Autodesk Maya 2016 Extension 2 + Service Pack 1 发行说明

 
 
 

感谢您下载 Autodesk ® Maya ® 2016 Extension 2 + Service Pack 1。

本文档描述了 Autodesk Maya 2016 Extension 2 + Service Pack 1 中已知的限制、问题和修复。强烈建议您安装此版本前阅读本文档。为便于参考,应该将本自述文件保存到硬盘驱动器或打印一份副本。

若要查看所有 Maya 发行说明,请参见 www.autodesk.com/maya-release-notes

内容

修复的内容

其他资源

修复的内容

下表列出了此版本中已修复问题的错误编号及相应说明。

错误编号 说明
动画
MAYA-63286 Assets break Channel Box multi-edits
MAYA-69928 Published attributes in the Channel box get stuck on connected and remain yellow
Bifröst
MAYA-67488 Multiple prop nodes that have the same name will lose data
颜色管理(Color Management)
MAYA-62771 Color management in Playblast loses data precision
建模
MAYA-50573 Hidden components still appear in OpenSubdiv Smooth Mesh Preview
MAYA-55870 Auto UV projection does not give the same result as it did previously
MAYA-61615 Shape Editor: Grouping 100 targets is slow
MAYA-61843 Performance is slow sometimes when adding new targets on the Shape Editor
MAYA-62336 Create Target is slow with posed multi-object
MAYA-65889 Curve Warp has poor performance
MAYA-66359 Falloff curve refresh produces unexpected results if an in-between target is deleted and then undo is performed
MAYA-66464 Wrong deformation order chosen for blend shape for character in scene
MAYA-66507 Edit should be auto-enabled for added in-between targets
MAYA-66623 Export/import of Transform targets produces the wrong result
MAYA-66752 Adding a target for an invisible blendShape will make the Edit button red and un-clickable
MAYA-66824 Using Mirror on multiple selection combines meshes
MAYA-66888 When changing the interpolation mode between linear and smooth, the base mesh doesn't update
MAYA-66900 Mask stroke doesn't reappear after target deletion and undo
MAYA-66999 Sculpting on the base mesh when Edit is enabled for In-Between breaks the deformation
MAYA-67251 Blend shape target is changed after deleting non-deformer history (post-deformation)
MAYA-67401 Undo redo new target crashes Maya
MAYA-67480 Creating a Pose Interpolator from a controller crashes Maya, instead of returning an error message
MAYA-67532 Masks don't update after flipping or mirroring targets in the Shape Editor
MAYA-67730 Masks disappear after changing symmetry state
MAYA-67770 Relative in-between targets with smooth interpolation don't update after flipping or mirroring
MAYA-67987 Grab tool's twist function corrupts the base object when editing targets
MAYA-68135 In-between interpolation reverts to Linear for duplicated in-between targets
MAYA-68232 The Shape Editor needs to have the weighting column locked to a minimum of the full width of the sliders
MAYA-68290 Targets can't have the same name as deleted targets
MAYA-68293 Need to use MEL to create/modify a combination target without UI selection from Shape Editor treeview
MAYA-68348 Masks disappear after changing symmetry state
MAYA-68478 Grab points on the base mesh when Edit is enabled crashes Maya
MAYA-68499 Mask stroke doesn't come back after target deletion and undo
MAYA-68501 Curve Warp has poor performance
MAYA-68509 Shape Editor - Error message appears when importing blend shape targets
MAYA-68861 Hidden setting of targets or groups is not respected sometimes when playing back animation
MAYA-69023 Error message when duplicating targets in the Shape Editor
MAYA-69099 Mirror target works incorrectly on tangent space target
MAYA-69181 Targets can't have the same name as deleted targets
MAYA-69427 Using Mirror on multiple selection combines meshes
MAYA-69429 In-between interpolation reverts to Linear for duplicated in-between targets
MAYA-69812 Modelers need to have options for how combination shapes are calculated
MAYA-69820 Hidden setting of targets or groups is not respected sometimes when playing back animation
MAYA-70234 Performance is very slow after sculpting in smooth OpenSubdiv Catmull-Clark Uniform mode
MAYA-70242 Shadow of mesh changed if mirror target is performed
MAYA-70438 Modelers need to have options for how combination shapes are calculated
MAYA-70443 Shape Editor: Playback speed is slow with Shape Editor panel open
MAYA-70492 Modelers need to be able to toggle the visibility of a target without having to re-enable Edit mode
渲染
MAYA-68657 Outliner filters no longer display yellow vertical bars when using Render Setup Filters
MAYA-68659 Materials are lost on File > Open if you don't click the red square immediately after creating material overrides on referenced objects
MAYA-68662 Isolate Select should not affect the Light and Render Settings collections
MAYA-68922 Both materials are lost when saving a scene after unloading a reference that uses material overrides, if layer is visible when saving
MAYA-70062 Materials used in Render Setup Material Overrides are deleted unexpectedly when using Delete Unused Nodes in Hypershade
MAYA-70181 Shader overrides apply to all shading engines of all instances of a same shape
视口(Viewport)  
MAYA-32937 MGeometryExtractor does not handle returning named tangent / bitangents
MAYA-35119

Previously, over expanding the Maya UI would cause Viewport 2.0 to appear black or garbled when the viewport size exceeds 4k x 4k, and it was impossible to render images at a resolution greater than 4k x4k in Maya Hardware 2.0.

To obtain the fix for this issue, set the environment variable MAYA_VP2_USE_GPU_MAX_TARGET_SIZE to 1.

MAYA-62267 Clicking cancel on Preference window triggers scene background loading
MAYA-66775 Python calls to undo stack is causing Maya to crash
MAYA-67646 Facial rig performance is poor due to Viewport 2.0 material monitoring

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客户错误报告

我们之所以能够不断提高 Maya 的稳定性,很大程度上要归功于产品用户提交的客户错误报告 (CER)。我们非常感谢您花时间填写这些报告,并希望您尽可能详细地提供您在发生错误时所执行的操作。这些详细信息会极大地提高报告的价值,Autodesk Maya 工程团队非常感谢您提供这些信息。

有关 CER 的详细信息,请参见 http://www.autodesk.com/cer

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