感谢您下载 Autodesk ® Maya ® 2016 Service Pack 6。
本文档描述了 Autodesk Maya 2016 Service Pack 6 中已知的限制、问题和修复。强烈建议您安装此版本前阅读本文档。为便于参考,应该将本自述文件保存到硬盘驱动器或打印一份副本。
若要查看所有 Maya 发行说明,请参见 www.autodesk.com/maya-release-notes。
错误编号 | 说明 |
---|---|
动画 | |
MAYA-64846 | Fixed a problem with Viewport 2.0 not respecting .overrideVisibility |
MAYA-65303 | Fixed rounding errors when using bakeResults command |
MAYA-67314 | Fixed a crash when using nParticles and DG parallel evaluation |
API 和脚本 | |
MAYA-65494 | Fixed a hang when exporting to FBX with bake enabled from a script |
颜色管理 | |
MAYA-62771 | Previously, color management in Playblast lost data precision. To obtain the fix for this issue, set MAYA_FLOATING_POINT_RT_PLAYBLAST to 1. |
互操作性 | |
MAYA-64931 | Game Exporter: Fixed issue with missing text field for filename |
建模 | |
MAYA-59680 | Fixed a problem with vertex color assignment being lost after multiple bevel operations |
MAYA-68310 | UV Editor: not all UV shells appear when geo selected |
nCloth | |
MAYA-56601 | Fixed a crash when unloading a reference to an nCloth with in-scene nConstraints |
场景集合(Scene Assembly) | |
MAYA-66758 | Fixed a crash when saving scene assemblies containing .assemblyEdits |
用户界面 | |
MAYA-64614 | Linux: Fixed a problem with the hotbox causing the viewport to refresh improperly |
视口(Viewport) | |
MAYA-32937 | Fixed a problem with MGeometryExtractor not handling properly named tangent / bi-tangent set from the API |
MAYA-35119 | Previously, over expanding the Maya UI would cause Viewport 2.0 to appear black or garbled when the viewport size exceeds 4k x 4k, and it was impossible to render images at a resolution greater than 4k x4k in Maya Hardware 2.0. To obtain the fix for this issue, set the environment variable MAYA_VP2_USE_GPU_MAX_TARGET_SIZE to 1. |
MAYA-60433 | Added support for Holdout Shadows bleed color to blend with image plane |
MAYA-63414 | Fixed a problem with locators not displaying properly after being moved offscreen |
MAYA-64031 | Fixed a gamma conversion issue with BC1_UNORM_SRGB DDS textures |
MAYA-64147 | Fixed a problem with MSceneRender::postEffectsOverride being ignored |
MAYA-64189 | Fixed a problem with offscreen hold out objects causing image planes to become invisible |
MAYA-64553 | Fixed a crash with Viewport 2.0 when opening certain scene files |
MAYA-64558 | Fixed a problem with ogsRender stuck rendering the same frame repeatedly |
MAYA-65047 | Previously, when using the OpenSubdiv Uniform algorithm to smooth a mesh in OpenGL or OpenGL Core Profile mode, the intersection of two meshes may render incorrectly. You can now fix this issue by setting the environment variable MAYA_VP2_NATIVE_DRAW_FOR_OSD_UNIFORM to 1. |
MAYA-65262 | Fixed a crash when deleting an edge after an extrude |
MAYA-65493 | Fixed a crash with Viewport 2.0 when exporting certain scenes to FBX |
MAYA-66775 | Fixed a crash when using pymel.undo and pymel.ogsRender |
MAYA-67551 | Fixed a condition which could cause the window to be black while drag selecting with Viewport 2.0 |
有关卸载和安装本产品的完整说明,请参见 Maya 安装帮助。
若要了解此版本中的新功能,请参见 Maya 帮助。
有关完整的文档和资源,请参见 www.autodesk.com/maya-docs。
有关经认证可运行 Maya 的硬件列表(包括显卡),请参见 Autodesk 认证硬件。
有关 Maya 支持的详细信息,请参见 http://www.autodesk.com.cn/support。
第一次启动 Maya 时,将显示“客户参与计划”(Customer Involvement Program) (CIP)对话框。如果您选择参加 CIP,Maya 将自动向 Autodesk 发送以下信息:系统配置、最常用的功能、您遇到的所有问题,以及其他有助于确定产品未来发展方向的信息。有关详细信息,请参见 http://www.autodesk.com/cip。
我们之所以能够不断提高 Maya 的稳定性,很大程度上要归功于产品用户提交的客户错误报告 (CER)。我们非常感谢您花时间填写这些报告,并希望您尽可能详细地提供您在发生错误时所执行的操作。这些详细信息会极大地提高报告的价值,Autodesk Maya 工程团队非常感谢您提供这些信息。
有关 CER 的详细信息,请参见 http://www.autodesk.com/cer。
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