Thank you for downloading Autodesk® Mudbox® 2016.
This readme provides the latest information regarding the Mudbox installation. It is recommended that you read this entire document before you install Mudbox 2016. For reference, you can save this document to your hard drive or print a copy.
Contents
Defect ID | Description |
MDBX-5454 | Remove offline Installation help from the Mudbox 2016 installer |
MDBX-5488 | Gesture doesn't work on N-Trig tablet. |
MDBX-5602 | Pressing the F1 shortcut key opens up the Online Help
only on the Mudbox English version. |
MDBX-5610 | Eat signal when quickly tapping buttons by using a tablet pen. |
MDBX-5611 | Switching tool from grab brush, first sculpt stroke will black the mesh. |
MDBX-5616 | Remove Softimage one-click menu. |
MDBX-5642 | Extract/Transfer paint layers now use transparency pixel for blank UV area. |
MDBX-5689 | Pinch brush does not work, as expected, when mesh is scaled |
MDBX-5692 | Try other Autodesk Products link is redirected to a 404 page |
MDBX-5728 | Error Support OS information on extracting dialog |
Defect ID | Description |
MDBX-260 | The Transfer Details function works best on objects
that are the same size, or larger than the default Mudbox meshes. If
the transfer produces artifacts on the target mesh, try scaling up the
source and target meshes to the same size as the default head mesh. |
MDBX-292 | When using the “Send to 3ds Max…” option, changing the units between Max and Mudbox may cause unpredictable results. |
MDBX-371 | When the amount of texture data exceeds the available
GPU on your machine, and if the "Solo as Diffuse" is ON
for a paint layer, then the effects brushes
temporarily draw red. Workaround: Once the stroke is done, the brush correctly applies the effect and the result is correct. You can turn off the Gigatexel Engine in the Render preferences (which effectively disables the paint buffer), and the effects brushes will work correctly. |
MDBX-1203 | If a portion of a curve on a mesh is obscured (for example, if a portion of the curve is on the back side of an object), and if you use "Stroke on Curve" with mirror ON, then the results may be incorrect. |
MDBX-1400 | When creating 16-bit integer tiff layers in Mudbox, Mudbox processes and stores them as floating point pixels. To save 16 bit integer tiffs, export the paint layer as such. |
MDBX-3990 | Painting 8k (8192x8192) resolution textures can be unstable with some NVIDIA graphic cards with lower graphics memory. |
MDBX-4011 | Some SDK examples cannot compile because of QHash. Workaround: If there is a syntax error with Qt header files when compiling the SDK examples, adding the correct Qt subdirectory to the #include declaration may fix it. For example, #include <QHash> would become #include<QtCore\QHash>. |
MDBX-4175 | There may be vertices displacement artifacts around
the center line at the Retopology result, when "Sculpted Details" is
enabled at Transfer to new mesh, "Based on Axis" is ON for Symmetry,
and "From one side of source" is selected at Transfer
Sculpting/Painting. These artifacts likely happen on a triangle mesh,
and triangles will be dragged to across the center line if mesh is
subdivided. Workaround: Use the smooth sculpt brush to manually smooth out these artifacts. |
MDBX-4274 | Wacom driver 6.3.5-3 causes Multi-Touch to stop
working. Workaround: Update to the 6.3.6-w3 or a newer driver version. |
MDBX-4400 | On Mac OS X, when "Export Channel to PSD" with multi-tile UVs meshes, and these PSD files already opened by Adobe Photoshop, they may not get updated correctly in Photoshop. Please check "Auto-Update Open Documents" preference in Photoshop. |
MDBX-4453 | If the level of the source model is not the current
level when extracting a map, the detail of lower sculpt layers will be
missing. Workaround: Ensure that you display the required subdivision level before extracting the map, or select the current level in the Extract Texture Maps window to get the correct resolution. |
MDBX-4454 | Transfer paint layer works incorrectly if target and
source have overlapping UVs. |
MDBX-4455 | When using a non-US English standard keyboard, some of
the hotkeys may not work. Workaround: Set your IME to "English - United States" while using Mudbox. For more information, see your operating system documentation. |
MDBX-4456 | When painting or sculpting with symmetry ON, sometimes the result will not appear on the opposite side. Verify that you have "Falloff based on Facing Angle" turned off. |
MDBX-4652 | Paint layer with 8k resolution is not supported if you are using Intel® HD Graphics. |
MDBX-4654 | Mudbox may detect incorrect GPU memory space on Intel®
HD Graphics. Workaround: If you experience painting performance issues, set the GPU memory to 512MB or 1024MB using the MUDBOX_FORCE_GPU_RAM environment variable. |
MDBX-4718 | Deleting faces after PTEX setup may result in a
corrupt .ptx file when exporting channel to .ptx or extract texture
maps using Ptex map type. Workaround: Re-setup model for PTEX. |
MDBX-5129 | If you use the Intel® HD Graphics Driver (version, 15.28.20.3347), it will lead to some texture painting artifacts in Mudbox. |
MDBX-4814 | When extracting displacement map using “Smooth Target
UVs” option, you may not get matching render results in Maya or Pixar’s
RenderMan. Workaround: Before extraction, subdivide the target low resolution mesh a couple of times with UV smoothing on (unless the target mesh is already high resolution). Then use the highest level of the target mesh as the target for map extraction. |
MDBX-5264 | Set blendmode to "Dissolve", "Darker Color", "Lighter Color" or "Soft Light" for the last paint layer inside a paint layer group may not give a correct result after "Merge Group". Try avoiding these blendmodes for the last paint layer inside a group. |
ENCS-5551 | Mudbox fails to match Maya image plane if the Fit Resolution Gate attribute of Maya camera is set to values other than the Horizontal and Film Translate attribute is non-zero. |
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