感谢您下载 Autodesk ® Maya ® 2016 Extension 1 + Service Pack 4。
本文档描述了 Autodesk Maya 2016 Extension 1 + Service Pack 4 中已知的限制、问题和修复。强烈建议您安装此版本前阅读本文档。为便于参考,应该将本自述文件保存到硬盘驱动器或打印一份副本。
若要查看所有 Maya 发行说明,请参见 www.autodesk.com/maya-release-notes。
现在,StingrayPBS 材质支持次表面散射和折射。
要创建次表面散射效果,请先将对象设置为不透明(通过选择 ShaderFX 图表中的“标准基础”(Standard Base)节点并将“混合模式”(Blend Mode)设置为“不透明”(Opaque)),然后使用“密度”(Density)属性调整次表面散射效果。
要添加折射,请先将对象设置为透明(通过选择 ShaderFX 图表中的“标准基础”(Standard Base)节点并将“混合模式”(Blend Mode)设置为“透明”(Transparent)),然后使用“不透明度”(Opacity)属性调整透明度。
将“折射”(Refraction)属性设置为大于 1 的值,可调整场景中的折射。
有关 Maya 新 API 增强功能的详细信息,请参见 Maya 开发人员帮助中的“新增功能/新更改”(What's New/What's Changed) 部分。
您现在可以在 http://mayaid.autodesk.io/ 中注册 Maya 节点 ID 块或切线类型 ID 块。有关详细信息,请参见 http://www.autodesk.com/developmaya 中的“工具和文档归档”(Tools & Documentation archives) 部分。
开发人员工具包可在 Autodesk Exchange 上联机提供,网址为 https://apps.exchange.autodesk.com/MAYA/en/Home/Index。
| 错误编号 | 说明 |
|---|---|
| MAYA-59623 | This release includes the fix for the ATIL library ZDI security exploit. |
| 动画 | |
| MAYA-51442 | Human IK controls drawn at incorrect location in Viewport 2.0 |
| MAYA-53445 | Playblast by setting is now respected when playblasting in real-time |
| MAYA-54788 | Standalone Maya can crash when attempting to use hardware accelerated skinning methods |
| MAYA-56345 | Spotlight manipulator can lock in Parallel Evaluation |
| MAYA-57221 | Animated UVs can be incorrect in Parallel Evaluation |
| MAYA-58204 | setKeyframe command applies values as expected |
| MAYA-58840 | Ensure that ATOM only import attributes with aliases once |
| MAYA-59349 | Aim constraints applied to cameras can be incorrect in Parallel Evaluation |
| MAYA-60034 | Hierarchies with animated visibility on the parent may be incorrect in Parallel Evaluation |
| MAYA-60152 | MFnAnim::addKeys no longer crashes when creating curves from API |
| MAYA-60296 | Ensure manipulation is correct when some dependencies aren't in the Evaluation Graph |
| MAYA-60759 | Fixed crash during evaluation in parallel mode |
| 互操作性 | |
| MAYA-57975 | Enable FBX SDK 2016.1.2 |
| MAYA-60138 | When importing an fbx file, normals on skinned meshes are ignored |
| mental ray | |
| MAYA-57685 | Mental ray version is out of sync between the output window and the plug-in information |
| MAYA-59216 | Creating a mila_light or changing its parameters during an IPR session does not trigger an update |
| MAYA-59219 | Performance problem with IBL pre-baking |
| 建模 | |
| MAYA-53115 | scriptCtx -toolCursorType option now works correctly |
| MAYA-57982 | Deformable Mesh does not support self-intersecting polygons |
| MAYA-58703 | Type tool: Arial Black does not look like Arial Black at all |
| MAYA-59160 | Problem displaying history relationship on skinned mesh |
| nCloth | |
| MAYA-56601 | Unloading a reference to an nCloth with in-scene nConstraints crashes Maya |
| 渲染 | |
| MAYA-51842 | Cannot pan or zoom a docked Render View in the Hypershade after using specific scene |
| MAYA-53795 | UV Editor within Hypershade: cannot zoom / pan / select after opening some files |
| MAYA-54011 | Opening a scene saved with Hypershade open and minornodes enabled crashes Maya |
| MAYA-58277 | LookdevKit: Crash while connecting Color Composite node into bump2d |
| MAYA-58286 | Maya Hardware 2.0 renderer renders black if Hypershade is open |
| MAYA-59515 | Maya crashes when rendering with the Maya Hardware 2.0 renderer after closing all viewports |
| MAYA-59865 | Users would like to see motion blur pass(es) from MPassContext::passSemantics() |
| ShaderFX | |
| MAYA-50706 | StingrayPBS node global IBL texture paths can now be read from custom install locations |
| MAYA-59648 | Incorrect typing of ShaderFX parameters in FBX |
| Turtle | |
| MAYA-60557 | Turtle UI organization and usability fixes |
| 用户界面 | |
| MAYA-53251 | The ability to delete shortcuts in the Maya File Browser has been removed as it will delete the original folder instead |
| MAYA-57299 | Fixed potential crash caused by dragging nodes in the Outliner to edge of Outliner |
| 视口(Viewport) | |
| MAYA-43262 | Viewport 2.0 should not evaluate any shading nodes for wireframe/hidden objects |
| MAYA-47288 | Allow for MPxDrawOverride to be able to have a selection path when Viewport 2.0 selection is enabled |
| MAYA-49864 | Hold-Out objects turn to visible after selecting Show > None and then Show > Polygons |
| MAYA-52568 | Depth Peeling and fluids yield wrong display result in Viewport 2.0 |
| MAYA-54878 | Holdout shadows do not bleed color through |
| MAYA-55742 | OpenSubdiv Adaptive mode crashes with AMD and Intel GPUs |
| MAYA-58259 | Image plane disappears in Viewport 2.0 when holdout object's material is deleted |
| MAYA-58581 | Transparency/Draw order problems in Viewport 2.0 with image plane |
| MAYA-58838 | Allow MPxDrawOverride API to contribute drawing to post effects passes |
| MAYA-59556 | MFrameContext does not provide object type exclusions like M3dView |
| MAYA-60315 | rawfootPrint node in Developer Kit example still has depth of field effect although excludedFromPostEffects always returns true |
| XGen | |
| MAYA-56333 | XGen fails to save XGen data |
| MAYA-57002 | Maya crashes when playing a large scene in Evaluation Manager mode |
| MAYA-58515 | With parallel evaluation enabled, Maya crashes if an XGen patch is being deformed (Blend shape/Alembic node) when multiple guide based descriptions are bound to the mesh |
有关卸载和安装本产品的完整说明,请参见 Maya 安装帮助。
若要了解此版本中的新功能,请参见 Maya 帮助。
有关完整的文档和资源,请参见 www.autodesk.com/maya-docs。
有关经认证可运行 Maya 的硬件列表(包括显卡),请参见 Autodesk 认证硬件。
有关 Maya 支持的详细信息,请参见 http://www.autodesk.com.cn/support。
第一次启动 Maya 时,将显示“客户参与计划”(Customer Involvement Program) (CIP)对话框。如果您选择参加 CIP,Maya 将自动向 Autodesk 发送以下信息:系统配置、最常用的功能、您遇到的所有问题,以及其他有助于确定产品未来发展方向的信息。有关详细信息,请参见 http://www.autodesk.com/cip。
我们之所以能够不断提高 Maya 的稳定性,很大程度上要归功于产品用户提交的客户错误报告 (CER)。我们非常感谢您花时间填写这些报告,并希望您尽可能详细地提供您在发生错误时所执行的操作。这些详细信息会极大地提高报告的价值,Autodesk Maya 工程团队非常感谢您提供这些信息。
有关 CER 的详细信息,请参见 http://www.autodesk.com/cer。
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