Accessing the Channel Editor | |||
Chapter 17, Animation |
In Lustre, you create animations with the Channel Editor by making channel values change over time. When you set values for a channel, they are plotted on a curve in the Channel Editor. This curve maps frame numbers (time) on the horizontal axis and channel values on the vertical axis.
When you explicitly set a channel value at one frame, you are creating a keyframe. If you set more than one keyframe, the values between the keyframes are automatically calculated, creating an animation curve. This is called interpolation. You can customize the shape of the animation curve to control how quickly and by how much the parameters change.
By controlling interpolation and keyframes, you can create complex animations involving numerous variable parameters. For example, you can animate primary and secondary colour as well as Sparks effects (such as a blur). You can also make a dull stationary shot dynamic and therefore more visually interesting using frame positioning and scaling.
Once you create an animation, you can use the Track Editor to adjust animation timing or duration without changing the keyframe values.