Thank you for downloading Autodesk® MotionBuilder 2015.
This readme provides the latest information regarding the MotionBuilder installation. It is recommended that you read this entire document before you install MotionBuilder 2015. For reference, you can save this document to your hard drive or print a copy.
Contents
Defect ID | Description |
MOBU-6497 | Mirror Animation works reliably now |
MOBU-6932 | Pose Mirror works on Character Extensions |
MOBU-6781 | Fix the inconsistent shoulder manipulation |
MOBU-6705 | Flex MoCap – Issue Creating Optical Marker via SDK |
MOBU-6725 | Custom properties added to the boxes in a relation constraint are lost on save |
MOBU-6441 | Floor Contacts - Reset All Properties issue |
MOBU-6036 | Schematic View – Issue with the Zoom/Frame element |
MOBU-5841 | Camera - Layer Rotation issue |
MOBU-5894 | Deselected properties get keyed |
MOBU-5900 | Time Discontinuity playback always starts at 0 |
MOBU-6671 | Namespaced objects remains in memory after FileNew() and Delete |
MOBU-6809 | During Lost license behaviour, Save dialog
does not allow user to save script |
MOBU-7338 | Schematic View - Zoom/Frame element |
MOBU-7089 | Constant Key Reducer doesn't work for visibility animation |
MOBU-7102 | HIK - Neck collapse on head manipulation |
MOBU-6544 | Mobu receives unwanted hot key command when in "Maya interactive" mode |
MOBU-6057 | Incorrect boundary vertices at UV shell borders |
MOBU-7246 | Do not have the Ability to increase motionBuilderCurrentColorIdLimit above 65,536 |
MOBU-6455 | Loading a particular scene takes too much time in 881 kubuntu |
MOBU-5995 | Resetting MotionBuilder Help Preferences does not clear Destination Path |
MOBU-6002 | Can't launch locally installed English MotionBuilder Help from MotionBuilder on Windows using default path. |
MOBU-6496 | Story - Razoring clip affects Playback |
MOBU-6670 | Creating context menu or dialog box in main loop when background UIIdle event is active crashes MotionBuilder |
MOBU-6675 | Deletion of objects in scene take a long time. |
MOBU-6013 | Can't blend custom properties in the Story |
MOBU-6440 | Unable to Redo Camera actions |
MOBU-6709 | Pasting a pose in body parts mode affects character extensions |
MOBU-6797 | Head effector is always pinned with HIK2014 solver |
MOBU-6806 | 2014: Take index's swap on save |
MOBU-5991 | Multi-Referential Constraint - Namespace/Keying order |
MOBU-5918 | pythonidelib.FlushOutput() don't flush script print output before execution finishing |
MOBU-7086 | MotionBuilder crashes on exit when OnChange callbacks are registered |
MOBU-6947 | PlotAnimation( FBCharacterPlotWhere.kFBCharacterPlotOnSkeleton, plotOptions ) does not behave the same as doing it manually |
MOBU-6670 | Creating context menu or dialog box in main loop when background UIIdle event is active crashes MotionBuilder |
MOBU-6744 | Pasting a pose via the SDK causes a memory leak |
MOBU-6460 | FBFCurveEditor widget not updated if a property got key'd in the FCurveEditor UI |
MOBU-7335 | FCurve Channel - Selection State not persistent |
MOBU-7233 | Crash if user has insufficient permission on FBM folder |
MOBU-7214 | The file callback ‘OnFileSaveCompleted’ does not update the UI Scene Name at the top of MotionBuilder |
MOBU-7111 | FileIO Performance |
MOBU-6945 | HIK 2014 FK Rotation reset |
MOBU-6929 | pyfbsdk_gen_doc.py missing from 2014 install |
MOBU-6885 | Retarget Jitter when Loading Char Animation |
MOBU-6811 | Re-Ordering of Takes Error |
MOBU-6807 | Applying poses with Auto key enabled does not work |
MOBU-6806 | Take index's swap on save |
MOBU-6783 | When merging/appending in a relation constraint with same namespace the function box namespace is not incremented |
MOBU-6782 | Merging character with new solve crashes Motionbuilder or breaks the skeleton to control rig connection |
MOBU-6780 | Constraints broken during Merge append on Weight property connections |
MOBU-6752 | Custom properties added to boxes in a relation constraint are lost on save |
MOBU-6668 | Selecting an effector with "Display Keying Group" turned on does not display keying groups from other body parts |
MOBU-6631 | Selective Redraw - Time Slider update |
MOBU-6531 | Transport Controls - Drag Key update |
MOBU-6410 | split-normals issue from the UV set when using blend shapes causing shading issues |
MOBU-6404 | Can't blend custom properties in the Story |
MOBU-6029 | Story - Time Discontinuity Audio issue (.MOV H.264 // WAV 48Khz) |
MOBU-6015 | Story Character Track - Body Parts selection affects Spine. |
MOBU-5980 | Missing audio clips when rendering in h.264 .mov |
MOBU-5887 | Plot at 29.97 does not plot on frame |
Defect ID | Description |
MOBU-6023 | Crashes in Linux unless Sync to vBlank in Graphics driver settings is turned off |
MOBU-7238 | Secondary monitor does not receive signal if MotionBuilder has been launched first |
MOBU-6958 | Namespace – Merge Append duplicate Namespace |
MOBU-7228 | Cannot add a Camera Switcher to a Relation Constraint |
MOBU-6846 | FBMatrix inverse does not return the inversed matrix |
MOBU-7324 | Uninstallation: Residual files remain in Autodesk folder |
MOBU-7300 | Lag in real time playback with Story window open unless selective redraw turned on |
MOBU-7188 | When you delete an LTC device you can not use another one |
MOBU-6586 | The Src In and Src End in audio settings are too large |
MOBU-7053 | Unable to scrub the timeline while keying |
MOBU-7372 | Importing C3D file before setting framerate produces wrong number of frames |
MOBU-7331 | Filename can not recognize character '`'
(tilda) |
MOBU-7404 | Dynamic lighting and shadows not refreshing correctly in Windows Workaround: Change the Light Settings > Type from "Point Light" to "Infinite Light", and then change it back to "Point Light". This will re-initialize the variables. |
MOBU-7405 | FBDelete on character crashes Mobu Workaround: If a character contains the 2013 or 2014 HIK solver, then FBCharacter.FBDelete() crashes MotionBuilder. Use the following code snippet to delete the 2013 and 2014 HIK solvers from the character, and then delete the character: scn = FBSystem().Scene char = scn.Characters[0] if char.GetExternalSolver().Name.startswith("HIK 2013 Solver"): char.GetExternalSolver().FBDelete() if char.GetExternalSolver().Name.startswith("HIK 2014 Solver"): char.GetExternalSolver().FBDelete() char.FBDelete() |
MOBU-7424 | ReCap Pro instead of ReCap mentioned in the 2015 Installation Help on the media of MotionBuilder 2015. Description: The Autodesk Entertainment Creation Suite 2015 Installation Help included on the media of the Autodesk MotionBuilder 2015, mentions in several Installation and Licensing topics the Autodesk® ReCap™ Pro product instead of the Autodesk® ReCap™ product. This issue has since been resolved in the Autodesk Entertainment Creation Suite 2015 Installation Help available on the Autodesk Knowledge Network available at: http://help.autodesk.com/view/INSTALL_LICENSE/2014/ENU/. |
Copyright © 2014 Autodesk, Inc.