This document describes known limitations, issues, and fixes in Autodesk Maya 2016 Service Pack 6. It is strongly recommended that you read this document before you install this release. For reference, you should save this readme to your hard drive or print a copy.
To view all Maya release notes, see www.autodesk.com/maya-release-notes.
|MAYA-64846||Fixed a problem with Viewport 2.0 not respecting .overrideVisibility|
|MAYA-65303||Fixed rounding errors when using bakeResults command|
|MAYA-67314||Fixed a crash when using nParticles and DG parallel evaluation|
|API and Scripting|
|MAYA-65494||Fixed a hang when exporting to FBX with bake enabled from a script|
|MAYA-62771||Previously, color management in Playblast lost data precision. To obtain the fix for this issue, set MAYA_FLOATING_POINT_RT_PLAYBLAST to 1.|
|MAYA-64931||Game Exporter: Fixed issue with missing text field for filename|
|MAYA-59680||Fixed a problem with vertex color assignment being lost after multiple bevel operations|
|MAYA-68310||UV Editor: not all UV shells appear when geo selected|
|MAYA-56601||Fixed a crash when unloading a reference to an nCloth with in-scene nConstraints|
|MAYA-66758||Fixed a crash when saving scene assemblies containing .assemblyEdits|
|MAYA-64614||Linux: Fixed a problem with the hotbox causing the viewport to refresh improperly|
|MAYA-32937||Fixed a problem with MGeometryExtractor not handling properly named tangent / bi-tangent set from the API|
Previously, over expanding the Maya UI would cause Viewport 2.0 to appear black or garbled when the viewport size exceeds 4k x 4k, and it was impossible to render images at a resolution greater than 4k x4k in Maya Hardware 2.0.
To obtain the fix for this issue, set the environment variable MAYA_VP2_USE_GPU_MAX_TARGET_SIZE to 1.
|MAYA-60433||Added support for Holdout Shadows bleed color to blend with image plane|
|MAYA-63414||Fixed a problem with locators not displaying properly after being moved offscreen|
|MAYA-64031||Fixed a gamma conversion issue with BC1_UNORM_SRGB DDS textures|
|MAYA-64147||Fixed a problem with MSceneRender::postEffectsOverride being ignored|
|MAYA-64189||Fixed a problem with offscreen hold out objects causing image planes to become invisible|
|MAYA-64553||Fixed a crash with Viewport 2.0 when opening certain scene files|
|MAYA-64558||Fixed a problem with ogsRender stuck rendering the same frame repeatedly|
Previously, when using the OpenSubdiv Uniform algorithm to smooth a mesh in OpenGL or OpenGL Core Profile mode, the intersection of two meshes may render incorrectly.
You can now fix this issue by setting the environment variable MAYA_VP2_NATIVE_DRAW_FOR_OSD_UNIFORM to 1.
|MAYA-65262||Fixed a crash when deleting an edge after an extrude|
|MAYA-65493||Fixed a crash with Viewport 2.0 when exporting certain scenes to FBX|
|MAYA-66775||Fixed a crash when using pymel.undo and pymel.ogsRender|
|MAYA-67551||Fixed a condition which could cause the window to be black while drag selecting with Viewport 2.0|
The FBX plug-in triangulation option was previously implemented so that the resulting triangles in an FBX export would match exactly that of Maya's Triangulation tool. This logic introduced scene corruption problems; therefore the plug-in's triangulation has been reverted to always use the legacy FBX triangulation algorithm. This legacy algorithm doesn't produce incorrect triangles, just different ones.
To continue to use Maya style triangles, do as follows:
If you prefer that the FBX plug-in continue to use the algorithm that produces Maya style triangles, set the MAYA_FBX_ENABLE_MAYA_TRIANGULATION environment variable to any value. See the Maya Help for more information on how to set an environment variable.
An issue exists when uninstalling Maya 2016 that occurs if any of Maya 2016 Service Pack 4, 5 or 6 have also been installed.
Workaround: Uninstall Service Pack 4, 5 and/or 6 before uninstalling Maya 2016.
If you have already begun the uninstall process for Maya 2016, you can remove unwanted files by reinstalling Maya 2016 + Service Pack 6, then uninstalling Service Pack 6 and then Maya 2016.
For complete instructions about uninstalling and installing this product see Maya Installation Help.
To learn about new features in this release, see the Maya Help.
For complete documentation and resources, see www.autodesk.com/maya-docs.
For the list of hardware that is certified to run Maya, including graphics cards, see Autodesk Certified Hardware.
For more Maya Support, see www.autodesk.com/maya-support.
The first time you start Maya, the Customer Involvement Program (CIP) dialog box appears. If you choose to participate in the CIP, Maya automatically sends Autodesk information about your system configuration, what features you use most, any problems that you encounter, and other information helpful to the future direction of the product. For further information, see http://www.autodesk.com/cip.
We are able to improve the stability of Maya largely because of the Customer Error Reports (CER) submitted by users of our products. We thank you for taking the time to fill out these reports and ask that you include as much information as possible about what actions you were performing at the time the error occurred. These details raise the value of the report immensely and are very much appreciated by the Autodesk Maya Engineering team.
For further information about CERs, see http://www.autodesk.com/cer.
Autodesk, the Autodesk logo, Backburner, FBX, HumanIK, Maya, Maya LT, MotionBuilder, Mudbox, Softimage, and 3ds Max are registered trademarks or trademarks of Autodesk, Inc., and/or its subsidiaries and/or affiliates in the USA and/or other countries. All other brand names, product names, or trademarks belong to their respective holders. Autodesk reserves the right to alter product and services offerings, and specifications and pricing at any time without notice, and is not responsible for typographical or graphical errors that may appear in this document.