Autodesk Maya 2016 Extension 1 + Service Pack 4 发行说明

 
 
 

感谢您下载 Autodesk ® Maya ® 2016 Extension 1 + Service Pack 4。

本文档描述了 Autodesk Maya 2016 Extension 1 + Service Pack 4 中已知的限制、问题和修复。强烈建议您安装此版本前阅读本文档。为便于参考,应该将本自述文件保存到硬盘驱动器或打印一份副本。

若要查看所有 Maya 发行说明,请参见 www.autodesk.com/maya-release-notes

内容

新增功能

修复的内容

其他资源

新增功能

新的 StingrayPBS 功能

现在,StingrayPBS 材质支持次表面散射和折射。

要创建次表面散射效果,请先将对象设置为不透明(通过选择 ShaderFX 图表中的“标准基础”(Standard Base)节点并将“混合模式”(Blend Mode)设置为“不透明”(Opaque)),然后使用“密度”(Density)属性调整次表面散射效果。

要添加折射,请先将对象设置为透明(通过选择 ShaderFX 图表中的“标准基础”(Standard Base)节点并将“混合模式”(Blend Mode)设置为“透明”(Transparent)),然后使用“不透明度”(Opacity)属性调整透明度。

“折射”(Refraction)属性设置为大于 1 的值,可调整场景中的折射。

新的 API 增强功能

有关 Maya 新 API 增强功能的详细信息,请参见 Maya 开发人员帮助中的“新增功能/新更改”(What's New/What's Changed) 部分。

您现在可以在 http://mayaid.autodesk.io/ 中注册 Maya 节点 ID 块或切线类型 ID 块。有关详细信息,请参见 http://www.autodesk.com/developmaya 中的“工具和文档归档”(Tools & Documentation archives) 部分。

开发人员工具包可在 Autodesk Exchange 上联机提供,网址为 https://apps.exchange.autodesk.com/MAYA/en/Home/Index

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修复的内容

下表列出了此版本中已修复问题的错误编号及相应说明。

错误编号 说明
MAYA-59623 This release includes the fix for the ATIL library ZDI security exploit.
动画
MAYA-51442 Human IK controls drawn at incorrect location in Viewport 2.0
MAYA-53445 Playblast by setting is now respected when playblasting in real-time
MAYA-54788 Standalone Maya can crash when attempting to use hardware accelerated skinning methods
MAYA-56345 Spotlight manipulator can lock in Parallel Evaluation
MAYA-57221 Animated UVs can be incorrect in Parallel Evaluation
MAYA-58204 setKeyframe command applies values as expected
MAYA-58840 Ensure that ATOM only import attributes with aliases once
MAYA-59349 Aim constraints applied to cameras can be incorrect in Parallel Evaluation
MAYA-60034 Hierarchies with animated visibility on the parent may be incorrect in Parallel Evaluation
MAYA-60152 MFnAnim::addKeys no longer crashes when creating curves from API
MAYA-60296 Ensure manipulation is correct when some dependencies aren't in the Evaluation Graph
MAYA-60759 Fixed crash during evaluation in parallel mode
互操作性
MAYA-57975 Enable FBX SDK 2016.1.2
MAYA-60138 When importing an fbx file, normals on skinned meshes are ignored
mental ray
MAYA-57685 Mental ray version is out of sync between the output window and the plug-in information
MAYA-59216 Creating a mila_light or changing its parameters during an IPR session does not trigger an update
MAYA-59219 Performance problem with IBL pre-baking
建模
MAYA-53115 scriptCtx -toolCursorType option now works correctly
MAYA-57982 Deformable Mesh does not support self-intersecting polygons
MAYA-58703 Type tool: Arial Black does not look like Arial Black at all
MAYA-59160 Problem displaying history relationship on skinned mesh
nCloth  
MAYA-56601 Unloading a reference to an nCloth with in-scene nConstraints crashes Maya
渲染
MAYA-51842 Cannot pan or zoom a docked Render View in the Hypershade after using specific scene
MAYA-53795 UV Editor within Hypershade: cannot zoom / pan / select after opening some files
MAYA-54011 Opening a scene saved with Hypershade open and minornodes enabled crashes Maya
MAYA-58277 LookdevKit: Crash while connecting Color Composite node into bump2d
MAYA-58286 Maya Hardware 2.0 renderer renders black if Hypershade is open
MAYA-59515 Maya crashes when rendering with the Maya Hardware 2.0 renderer after closing all viewports
MAYA-59865 Users would like to see motion blur pass(es) from MPassContext::passSemantics()
ShaderFX
MAYA-50706 StingrayPBS node global IBL texture paths can now be read from custom install locations
MAYA-59648 Incorrect typing of ShaderFX parameters in FBX
Turtle
MAYA-60557 Turtle UI organization and usability fixes
用户界面
MAYA-53251 The ability to delete shortcuts in the Maya File Browser has been removed as it will delete the original folder instead
MAYA-57299 Fixed potential crash caused by dragging nodes in the Outliner to edge of Outliner
视口(Viewport)
MAYA-43262 Viewport 2.0 should not evaluate any shading nodes for wireframe/hidden objects
MAYA-47288 Allow for MPxDrawOverride to be able to have a selection path when Viewport 2.0 selection is enabled
MAYA-49864 Hold-Out objects turn to visible after selecting Show > None and then Show > Polygons
MAYA-52568 Depth Peeling and fluids yield wrong display result in Viewport 2.0
MAYA-54878 Holdout shadows do not bleed color through
MAYA-55742 OpenSubdiv Adaptive mode crashes with AMD and Intel GPUs
MAYA-58259 Image plane disappears in Viewport 2.0 when holdout object's material is deleted
MAYA-58581 Transparency/Draw order problems in Viewport 2.0 with image plane
MAYA-58838 Allow MPxDrawOverride API to contribute drawing to post effects passes
MAYA-59556 MFrameContext does not provide object type exclusions like M3dView
MAYA-60315 rawfootPrint node in Developer Kit example still has depth of field effect although excludedFromPostEffects always returns true
XGen
MAYA-56333 XGen fails to save XGen data
MAYA-57002 Maya crashes when playing a large scene in Evaluation Manager mode
MAYA-58515 With parallel evaluation enabled, Maya crashes if an XGen patch is being deformed (Blend shape/Alembic node) when multiple guide based descriptions are bound to the mesh

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其他资源

有关卸载和安装本产品的完整说明,请参见 Maya 安装帮助

若要了解此版本中的新功能,请参见 Maya 帮助

有关完整的文档和资源,请参见 www.autodesk.com/maya-docs

有关经认证可运行 Maya 的硬件列表(包括显卡),请参见 Autodesk 认证硬件

有关 Maya 支持的详细信息,请参见 http://www.autodesk.com.cn/support

客户参与计划(Customer Involvement Program)

第一次启动 Maya 时,将显示“客户参与计划”(Customer Involvement Program) (CIP)对话框。如果您选择参加 CIP,Maya 将自动向 Autodesk 发送以下信息:系统配置、最常用的功能、您遇到的所有问题,以及其他有助于确定产品未来发展方向的信息。有关详细信息,请参见 http://www.autodesk.com/cip

客户错误报告

我们之所以能够不断提高 Maya 的稳定性,很大程度上要归功于产品用户提交的客户错误报告 (CER)。我们非常感谢您花时间填写这些报告,并希望您尽可能详细地提供您在发生错误时所执行的操作。这些详细信息会极大地提高报告的价值,Autodesk Maya 工程团队非常感谢您提供这些信息。

有关 CER 的详细信息,请参见 http://www.autodesk.com/cer

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