Autodesk Maya 2016 Service Pack 6 发行说明

 
 
 

感谢您下载 Autodesk ® Maya ® 2016 Service Pack 6。

本文档描述了 Autodesk Maya 2016 Service Pack 6 中已知的限制、问题和修复。强烈建议您安装此版本前阅读本文档。为便于参考,应该将本自述文件保存到硬盘驱动器或打印一份副本。

若要查看所有 Maya 发行说明,请参见 www.autodesk.com/maya-release-notes

内容

修复的内容

限制和说明

其他资源

修复的内容

下表列出了此版本中已修复问题的错误编号及相应说明。

错误编号 说明
动画
MAYA-64846 Fixed a problem with Viewport 2.0 not respecting .overrideVisibility
MAYA-65303 Fixed rounding errors when using bakeResults command
MAYA-67314 Fixed a crash when using nParticles and DG parallel evaluation
API 和脚本
MAYA-65494 Fixed a hang when exporting to FBX with bake enabled from a script
颜色管理
MAYA-62771 Previously, color management in Playblast lost data precision. To obtain the fix for this issue, set MAYA_FLOATING_POINT_RT_PLAYBLAST to 1.
互操作性
MAYA-64931 Game Exporter: Fixed issue with missing text field for filename
建模
MAYA-59680 Fixed a problem with vertex color assignment being lost after multiple bevel operations
MAYA-68310 UV Editor: not all UV shells appear when geo selected
nCloth  
MAYA-56601 Fixed a crash when unloading a reference to an nCloth with in-scene nConstraints
场景集合(Scene Assembly)
MAYA-66758 Fixed a crash when saving scene assemblies containing .assemblyEdits
用户界面
MAYA-64614 Linux: Fixed a problem with the hotbox causing the viewport to refresh improperly
视口(Viewport)
MAYA-32937 Fixed a problem with MGeometryExtractor not handling properly named tangent / bi-tangent set from the API
MAYA-35119

Previously, over expanding the Maya UI would cause Viewport 2.0 to appear black or garbled when the viewport size exceeds 4k x 4k, and it was impossible to render images at a resolution greater than 4k x4k in Maya Hardware 2.0.

To obtain the fix for this issue, set the environment variable MAYA_VP2_USE_GPU_MAX_TARGET_SIZE to 1.

MAYA-60433 Added support for Holdout Shadows bleed color to blend with image plane
MAYA-63414 Fixed a problem with locators not displaying properly after being moved offscreen
MAYA-64031 Fixed a gamma conversion issue with BC1_UNORM_SRGB DDS textures
MAYA-64147 Fixed a problem with MSceneRender::postEffectsOverride being ignored
MAYA-64189 Fixed a problem with offscreen hold out objects causing image planes to become invisible
MAYA-64553 Fixed a crash with Viewport 2.0 when opening certain scene files
MAYA-64558 Fixed a problem with ogsRender stuck rendering the same frame repeatedly
MAYA-65047

Previously, when using the OpenSubdiv Uniform algorithm to smooth a mesh in OpenGL or OpenGL Core Profile mode, the intersection of two meshes may render incorrectly.

You can now fix this issue by setting the environment variable MAYA_VP2_NATIVE_DRAW_FOR_OSD_UNIFORM to 1.

MAYA-65262 Fixed a crash when deleting an edge after an extrude
MAYA-65493 Fixed a crash with Viewport 2.0 when exporting certain scenes to FBX
MAYA-66775 Fixed a crash when using pymel.undo and pymel.ogsRender
MAYA-67551 Fixed a condition which could cause the window to be black while drag selecting with Viewport 2.0

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限制和说明

以下部分介绍有关此版本的限制和解决方法(如果适用)。

错误编号 说明
FBX
MAYA-61009

之前已实施 FBX 插件三角剖分选项,以便 FBX 导出中生成的三角形完全匹配 Maya 的“三角剖分”(Triangulation)工具所形成的三角形。该逻辑会引起场景崩溃;因此已恢复插件的三角剖分以便始终使用旧版 FBX 三角剖分算法。该旧版算法不会生成错误的三角形,只会创建不同三角形。

要继续使用 Maya 样式三角形,请执行以下操作:

  1. 在 Maya 中使用“网格 > 三角化”(Mesh > Triangulate)。
  2. 使用 FBX 导出功能进行导出,然后在“导出”(Export)窗口中取消选择“三角化”(Triangulate)(在“几何体”(Geometry)选项下方)。
  3. 删除三角剖分过程中创建的三角化节点。可以通过命令(例如:delete polyTriangulate1)、节点编辑器或通过选择“编辑 > 撤消”(Edit > Undo)进行删除。

如果倾向于 FBX 插件继续使用可生成 Maya 样式三角的算法,请将 MAYA_FBX_ENABLE_MAYA_TRIANGULATION 环境变量设置为任意值。有关更多如何设置环境变量的信息,请参见 Maya 帮助。

重要信息:使用该环境变量存在风险,可能会造成场景崩溃;例如,指定给对象的着色可能会移除。
安装
 

如果安装了 Maya 2016 Service Pack 4、5 或 6,则卸载 Maya 2016 时会出现问题。

解决方法:先卸载 Service Pack 4、5 和/或 6,然后再卸载 Maya 2016。

如果您已开始卸载 Maya 2016,可以重新安装 Maya 2016 + Service Pack 6,然后再依次卸载 Service Pack 6 和 Maya 2016,以删除不需要的文件。

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其他资源

有关卸载和安装本产品的完整说明,请参见 Maya 安装帮助

若要了解此版本中的新功能,请参见 Maya 帮助

有关完整的文档和资源,请参见 www.autodesk.com/maya-docs

有关经认证可运行 Maya 的硬件列表(包括显卡),请参见 Autodesk 认证硬件

有关 Maya 支持的详细信息,请参见 http://www.autodesk.com.cn/support

客户参与计划(Customer Involvement Program)

第一次启动 Maya 时,将显示“客户参与计划”(Customer Involvement Program) (CIP)对话框。如果您选择参加 CIP,Maya 将自动向 Autodesk 发送以下信息:系统配置、最常用的功能、您遇到的所有问题,以及其他有助于确定产品未来发展方向的信息。有关详细信息,请参见 http://www.autodesk.com/cip

客户错误报告

我们之所以能够不断提高 Maya 的稳定性,很大程度上要归功于产品用户提交的客户错误报告 (CER)。我们非常感谢您花时间填写这些报告,并希望您尽可能详细地提供您在发生错误时所执行的操作。这些详细信息会极大地提高报告的价值,Autodesk Maya 工程团队非常感谢您提供这些信息。

有关 CER 的详细信息,请参见 http://www.autodesk.com/cer

Autodesk, the Autodesk logo, Backburner, FBX, HumanIK, Maya, Maya LT, MotionBuilder, Mudbox, Softimage, and 3ds Max are registered trademarks or trademarks of Autodesk, Inc., and/or its subsidiaries and/or affiliates in the USA and/or other countries. All other brand names, product names, or trademarks belong to their respective holders. Autodesk reserves the right to alter product and services offerings, and specifications and pricing at any time without notice, and is not responsible for typographical or graphical errors that may appear in this document.

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