感谢您下载 Autodesk ® Maya ® 2016 Extension 2 + Service Pack 1。
本文档描述了 Autodesk Maya 2016 Extension 2 + Service Pack 1 中已知的限制、问题和修复。强烈建议您安装此版本前阅读本文档。为便于参考,应该将本自述文件保存到硬盘驱动器或打印一份副本。
若要查看所有 Maya 发行说明,请参见 www.autodesk.com/maya-release-notes。
| 错误编号 | 说明 |
|---|---|
| 动画 | |
| MAYA-63286 | Assets break Channel Box multi-edits |
| MAYA-69928 | Published attributes in the Channel box get stuck on connected and remain yellow |
| Bifröst | |
| MAYA-67488 | Multiple prop nodes that have the same name will lose data |
| 颜色管理(Color Management) | |
| MAYA-62771 | Color management in Playblast loses data precision |
| 建模 | |
| MAYA-50573 | Hidden components still appear in OpenSubdiv Smooth Mesh Preview |
| MAYA-55870 | Auto UV projection does not give the same result as it did previously |
| MAYA-61615 | Shape Editor: Grouping 100 targets is slow |
| MAYA-61843 | Performance is slow sometimes when adding new targets on the Shape Editor |
| MAYA-62336 | Create Target is slow with posed multi-object |
| MAYA-65889 | Curve Warp has poor performance |
| MAYA-66359 | Falloff curve refresh produces unexpected results if an in-between target is deleted and then undo is performed |
| MAYA-66464 | Wrong deformation order chosen for blend shape for character in scene |
| MAYA-66507 | Edit should be auto-enabled for added in-between targets |
| MAYA-66623 | Export/import of Transform targets produces the wrong result |
| MAYA-66752 | Adding a target for an invisible blendShape will make the Edit button red and un-clickable |
| MAYA-66824 | Using Mirror on multiple selection combines meshes |
| MAYA-66888 | When changing the interpolation mode between linear and smooth, the base mesh doesn't update |
| MAYA-66900 | Mask stroke doesn't reappear after target deletion and undo |
| MAYA-66999 | Sculpting on the base mesh when Edit is enabled for In-Between breaks the deformation |
| MAYA-67251 | Blend shape target is changed after deleting non-deformer history (post-deformation) |
| MAYA-67401 | Undo redo new target crashes Maya |
| MAYA-67480 | Creating a Pose Interpolator from a controller crashes Maya, instead of returning an error message |
| MAYA-67532 | Masks don't update after flipping or mirroring targets in the Shape Editor |
| MAYA-67730 | Masks disappear after changing symmetry state |
| MAYA-67770 | Relative in-between targets with smooth interpolation don't update after flipping or mirroring |
| MAYA-67987 | Grab tool's twist function corrupts the base object when editing targets |
| MAYA-68135 | In-between interpolation reverts to Linear for duplicated in-between targets |
| MAYA-68232 | The Shape Editor needs to have the weighting column locked to a minimum of the full width of the sliders |
| MAYA-68290 | Targets can't have the same name as deleted targets |
| MAYA-68293 | Need to use MEL to create/modify a combination target without UI selection from Shape Editor treeview |
| MAYA-68348 | Masks disappear after changing symmetry state |
| MAYA-68478 | Grab points on the base mesh when Edit is enabled crashes Maya |
| MAYA-68499 | Mask stroke doesn't come back after target deletion and undo |
| MAYA-68501 | Curve Warp has poor performance |
| MAYA-68509 | Shape Editor - Error message appears when importing blend shape targets |
| MAYA-68861 | Hidden setting of targets or groups is not respected sometimes when playing back animation |
| MAYA-69023 | Error message when duplicating targets in the Shape Editor |
| MAYA-69099 | Mirror target works incorrectly on tangent space target |
| MAYA-69181 | Targets can't have the same name as deleted targets |
| MAYA-69427 | Using Mirror on multiple selection combines meshes |
| MAYA-69429 | In-between interpolation reverts to Linear for duplicated in-between targets |
| MAYA-69812 | Modelers need to have options for how combination shapes are calculated |
| MAYA-69820 | Hidden setting of targets or groups is not respected sometimes when playing back animation |
| MAYA-70234 | Performance is very slow after sculpting in smooth OpenSubdiv Catmull-Clark Uniform mode |
| MAYA-70242 | Shadow of mesh changed if mirror target is performed |
| MAYA-70438 | Modelers need to have options for how combination shapes are calculated |
| MAYA-70443 | Shape Editor: Playback speed is slow with Shape Editor panel open |
| MAYA-70492 | Modelers need to be able to toggle the visibility of a target without having to re-enable Edit mode |
| 渲染 | |
| MAYA-68657 | Outliner filters no longer display yellow vertical bars when using Render Setup Filters |
| MAYA-68659 | Materials are lost on File > Open if you don't click the red square immediately after creating material overrides on referenced objects |
| MAYA-68662 | Isolate Select should not affect the Light and Render Settings collections |
| MAYA-68922 | Both materials are lost when saving a scene after unloading a reference that uses material overrides, if layer is visible when saving |
| MAYA-70062 | Materials used in Render Setup Material Overrides are deleted unexpectedly when using Delete Unused Nodes in Hypershade |
| MAYA-70181 | Shader overrides apply to all shading engines of all instances of a same shape |
| 视口(Viewport) | |
| MAYA-32937 | MGeometryExtractor does not handle returning named tangent / bitangents |
| MAYA-35119 | Previously, over expanding the Maya UI would cause Viewport 2.0 to appear black or garbled when the viewport size exceeds 4k x 4k, and it was impossible to render images at a resolution greater than 4k x4k in Maya Hardware 2.0. To obtain the fix for this issue, set the environment variable MAYA_VP2_USE_GPU_MAX_TARGET_SIZE to 1. |
| MAYA-62267 | Clicking cancel on Preference window triggers scene background loading |
| MAYA-66775 | Python calls to undo stack is causing Maya to crash |
| MAYA-67646 | Facial rig performance is poor due to Viewport 2.0 material monitoring |
有关卸载和安装本产品的完整说明,请参见 Maya 安装帮助。
若要了解此版本中的新功能,请参见 Maya 帮助。
有关完整的文档和资源,请参见 www.autodesk.com/maya-docs。
有关经认证可运行 Maya 的硬件列表(包括显卡),请参见 Autodesk 认证硬件。
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第一次启动 Maya 时,将显示“客户参与计划”(Customer Involvement Program) (CIP)对话框。如果您选择参加 CIP,Maya 将自动向 Autodesk 发送以下信息:系统配置、最常用的功能、您遇到的所有问题,以及其他有助于确定产品未来发展方向的信息。有关详细信息,请参见 http://www.autodesk.com/cip。
我们之所以能够不断提高 Maya 的稳定性,很大程度上要归功于产品用户提交的客户错误报告 (CER)。我们非常感谢您花时间填写这些报告,并希望您尽可能详细地提供您在发生错误时所执行的操作。这些详细信息会极大地提高报告的价值,Autodesk Maya 工程团队非常感谢您提供这些信息。
有关 CER 的详细信息,请参见 http://www.autodesk.com/cer。
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