mudbox::Mesh Member List

This is the complete list of members for mudbox::Mesh, including all inherited members.
::XMesh class mudbox::Topology [friend]
ActiveLayer(void) const mudbox::Mesh [virtual]
AddChild(TreeNode *pChild, bool bFirst=false) const mudbox::TreeNode [virtual]
AddFaceComponent(FaceComponent eComponentToAdd) mudbox::Topology [virtual]
AddLayer(void) mudbox::Mesh [virtual]
AddVertexPosition(unsigned int iVertexIndex, const Vector &vPosition) mudbox::Mesh [inline]
AdjacencyCount(void) const mudbox::Topology [inline]
Annex(Node *pSource, const QString &sCategory="") mudbox::Node
AttributeByID(const QString &sID) const mudbox::Node
AttributeByIndex(int iIndex) const mudbox::Node
AttributeByName(const QString &sName) const mudbox::Node
AttributeCount(void) const mudbox::Node
BoundingBox(void) const mudbox::Mesh [virtual]
ByID(int iID) mudbox::Node [static]
ByName(const QString &sClass, const QString &sName) mudbox::Node [static]
ChildByClass(const ClassDesc *pClass, bool bAutoCreate=true) const mudbox::TreeNode [virtual]
ChildByClass(bool bAutoCreate=true) const mudbox::TreeNode [inline]
ChildByClass(const ClassDesc *pClass, unsigned int iIndex=0) const mudbox::TreeNode [virtual]
ChildByClass(unsigned int iIndex=0) const mudbox::TreeNode [inline]
ClearFaceTempStates() mudbox::Topology [inline]
ClearVertexMarks(void) mudbox::Mesh [virtual]
CollectionID(void) const mudbox::Mesh [virtual]
ContentChanged(void) const mudbox::Node
CopyTo(Mesh *pDestination) const mudbox::Mesh [virtual]
mudbox::Topology::CopyTo(Topology *pDestination) const mudbox::Topology
CreateExpandedTCs(void) mudbox::Mesh [virtual]
CreateInstances(unsigned int iCount=1) mudbox::Mesh [static]
CreatePropertiesWindow(QWidget *pParent) mudbox::Node [virtual]
DeleteChildByClass(const ClassDesc *pClass) mudbox::TreeNode [virtual]
EnumerateAdjacentVertices(AdjacentVertexEnumerator *pEnumerator, unsigned int iVertexIndex, unsigned int iFaceIndex) mudbox::Mesh
EnumerateFaces(unsigned int iFaceIndex, FaceEnumerator *pEnumerator, bool bSymmetry=false) mudbox::Mesh [virtual]
EnumerateNearestFaces(unsigned int iFaceIndex, FaceEnumerator *pOperation) mudbox::Mesh [virtual]
EnumerateVertices(unsigned int iFaceIndex, VertexEnumerator *pEnumerator) mudbox::Mesh [virtual]
EventGate class mudbox::Node [friend]
ExpandedTC(unsigned int index) mudbox::Mesh [virtual]
FaceComponent enum name mudbox::Topology
FaceComponents(void) const mudbox::Topology [inline]
FaceCount(void) const mudbox::Topology [inline]
FaceID(unsigned int iFaceIndex) const mudbox::Topology [inline]
FaceNormal(unsigned int iFaceIndex) const mudbox::Topology [virtual]
FaceState(unsigned int iFaceIndex) mudbox::Topology [inline]
FaceState(unsigned int iFaceIndex) const mudbox::Topology [inline]
FaceState enum name mudbox::Topology
FaceType enum name mudbox::Topology
fcAdjacency enum value mudbox::Topology
fcFreeze enum value mudbox::Topology
fcID enum value mudbox::Topology
fcIndex enum value mudbox::Topology
fcNormal enum value mudbox::Topology
fcOctree enum value mudbox::Topology
fcState enum value mudbox::Topology
fcTCIndex enum value mudbox::Topology
First(void) mudbox::Node [static]
FirstChild(void) const mudbox::TreeNode [virtual]
FrozenVertexCount(void) const mudbox::Mesh
fsActive enum value mudbox::Topology
fsFake enum value mudbox::Topology
fsMapped enum value mudbox::Topology
fsSelected enum value mudbox::Topology
fsVisible enum value mudbox::Topology
Geometry(void) const mudbox::Mesh [virtual]
HasAdjacentQuad(unsigned int iFaceIndex, unsigned int iSideIndex) const mudbox::Topology [inline]
HasAdjacentTriangle(unsigned int iFaceIndex, unsigned int iSideIndex) const mudbox::Topology [inline]
HasExpandedTCs(void) const mudbox::Mesh [virtual]
HasTC(void) const mudbox::Topology [inline]
ID(void) const mudbox::Node
IncreaseCollectionID(void) mudbox::Mesh [virtual]
Info(void) const mudbox::TreeNode [virtual]
Initialize(void) mudbox::Node [virtual]
IsActiveLevel(void) const mudbox::Mesh [virtual]
IsFaceActive(unsigned int iFaceIndex) const mudbox::Topology [inline]
IsFaceMapped(unsigned int iFaceIndex) const mudbox::Topology [inline]
IsFaceSelected(unsigned int iFaceIndex) const mudbox::Topology [inline]
IsFaceTemp(unsigned int iFaceIndex) const mudbox::Topology [inline]
IsFaceVisible(unsigned int iFaceIndex) const mudbox::Topology [inline]
IsFakeTriangle(unsigned int iTriangleIndex) const mudbox::Topology [inline]
IsKindOf(const ClassDesc *pClass) const mudbox::Node
IsLocked(void) mudbox::Mesh [virtual]
IsNSided(void) mudbox::Mesh [virtual]
IsSelected(void) mudbox::Mesh [virtual]
IsVertexMarked(unsigned int iVertexIndex) mudbox::Mesh [virtual]
LoadTemplate(const QString &sFileName="", bool bStartEvent=false) mudbox::Node
Lock(class MeshUnlocker *pUnlocker=NULL) mudbox::Mesh [virtual]
Locked(void) const mudbox::TreeNode [virtual]
LogAttributes(void) const mudbox::Node
m_iVertexCount mudbox::Mesh [protected]
m_pIndices mudbox::Topology
m_pTCs mudbox::Mesh
m_pThis mudbox::Node
m_pVertices mudbox::Mesh [protected]
MarkVertex(unsigned int iVertexIndex) mudbox::Mesh [virtual]
Material(void) const mudbox::Mesh [virtual]
Mesh(FaceType eFaceType=typeQuadric) mudbox::Mesh [protected]
MeshVersion(void) const mudbox::Mesh [virtual]
MoveTo(Topology *pDestination) mudbox::Topology
Name(const ClassDesc *pClass=0) const mudbox::Node [virtual]
Next(void) const mudbox::Node
NextSibling(void) const mudbox::TreeNode [virtual]
Node(const QString &sName="") mudbox::Node
OnEvent(const EventGate &cEvent) mudbox::Node [virtual]
OnLinked(const TreeNode *pOldParent) mudbox::TreeNode [virtual]
OnNodeEvent(const Attribute &cAttribute, NodeEventType cType) mudbox::Node [virtual]
Parent(void) const mudbox::TreeNode [virtual]
PrevSibling(void) const mudbox::TreeNode [virtual]
QuadAdjacency(unsigned int iFaceIndex, unsigned int iSideIndex) const mudbox::Topology [inline, virtual]
QuadAdjacency_ForcedInline(unsigned int iFaceIndex, unsigned int iSideIndex) const mudbox::Topology [inline]
QuadIndex(unsigned int iFaceIndex, unsigned int iCornerIndex) const mudbox::Topology [inline]
QuadTCI(unsigned int iFaceIndex, unsigned int iCornerIndex) const mudbox::Topology [inline]
QuadVertexFreeze(unsigned int iQuadIndex, unsigned int iCornerIndex) const mudbox::Mesh [inline]
QuadVertexNormal(unsigned int iQuadIndex, unsigned int iCornerIndex) const mudbox::Mesh [inline]
QuadVertexNormalArray(unsigned int iQuadIndex, unsigned int iCornerIndex) const mudbox::Mesh [inline]
QuadVertexNormalValue(unsigned int iQuadIndex, unsigned int iCornerIndex) const mudbox::Mesh [inline]
QuadVertexPosition(unsigned int iQuadIndex, unsigned int iCornerIndex) const mudbox::Mesh [inline]
QuadVertexTC(unsigned int iQuadIndex, unsigned int iCornerIndex) const mudbox::Mesh [inline]
RecalculateAdjacency(bool bForce=true) mudbox::Mesh [virtual]
RecalculateNormals(bool bKeep=false) mudbox::Mesh [virtual]
RemoveChild(TreeNode *pChild) const mudbox::TreeNode [virtual]
RemoveFaceComponent(FaceComponent eComponentToRemove) mudbox::Topology [virtual]
Renderer(float fLODLevel=1.0f) mudbox::Mesh [virtual]
RequestDeferredEvent(Attribute &cAttribute) mudbox::Node
RuntimeClass(void) const mudbox::Mesh [inline, virtual]
SaveTemplate(const QString &sFileName="", bool bSaveOnlyVisible=false) mudbox::Node
Serialize(Stream &s) mudbox::Topology [virtual]
SetAdjacencyCount(unsigned int iCount, bool bKeepContent=true, bool bForced=false) mudbox::Topology [virtual]
SetFaceActive(unsigned int iFaceIndex, bool bSelected=true) mudbox::Topology [inline]
SetFaceCount(unsigned int iFaceCount) mudbox::Topology
SetFaceID(unsigned int iFaceIndex, unsigned int iID) mudbox::Topology [inline]
SetFaceMapped(unsigned int iFaceIndex, bool bSelected=true) mudbox::Topology [inline]
SetFaceSelected(unsigned int iFaceIndex, bool bSelected=true, bool bUpdateVertexSelection=false, bool bBatchSelection=false) mudbox::Topology [virtual]
SetFaceTemp(unsigned int iFaceIndex, bool bSelected=true) mudbox::Topology [inline]
SetFaceVisible(unsigned int iFaceIndex, bool bSelected=true) mudbox::Topology [inline]
SetFakeTriangle(unsigned int iTriangleIndex, bool b) mudbox::Topology [inline]
SetFakeTriangleCount(unsigned int iFakeTriangleCount) mudbox::Topology [virtual]
SetLocked(bool b) mudbox::TreeNode [virtual]
SetName(const QString &sName) mudbox::Node
SetQuadAdjacency(unsigned int iFaceIndex, unsigned int iSideIndex, unsigned int iValue) mudbox::Topology [inline, virtual]
SetQuadIndex(unsigned int iFaceIndex, unsigned int iCornerIndex, unsigned int iValue) mudbox::Topology [inline]
SetQuadTCI(unsigned int iFaceIndex, unsigned int iCornerIndex, unsigned int iValue) mudbox::Topology [inline]
SetSelected(bool bOn=true) mudbox::Mesh [virtual]
SetTCCount(unsigned int iTCCount) mudbox::Mesh [virtual]
SetTriangleAdjacency(unsigned int iFaceIndex, unsigned int iSideIndex, unsigned int iValue) mudbox::Topology [inline, virtual]
SetTriangleIndex(unsigned int iFaceIndex, unsigned int iCornerIndex, unsigned int iValue) mudbox::Topology [inline]
SetTriangleTCI(unsigned int iFaceIndex, unsigned int iCornerIndex, unsigned int iValue) mudbox::Topology [inline]
SetType(FaceType eType) mudbox::Topology
SetVersion(unsigned int iVersion) mudbox::Node
SetVertexCount(unsigned int iVertexCount) mudbox::Mesh
SetVertexFreeze(unsigned int iVertexIndex, unsigned int iFaceIndex, float fFreeze) mudbox::Mesh
SetVertexMask(unsigned int iVertexIndex, float fFMask) mudbox::Mesh
SetVertexNormal(unsigned int iVertexIndex, int *pNormal) mudbox::Mesh [inline]
SetVertexNormal(unsigned int iVertexIndex, const Vector &vNormal) mudbox::Mesh [inline]
SetVertexNormal(unsigned int iVertexIndex, int iNormal) mudbox::Mesh [inline]
SetVertexPosition(unsigned int iVertexIndex, const Vector &vPosition) mudbox::Mesh [inline]
SetVertexStrokeID(unsigned int iVertexIndex, unsigned int iStrokeID) const mudbox::Mesh [inline]
SetVisible(bool b) mudbox::TreeNode [virtual]
SideCount(void) const mudbox::Topology [inline]
SmoothTextureCoordinates(float fStrength) mudbox::Mesh [virtual]
StartChange(void) mudbox::Mesh
StaticClass(void) mudbox::Mesh [static]
TCCount(void) const mudbox::Mesh [inline]
Topology(void) mudbox::Topology [protected]
Topology(FaceType eType) mudbox::Topology [protected]
TreeNode(void) mudbox::TreeNode
TriangleAdjacency(unsigned int iFaceIndex, unsigned int iSideIndex) const mudbox::Topology [inline, virtual]
TriangleIndex(unsigned int iFaceIndex, unsigned int iCornerIndex) const mudbox::Topology [inline]
TriangleTCI(unsigned int iFaceIndex, unsigned int iCornerIndex) const mudbox::Topology [inline]
TriangleVertexFreeze(unsigned int iTriangleIndex, unsigned int iCornerIndex) const mudbox::Mesh [inline]
TriangleVertexNormal(unsigned int iTriangleIndex, unsigned int iCornerIndex) const mudbox::Mesh [inline]
TriangleVertexNormalArray(unsigned int iTriangleIndex, unsigned int iCornerIndex) const mudbox::Mesh [inline]
TriangleVertexNormalValue(unsigned int iTriangleIndex, unsigned int iCornerIndex) const mudbox::Mesh [inline]
TriangleVertexPosition(unsigned int iTriangleIndex, unsigned int iCornerIndex) const mudbox::Mesh [inline]
TriangleVertexTC(unsigned int iTriangleIndex, unsigned int iCornerIndex) const mudbox::Mesh [inline]
Type(void) const mudbox::Topology [inline]
typeQuadric enum value mudbox::Topology
typeTriangular enum value mudbox::Topology
Unlock(void) mudbox::Mesh [virtual]
Version(void) const mudbox::Node
VertexArray(void) const mudbox::Mesh [inline]
VertexCount(void) const mudbox::Mesh [inline]
VertexData(unsigned int iVertexIndex) const mudbox::Mesh [inline]
VertexData(unsigned int iVertexIndex) mudbox::Mesh [inline]
VertexFreeze(unsigned int iVertexIndex) const mudbox::Mesh [inline]
VertexMask(unsigned int iVertexIndex) const mudbox::Mesh [inline]
VertexNormal(unsigned int iVertexIndex) const mudbox::Mesh [inline]
VertexNormalArray(unsigned int iVertexIndex) const mudbox::Mesh [inline]
VertexNormalIndex(unsigned int iVertexIndex) const mudbox::Mesh [inline]
VertexNormalValue(unsigned int iVertexIndex) const mudbox::Mesh [inline]
VertexOriginalPosition(unsigned int iVertexIndex) const mudbox::Mesh [inline, virtual]
VertexPosition(unsigned int iVertexIndex) const mudbox::Mesh [inline]
VertexPosition(unsigned int iVertexIndex) mudbox::Mesh [inline]
VertexStrokeID(unsigned int iVertexIndex) const mudbox::Mesh [inline]
VertexTC(unsigned int iVertexTCIndex) const mudbox::Mesh [inline]
Visible(void) const mudbox::TreeNode [virtual]
~Node(void) mudbox::Node [virtual]
~TreeNode(void) mudbox::TreeNode