Autodesk Maya 2016 发行说明

 
 
 

感谢您下载 Autodesk ® Maya ® 2016。

本文档描述了 Autodesk Maya 2016 中已知的限制、问题和修复。强烈建议您安装此版本前阅读本文档。为便于参考,应该将本自述文件保存到硬盘驱动器或打印一份副本。

若要查看所有 Maya 发行说明,请参见 www.autodesk.com/maya-release-notes

内容

修复的内容

Maya 2016 限制和说明

其他资源

修复的内容

下表列出了此版本中已修复问题的错误编号及相应说明。

错误编号 说明
动画角色
MAYA-26591 Skinning : Label option does not work when mirroring skin weights
MAYA-32248 Skinning : Dual quaternion gives unexpected results when rotating/scaling a joint
MAYA-34999 Performance: Fixed a problem with blendShape weight values not propagated correctly when created via API
MAYA-35805 Deformer : Jiggle cache file size is very small
MAYA-36626 Skinning : skinCluster -e -removeInfluence leaves joint.objectColorRGB connected to skinCluster
MAYA-37904 Reference : Fixed an issue when loading a file with reference
MAYA-39263 BlendShape : Fixed a BlendShape evaluation regression
MAYA-42785 BlendShape : Targets disappear after save and reopen
MAYA-44271 BlendShape : inputPointsTarget and inputComponentsTarget attributes are not saved
MAYA-47436 Deformer : Fixed an issue with DeformerWeights command when using barycentric and nearest options
动画常规
MAYA-3252 Keying : Right-click in channel box keys attributes which are not keyable
MAYA-16445 Sequencer : Playblasting a shot on a solo track leaves all other shots muted
MAYA-18743 Animation layers : animLayer - query -attribute command does not return unique names when queried
MAYA-23629 Keying : Changed the channel box Key All option for a Key All Keyable option
MAYA-29019 Joint : Moving joints with negative scale in object space causes opposite direction translate
MAYA-29756 Animation layers : animLayer -fcv should be a query flag and not an edit flag
MAYA-32553 Animation layers : animLayer -affectedLayers returns incorrect results
MAYA-32858

Sequencer : Allow sequenceManager -modelPanel to function correctly with scriptedPanel using custom modelEditor

MAYA-35713 File I/O : Fixed an issue when opening older animation files
MAYA-35912 IK : Crash switching from vertex to object view with IK spline handle selected
MAYA-36359

Joint : Fixed an issue with auto-connecting inverseScale attribute of joints when they get parented

MAYA-36639 Joint : Joint with constraint does not move along world axis
MAYA-36993

Animation layers : Layer refresh bug where muting / unmuting layer reverts objects to origin and ignores created key

MAYA-37260 DG : Multiple connections do not dirty properly
MAYA-38393 Deformer : Fixed an issue with older bend channels setup not working
MAYA-38588 Audio : Waveform doesn't always draw on the correct frame
MAYA-38749 Turntable not working when no model panel is selected
MAYA-38927 Deformer : Transferring weightList from custom node to skinCluster node fails
MAYA-38986 Transform : Connecting transform rotate to its rotate axis does not undo properly
MAYA-39645 API : animEngine.c example is not up-to-date
MAYA-39722 Graph Editor : File will not save after changing keys in the Graph Editor
MAYA-39887 DG : Fixed a multi-connection cycle warning
MAYA-40150 Fixed an issue with a mesh related to arcLengthDimension node
MAYA-41784 Deformer : Can't set bend deformer weights within a script
MAYA-41949 ATOM : Fixed an issue on import when replacing the start/end time
MAYA-42627 Reference : Fixed a crash when using load-reference check-file callback
MAYA-42819 Graph Editor : Cycle with offset animation curve differs from original animation curve
MAYA-42838 Fixed a crash with a scene using cluster, follicle and blendshape connections
MAYA-43214 FBX : Fixed a crash on import with Update Animation option selected
MAYA-43943 Deformer : Painting weights on a non-linear deformer cause vertices to pop
MAYA-44429 Constraint : Constraints with negative scaled hierarchies should work without changing rotation
MAYA-44814 Performance : Fixed a degradation of performance in the Legacy Default Viewport
MAYA-45273 Fixed an issue with bakeResults -preserveOutsideKeys option being slow
MAYA-45305 Playblast : Fixed an error when rendering to network drive
MAYA-45759 Constraint : scaleConstraint behavior has changed
MAYA-45906 Joint : Pivot does not move as expected on a joint
MAYA-46550 MotionTrail : Motion trails not always rendering correctly in Viewport 2.0
MAYA-46663 MotionTrail : Refresh needed when changing timing display mode in Viewport 2.0
MAYA-47029 Fixed an issue with animation snapshot update
MAYA-47663 Constraint : Constraints fail when parent of both objects has negative scale
MAYA-48233 Constraint : Fixed an issue with pointOnPolyConstraint node being slow
MAYA-50830 Using wd as node name leads to unwanted text in the Output Window
API
MAYA-4366 Undo/redo fails with Developer Kit example polyPrimitiveCmd
MAYA-23312 Undoing move, rotate, scale commands on custom MPxTransform gives wrong rotation
MAYA-32290 Setting input attribute value in MPxConstraintCommand::connectObjectAndConstraint() does not take effect
MAYA-32552 Added missing documentation for MPxConstraintCommand *constraintNode()
MAYA-34142 Crash when accessing an array data attribute
MAYA-35672 Added better documentation for file -q -referenceNode
MAYA-41298 MxPxShaderOveride class doesn't work well in Viewport 2.0
MAYA-41318 Crash when running ls on instance added callbacks
MAYA-43121 Prevent attributes from being named with spaces in their names
MAYA-44254 Fixed loading .NET plugins in Python standalone will crash
MAYA-45511 Japanese language cannot be displayed in the Script Editor
资源
MAYA-49605 Changing attributes on multiple nodes doesn't work consistently when in assets
Bifröst
MAYA-33464 Submitting more frames after stopping BGC ruins the simulation and timeline display
MAYA-33541 Stop button creating gap in scratch cache
MAYA-33615 startFrame doesn't appear in Channel Box
MAYA-34179 Fixed namespace change breaks Bifröst simulation
MAYA-34435 Fixed inability to perform render layer override on any Bifröst nodes
MAYA-34834 Bifröst Scratch Cache lost when going back to first frame with animated parameter
MAYA-35064 Bifröst shader doesn't render with alpha
MAYA-35142 Bifröst liquid Shader is missing the swatch in the Attribute Editor
MAYA-35524 Loading a scene with user cache needs to go to frame 1 to read the cache
MAYA-36566 Scratch cache is affecting Batch with User Cache
MAYA-36703 Beginning portion of Bifröst simulation is missing with voxel display
MAYA-36704 Bifröst voxel displays incorrectly with anomalies in wireframe mode
MAYA-37253 Random crash when rendering mental ray swatch after new scene
MAYA-38629 Bifröst does not render without preferences
缓存表示 - Alembic 和烘焙的几何体
MAYA-34296 Alembic does not export animation on translate channels if nothing is connected to it, even if it's part of an ikSpline
MAYA-38729 Alembic export: face material information can't be kept on deformed objects
MAYA-42952 Alembic cache file browser defaults to filter image file types, not .abc files
MAYA-43224 Alembic fails to export anim on extruded geo with history
MAYA-41542 Fix gpuCache plug-in crash with colored particles
颜色管理(Color Management)
MAYA-14354 The gamma parameter of the viewport options affects the image plane in Viewport 2.0 (Color Management should be selective)
MAYA-41781 Connecting file texture to mia_material_x_passes causes color transform errors
MAYA-42141 When clicking Edit > Restore Default Settings in the Preferences window, Color Management settings now revert back to their default values but the policy name renames unchanged
MAYA-44417 useBackground shader is not color managed in Viewport 2.0
MAYA-45655 mental ray batch render does not match UI render output
MAYA-47594 Default Render Globals Color Profile affects scenes created before Maya 2014 when using mental ray to render
MAYA-48633 Texture flashes for second when selecting DirectX 11 shader textures in the UV Texture Editor
数据传递
MAYA-16226 Fix problem importing STEP files
MAYA-24555 Fix scale errors when importing some IGES files
动力学(Dynamics)
MAYA-43227 Crash with snap to points and there is an empty particle shape in the scene
MAYA-45346 Fix surface solid and crack shatter effects
外部插件
MAYA-23191 Wrl2ma.exe utility has been removed from the Maya installation
文件引用
MAYA-27818 animCurve nodes no longer inherit object's namespace
MAYA-36023 Export Selected is not retaining unloaded reference information
MAYA-38297 Cache doesn't re-apply when the reference is loaded
MAYA-38979 Outliner not updating with scripted removal of namespaces
MAYA-39199 Poor performance loading/unloading references with reference edits and light link
MAYA-41273 Remove reference edits not working
MAYA-41701 File references do not store options for specified type
文件互操作性
MAYA-29065 file -exportSelected -preview; return should contain only valid node paths
MAYA-33874 Autosave should only occur when Maya is idle and no mouse buttons are pressed
MAYA-35493 FBX exporter doesn't export currentUVSet
MAYA-36578 gzipped files incorrectly get renamed upon resaving existing scenes
MAYA-37309 MPxFileTranslator cannot resolve URI paths
MAYA-38653 Scene name is changed even with failed save attempt
MAYA-38715 Fix slow FBX export performance
MAYA-40564 Unloaded references not being saved with autosave
MAYA-41036 file -q saveTextures returns unlesRef instead of unlessRef
MAYA-42734 Cannot transfer aux effector reach animation from MotionBuilder to Maya
MAYA-43174 Fix problem where some compound array attributes could not be re-connected to once disconnected
基础
MAYA-9502 Volume lights not rendering at all or crashing with the Maya Software renderer (extension attributes related)
MAYA-14422 Maya Render / Create Backburner Job port default of 0 is not working. Must specify port # 7347
MAYA-23497 getAttr -t returns wrong value after save
MAYA-23521 Deformer connections not clearing when deleted
MAYA-27084 listAnimatable returning incorrect attribute names
MAYA-28674 Blendshape : Not saved to reference files properly
MAYA-31918 PSD nodes crashing Maya when layer set to unsupported layer
MAYA-34141 Fix scripted Playblast after switching to scriptedPanel with custom model editor
MAYA-34909 Crash when deleting group of nodes
MAYA-35111 Invalid string formatting syntax in analytics/utilities.py script
MAYA-35740 Unable to read gzip-compressed binary scene files
MAYA-35794 Maya crashes on Export Selected with image plane
MAYA-36468 Maya version requirement for .mod files
MAYA-37031 Boost library conflict with libfbxassetscore2.dylib on Mac OS X
MAYA-37107 maya.cmds.ls() speed significantly slower when 2 or more nodes have the same name
MAYA-37493 Playblast cannot be canceled by pressing Esc
MAYA-38274 Fix error when launching Maya saying that libc.so.6: version GLIBC_2.12 not found
MAYA-38390 Maya crashes often with Apple Magic mouse
MAYA-39322 ImageMagic components updated to version 6.8.9-3 for security
MAYA-40572 Fix mayapy crash when using uuid module on Linux
MAYA-42475 animBlendNodeAdditiveRotation nodes in Node Editor and Hypergraph bookmark get deleted when bookmark is deleted
MAYA-44108 Creating an image plane (set to movie) displays the wrong frames
MAYA-45505 Registering extension attribute leads to crash if the scene contains a custom node which derives from another custom node
HIK
MAYA-11615 When baking to control rig, all curves are Independent Euler
MAYA-21552 Timeline edits are ignoring keying groups for non HIK nodes
MAYA-48060 hikInputSourceUtils.mel error when setting character input
安装程序  
MAYA-39771 Enable installing Maya without the Autodesk Application Manager
MAYA-45787 Installer makes reference to uninstaller on Mac OS X
mental ray  
MAYA-14657 Matte Render Pass outputs color information when color management is enabled
MAYA-22700 AEmentalrayReplaceMessage() and AEmentalRayNewMessage() error when selecting a node with an attribute of type stringArray
MAYA-23918 Mac OS X and Linux: mental ray fails to render particle instanced geometry - crash to OS
MAYA-26657 Error AEmentalrayReplaceMessage occurs when selecting a node with an attribute of type stringArray (fur, and so forth)
MAYA-33762 New Maya install doesn't use all cores/threads for first batch render with default preferences
MAYA-34280 XGen: Cannot Render Dense Hair with mental ray
MAYA-34978 Maya mental ray batch renders hang in Mavericks (Mac OS X 10.9 only)
MAYA-35098 MILA: reordering layers with bump or weight connection is broken
MAYA-35306 mental ray Ptex shader: additional parameters for hair rendering are ignored
MAYA-35355 mental ray segfaults when rendering specific scene on Linux with many cores
MAYA-35749 mental ray builtin_object_light missing
MAYA-36068 some mental ray shader nodes saved in mb scene files are not compatible between Maya 2014 and Maya 2015
MAYA-36531 Errors/artifacts for OpenEXR textures with mipmap pyramids
MAYA-36807 Point, spot, directional lights don't update in Progressive IPR when moved or rotated (but area lights work)
MAYA-36945 MILA shaders: possible Nan issue/negative pixels with bump in glossy component
MAYA-37089 Mental Ray IBL: IPR doesn't update automatically when changing the emit light features
MAYA-37371 Deleting single layer in mila_material Attribute Editor interface causes error
MAYA-39071 Final Gather mode: no final gather caching breaks pass system
MAYA-40039 mayabase.lib missing from mental ray devkit
MAYA-40061 mental ray Render Settings fail if the word Contour is included in a Render Settings preset filename
MAYA-41283 Combined mesh crashes when rendering
MAYA-41835 mental ray motion blur on file with XGen causes crash
MAYA-41954 Error message by cmds.createNode('textureBakeSet')
MAYA-42219 mental ray assemblies from before Maya 2015 SP3 no longer work after installing Maya 2015 SP3
MAYA-43225 Accessing unknown tag and Maya exited with status 1 in mental batch render with specific scene
MAYA-44348 EXR files with depth passes are corrupt
MAYA-45727 Secondary bounce only calculates on first frame in batch render
MAYA-47005 IBL transforms not working in batch render
元数据
MAYA-41931 Can only register one MPxAttributePatternFactory
建模
MAYA-10790 Improved the UV Texture Editor's center square manipulator so that it is works better when scaling UVs
MAYA-11270 Maya crash during mesh cleanup for faces with zero UV area
MAYA-14381 Operations on meshes with partial UV mapping may be unstable
MAYA-16144 Black vertex color may not be saved with scene file correctly
MAYA-23798 Onscreen menus for extrusion not working ( German Region and language format )
MAYA-24623 Insert Edge Loop in Multi-Cut and Quad Draw does not always work correctly
MAYA-25579 getAttr on mesh node normals attribute causes crash
MAYA-26003 If a shape node is named the same as a default camera name (top, side, persp, front), changing to that camera view via the Hotbox creates a new camera
MAYA-28164 Flip button in UV Texture Editor isn't working
MAYA-31801 arcLengthDimension node returns incorrect value
MAYA-31834 Quad Draw: Relax Border Vertices - Shift+middle drag in area of mesh which doesn't include border vertices will crash
MAYA-31851 Modeling Toolkit: the rotate tool manipulator doesn't work properly when Soft Selection is enabled
MAYA-33650 Quad Draw fill hole function can sometimes create polygons with inverted normals
MAYA-33753 Multi-Cut Slice Tool results are not always correct
MAYA-34671 Files that contain meshes with their tangent space coordinate system set to left-handed don't re-load properly back into Maya
MAYA-35385 UV Texture Editor, Image Range is not working correctly
MAYA-35420 Cannot move or scale certain images in the UV Texture Editor after enabling Use Image ratio
MAYA-35789 In some cases, material assignments are missing after bevel
MAYA-35915 In some cases, Bevel creates edge loops which are convex instead of concentric concave
MAYA-35982 Maya may crash with OpenSubdiv when a UV Set named map11 is present
MAYA-36197 polySplit behaviour change in Maya 2014 can lead to crash when opening legacy files
MAYA-36405 Boolean operation creates an extra color set (ColorRGBA)
MAYA-36769 Transfer vertex color attributes when invalid vertex colour data is present may cause crash
MAYA-37176 Black vertex color may not be saved correctly in Maya binary files
MAYA-37420 Some runtime commands incorrectly expose variables at a global scope, and those variables can't have their type changed
MAYA-37424 textureEditorIsolateSelect.mel potential error
MAYA-37573 Legacy boolean crash & solid shatter
MAYA-37703 Breaking the connection between a texture node and a displacement node on an mesh using OpenSubDiv method may cause crash
MAYA-37803 Poly planar projection causes points of a large mesh to jump to the side
MAYA-38041 Selection by component type will select occluded objects
MAYA-38101 Some scenes saved as ASCII may not load correctly
MAYA-38134 Boolean operation performed on meshes with no material assignment causes crash
MAYA-38528 Active plane handles in move and scale manipulators are not remembered when selection changes
MAYA-38742 Multi-cut crash with mesh containing nested (child) meshes
MAYA-40860 Paint Color on Vertex tool used across multiple meshes leads to crash
MAYA-41255 Crash when extruding faces in smooth mesh preview
MAYA-41305 When in Viewport 2.0, turning on checkered tiles or UV distortion display in the UV Texture Editor will cause crash if a custom material is assigned
MAYA-41792 With certain files that have UV linking, loading a PSD file into psdFileTex node may cause memory leak and crash
MAYA-41928 ATI R9 200 crashes when using Quad Draw Tool
MAYA-42112 Modeling Toolkit doesn't apply to the tweak node when moving a sole vertex
MAYA-42114 Manipulator line size preference affects all lines in UV Editor and viewport
MAYA-42404 Selection Constraints: Shell should refer to the isolated objects, as opposed to its UV Shells
MAYA-42899 OpenSubdiv problem with UV borders via shared/unshared UVs
MAYA-43207 UV-linking information should be retained after applying a deformation to my referenced mesh
MAYA-43422 Soft selection move operation ignores lock status of lattice points
MAYA-43743 Target Weld doesn't work correctly when the Working Units preference is not set to centimeter
MAYA-43900 Shrinkwrap shape preservation fails if target shape is away from origin
MAYA-43911 Modeling Toolkit localized resource error
MAYA-43944 The displaySmoothness command does not work on subDs
MAYA-44083 Combine Skinning option does not work correctly
MAYA-44097 Snap to point does not work as intended in Modeling Toolkit
MAYA-44215 The sticky key functionality of the target weld tool appears to be broken
MAYA-44236 Instanced NURBS surface don't display with surface precision set to High
MAYA-44752 Quad Draw poly overlay gets inverted when extending
MAYA-45368 polyBlendColor command missing documentation
MAYA-45553 On left mouse button release, Bevel's Offset as Fraction does not take account of the current linear unit
MAYA-46383 UV Checker only works on UV1
MAYA-46757 Maya crashes after several Combine and Separate operations
MAYA-47513 Scale Tool: Discreet Relative mode has no effect when linear unit is not centimeters
MAYA-47931 MFnMesh::updateSurface() with does not work in Viewport 2.0
MAYA-48585 Edit Pivot crashes after using Append To Polygon
MAYA-49252 Transferring UV data in component space performance issue
MAYA-49755 Vertex selection can sometimes be unpredictable
多重表示
MAYA-38173 mayapy crashes on exit when using Scene Assembly.
MAYA-40440 If MPxRepresentation::activate() creates nodes directly in C++ with MFnDagNode, then it will not work with Assembly Edits
MAYA-45488 Assembly Edits are added on elements of connected compound attributes
nCloth
MAYA-39216 Issue when using Input Attract Method and animating the nucleus transform
nParticles
MAYA-22407 Maya crashes when opening an exported file with an expression for nParticle velocity
渲染
MAYA-6810 Gamma correction shader affects user interface and background
MAYA-25630 mental ray crashes Maya when rendering a combined polygon with many UV sets on Mac OS X
MAYA-27533 Directx11Shader vector displacement map with floating point TIFF is clamped (but EXR works)
MAYA-29242 Viewport 2.0 with orthographic camera shows bad depth sorting
MAYA-29531 ShaderFX not showing texture in UV Texture Editor
MAYA-30554 Enabling the film gate in Viewport 2.0 through MEL won't work until manually enabled through menu
MAYA-30877 Joint drawing is slower now compared to Maya 2014 or Legacy Default Viewport
MAYA-33445 Some BC5/BC6/BC7 DDS file are displayed incorrectly in material swatch
MAYA-33783 Using a clipOpacity of 0.0 in the shot command corrupts the image plane
MAYA-34377 Image Plane - attribute change display issue (Legacy Default Viewport only)
MAYA-34403 Viewport 2.0 shows incorrect active trim edges on NURBS with trimmed islands
MAYA-34679 Enable error logging for CgFX/DX compile errors
MAYA-34870 Noise shader fails on Mac OS X in Viewport 2.0
MAYA-34989 Consolidation: Flat/smooth shade selected item makes polygon disappear
MAYA-35172 Viewport 2.0: Poly Count heads up display includes hidden poly component totals
MAYA-35185 Viewport 2.0: unloading/deleting nodes can lead to crash
MAYA-35262 MUIDrawManager should respect 2D primitive's Z value so that the user can control primitives' relative depth
MAYA-35711 Viewport 2.0 Settings doesn't reset on File > New: appears out of sync
MAYA-36035 Viewport 2.0: Alpha doesn't work in many TIFF files on Mac OS X
MAYA-36255 Production file in textured mode takes 10-15 seconds to select objects (multiple materials per object)
MAYA-36467 Graph Editor slow in Viewport 2.0 and with render layers
MAYA-36519 spotLight.decayRate attribute is not readable
MAYA-36827 Joint local axis issue
MAYA-36889 Viewport 2.0 screen space ambient occlusion looks darker than it should with negatively scaled objects and flipped normals
MAYA-37448 Clear bound buffer state before MUserOperation (user operation)
MAYA-37472 Viewport 2.0 shadows are pixelated at grazing angles
MAYA-37504 There is no example no how to port multi-pass filtered rendering from the Legacy Default Viewport to Viewport 2.0.
MAYA-37577 Add surface shader developer kit example that actually registers all fragments
MAYA-37649 Viewport 2.0: Scrubbing timeline is very slow with a very simple scene
MAYA-37934 hwPhongShader developer kit sample does not animate well.
MAYA-38135 Need ability to replace fragments in the fragment library via API
MAYA-38411 Using 3rd-party applications won't let user view or edit file textures
MAYA-38619 MVertexBuffer::resourceHandle() doesn't work with MPxSubSceneOverride
MAYA-38816 mental ray satellite crashes on single large image renders over 5k x 5k
MAYA-38985 Non-light projection shader in Viewport 2.0 displays black
MAYA-39269 Unable to assign shaders to large set of objects: "Error while parsing arguments"
MAYA-39310 Viewport 2.0 Rotate Gimbal Manipulator not displaying correctly
MAYA-39323 Viewport 2.0 doesn't update properly when setting keys in Legacy Default Viewport first
MAYA-39360 Viewport 2.0 transparency issues with inverted alpha and Alpha is luminance
MAYA-39524 Allow for API access to shared QGLWidget to allow customer widgets to share GL contexts
MAYA-39596 Viewport 2.0: geometry is drawn offset from correct location
MAYA-39973 viewImageBlitOverride developer kit example crashes Maya
MAYA-40047 XGen and Viewport 2.0 : memory leak when ambient occlusion is enabled
MAYA-40126 As an animator using Viewport 2.0, I expect a similar frame rate when visualizing an animation with a render override
MAYA-40425 Ramp texture is slow to update on changes
MAYA-40911 Large objects that do not cast shadows interfere with other shadow casting in Viewport 2.0
MAYA-41069 Maya crashes when creating nParticles instancer.
MAYA-41147 psdFileNode - Layer Set drop-down list is blank in the Attribute Editor after using Copy Tab
MAYA-41246 Viewport doesn't display Height Field properly
MAYA-41279 Executing getAttr file.outSize increases memory usage
MAYA-41859 Some external image viewer might fail to open specified image file on Windows
MAYA-41890 Viewport 2.0 light distance limit
MAYA-41910 MSceneRender object type exclusions issue (kExcludeAll)
MAYA-41917 MSceneRender::mClearOperation behaves differently in Maya 2015 than in Maya 2014
MAYA-41919 Use of pre callback on MHWRender::MShaderInstance causes crash
MAYA-41923 Local Rotation Axis display disappears when zooming in
MAYA-41959 Maya software renders texture transparency wrong via Alpha Gain connection
MAYA-42225 No thumbnail for DDS(DXT5) images in the Hypershade and Attribute editor
MAYA-42246 Simple hardware shader changes lighting color
MAYA-42971 Using particle sampler to display per-particle attributes of sprites is difficult
MAYA-43049 Curve shape does not get redrawn as the object is moved with the Move tool manipulator
MAYA-43551 Custom image plane (customImagePlane) develop kit example crashes when setting options for Use Image Sequence
MAYA-43871 Ocean Preview Plane doesn't update in Viewport 2.0
MAYA-43982 Viewport 2.0: Custom image plane node (with use image sequence) renders at a different location when playback is stopped
MAYA-44074 Major performance hit when using a .exr image sequence versus .iff or other formats for image sequences on a surface shader
MAYA-44156 Activating Maximum Texture Resolution Clamping with an image sequence surface shader results in a big fps performance hit
MAYA-44194 Batch rendering with Paint Effects takes long to start
MAYA-44821 Viewport 2.0 not using Custom Color Settings index when Maya is launched, although correctly saved in preferences
MAYA-44860 Custom locator can be culled unexpectedly from viewport
MAYA-45165 Playback performance slowdown with Use Background shader and Viewport 2.0
MAYA-45192 Depth Peeling and fluids yield incorrect display result in Viewport 2.0.
MAYA-45209 Switching to Viewport 2.0 and then back to Legacy Default Viewport degrades performance of Legacy FPS
MAYA-45261 Increasing memory usage and CPU utilization when opening old data and switching texture mode in Maya 2015 SP4 and Maya 2015 Extension 1
MAYA-45439 Mesh flickers in Viewport 2.0 with transparency and non-Depth Peeling transparency algorithms
MAYA-45684 MPxShaderOverride applied to particle system does not render in Viewport 2.0
MAYA-45812 M3dView::DisplayObjects is mixed up
MAYA-45879 Viewport 2.0 : after a new material assignment, objects continue to be rendered with the default material
MAYA-45897 Selection not working consistently in MPxLocatorNode
MAYA-45950 Viewport 2.0 crashes when unloading a reference
MAYA-45977 Crash when importing a custom shader with remove duplicate shader networks
MAYA-45992 MRenderItem doesn't use node transform if a NULL matrix is set
MAYA-46036 2D bumping without texture causes incorrect render in Viewport 2.0
MAYA-46051 MPxDrawOverride::boundingBox() should be virtual instead of pure virtual
MAYA-46052 Delete mBoundingBox from footPrintNode developer kit example to avoid confusion
MAYA-46086 MPxGeometryOverride takes more than 30 minutes to consolidate with 17000 render items
MAYA-46115 Consolidation is broken each time an object is selected
MAYA-46119 Ability to specify a MPxHardwareShader/MPxHwShaderNode's color in shaded mode in Viewport 2.0
MAYA-46122 Facial system occasionally ceases to update in Viewport 2.0
MAYA-46174 Global setting in Render Layer attributes does not update in Viewport 2.0
MAYA-46194 implicitSphere does not respect Deformers display filter in Viewport 2.0
MAYA-46710 Displaying file node swatch in Node Editor stops Attribute Editor swatch updates
MAYA-46731 GPU Instancing incorrectly offsets objects in Viewport 2.0
MAYA-46971 DX resource leak in MGeometryUtilities
MAYA-47069 Internal nodes are exposed unexpectedly through the API
MAYA-47114 swatchShadingGroup node type mixes up listHistory command
MAYA-47219 Image Sequence - Performance Lag on polyPlane
MAYA-47625 Animated image texture slow down occurs in Viewport 2.0.
MAYA-47853 Screen space ambient occlusion can't work with vertex buffer layout with 12 elements
MAYA-47892 Saving file with large textures and animation in Viewport 2.0 does Viewport 2.0 processing after it saves with no user benefit
MAYA-47961 Blending vertex color and Layered Texture using vertex alpha does not work
MAYA-47978 Viewport 2.0 / Skinning : Paint Weights tool causes temporary vertex corruption
MAYA-48019 Viewport 2.0: extend image sequence caching to image projection workflows
MAYA-48103 TIFF texture with alpha channel doesn't display correctly in Viewport 2.0
MAYA-48105 Object Transparency Sorting should be grayed out when using Viewport 2.0
MAYA-48106 Depth peeling Viewport 2.0 transparency failed to work with lighting and textures
MAYA-48239 Crash in Viewport 2.0 with PSD that has alpha channel
MAYA-48275 TIFF loading by ATIL: the texture displays incorrectly for the attached scene
MAYA-48303 Viewport 2.0: Camera projection distorts with objects further than 5000 units away
MAYA-48555 Legacy Default Viewport: crash with smooth mesh preview caused by materials
MAYA-48575 dx11Shader plug-in in the developer kit cannot compile and run
MAYA-48706 Playing animation with lots of joints causes memory to run out in Viewport 2.0 and DirectX11 mode
MAYA-48917 Operation on a file texture node is extremely slow when the image sequence is large and is stored on a network drive
MAYA-49123 Selection Handles don't draw last with Viewport 2.0
MAYA-49127 Viewport 2.0 with GPU instancing missing and corrupting geometry
MAYA-49311 Viewport 2.0 : Fixed a display issue with FK/IK switch
MAYA-49720 IK movement is wrong when moving locators in specific character rig
编写 MEL 脚本
MAYA-5057 treeView: There is no command/flag to remove an item from the treeView
MAYA-32477 findType command does not work.
MAYA-43835 In the processing of Matrix, Maya crashes when using nested procedures
MAYA-45647 Fix unescaped backslashes in MEL match() calls.
MAYA-46287 Multiplying unassigned matrix and float array variables can cause a crash
编写 Python 脚本
MAYA-29061 In standalone Python on Linux, maya.OpenMaya must be imported for maya.api.OpenMaya to import
MAYA-34628 Using the Python API function maya.api.OpenMaya.MFnComponentListData.length() crashes Maya
MAYA-36024 mayapy crashes on Mac 10.9 with interactive input in the prompt
ShaderFX
MAYA-39275 Address ShaderFX build issues
用户界面
MAYA-1940 Hotkeys listed (such as Ctrl+D) in a Maya drop down menu does not update custom hotkey mappings until after Maya has been restarted
MAYA-18450 Script Editor Quick Help text doesn't fit into its display size
MAYA-18625 Some nodes on Hypergraph (Hierarchy mode) with Freeform Layout & Schematic Orientation disappear
MAYA-22815 colorSliderGrp: Color picker clips values to 1
MAYA-25332 Scene file does not reload with saved layout
MAYA-31682 Paint Attributes Tool setting drop-down menu crash
MAYA-32550 treeView command -itemDblClickCommand flag uses display name instead item name
MAYA-32573 Some of the Node Editor option menu items aren't saved in preferences
MAYA-32704 SetKey/Undo process time issue caused by Node Editor
MAYA-34306 Using marking menus causes minimized windows to become un-minimized
MAYA-34515 editorTemplate -removeControl doesn't appear to work in Attribute Editor
MAYA-34603 Fixed scriptedPanel crash after deleting stereo cam
MAYA-35571 Node Editor output port is creating 6001 menu items
MAYA-36876 Alphabetic layer sort reverts to chronological order with new layer and re-open
MAYA-37143 Keyable custom attribute with some specific short name cannot show up in the Channel Box
MAYA-37641 Drag and drop files to Node Editor no longer works
MAYA-38835 AEfileTemplate errors when opening file texture browser with local paths
MAYA-39143 Key release hotkeys lost during manipulator drag
MAYA-40582 Setting Display ToolClips auto-activates after starting playback in Maya
MAYA-40842 Node Editor/Hypergraph: Maya is unresponsive while the scene graph gets processed
MAYA-41687 Fix problem where calling hotkey with invalid string causes Maya to stop unexpectedly
MAYA-43319 Hotkeys disabled and dragging nodes in Outliner not possible when Sort Order is set to Alphabetical Within Type
MAYA-43773 Outliner: Expansion doesn't work correctly in a second split view
MAYA-48316 Sub-menu divider label doesn't show unless the menu is torn off
MAYA-48679 Dragging nodes around in the Outliner crashes with assets
XGen
MAYA-28234 XGen plug-ins take long a long time to load, hence Maya is slower to load
MAYA-30850 Very slow switching between descriptions which contain modifiers
MAYA-32074 XGen path not checked correctly on load
MAYA-32125 Use animation displays user interface incorrectly
MAYA-32569 Grooming doesn't work properly on non-quad meshes
MAYA-32809 Base XGen Python API shouldn't use Maya API Python/Mel commands
MAYA-33648 Groom guide lost
MAYA-34171 Wind modifier has noise and pops during playback and loopable doesn't work
MAYA-34236 Groomable splines export directory shouldn't use optionVars to define value
MAYA-34522 Cant bind geometry when not using mental ray
MAYA-35080 Add or move guides slow and with memory leak
MAYA-35225 Patch ownership incorrect
MAYA-35663 Can't motion blur with mental ray version 3.12.1.12
MAYA-36849 xgmExternalAPI_res.py text correction
MAYA-36904 mental ray is too slow when rendering patches with a lot hair and a lot of faces
MAYA-37621 XGen Python API missing
MAYA-38609 XGen grooming performance issue
MAYA-39002 Deleting XGen guide control points does not work properly
MAYA-39003 Soft selection broken to various degrees
MAYA-39871 Problem with using Create From Selection archives or export selection to archive that are in a group
MAYA-40240 XGen expression samples contain hardcoded paths
MAYA-40492 Manually editing the path when Export Selection to Archive is set to Custom location fails.
MAYA-40495 Export selection only supports unique short names
MAYA-40669 Corrupt file causes crash on scene load
MAYA-40821 XGen render API is broken
MAYA-41502 Crash when requesting a non-integer time sample from XGen with an animated expression with the $frame SeExpr variable
MAYA-41861 Deleting a mesh with XGen description can create a scene that crashes on load
MAYA-42349 XGen motion blur doesn't work with AnimWire
MAYA-43812 XGen attributes lost when opening scene if the expression isn't saved with line breaks
MAYA-43978 Exporting archive doesn't work on Mac OS X 10.10: mayapy command not found
MAYA-45611 Maya crashes when creating XGen grooming description on tiny object
MAYA-45908 Maya crashes when selecting object with an XGen archive description
MAYA-46708 Viewport 2.0 doesn't populate XGen archives properly when two .xarcs point at one .abc
MAYA-48108 Error importing description with existing identically named global expression
MAYA-49044 Mouse wheel scrolling behaves incorrectly in the XGen panel

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Maya 2016 限制和说明

以下部分介绍有关此版本的限制和解决方法(如果适用)。

错误编号 说明
动画常规
MAYA-51394 由于采用新的建模和编辑工作流,此版本已更改新创建的多边形对象(如 polySphere 和 polyCube)的选择方案。因此,某些操作不再适用于新创建的对象,例如创建运动轨迹或动画快照。为了能够正确创建运动轨迹,必须先取消选择对象,然后再重新选择以获得预期行为。
动画 - 求值管理器(平行)
MAYA-46457 在平行求值模式下使用 XGen 批渲染场景可能会产生不正确的结果。
  可能需要更新插件节点,以便与求值管理器一起使用。应覆盖 MPxNode::compute() 方法,并且必须处理插件树所有级别的求值请求。当求值管理器始终在根插件处请求求值时,DG 可能会请求在插件的任意级别求值。例如,对于插件 N.gp[0].p[1]compute() 方法必须处理 N.gpN.gp[0]N.gp[0].pN.gp[0].p[1] 的求值请求。有关详细信息,请参见 rockingTransform 开发工具包示例。
  具有多个属性级别循环的场景在使用求值管理器时可能会产生不同结果。用户应始终致力于消除场景中的循环。
MAYA-50265 dgProfiler 插件仅适用于 DG 求值模式。平行和串行求值模式不受支持。
  新的 dbtrace 命令仅适用于 DG 和串行求值模式。平行求值模式不受支持。
动画 - 求值管理器(GPU 覆盖)
  GPU 覆盖当前支持以下变形器的最常用配置:skinCluster、blendShape、簇、调整、softMod、polySmoothFace、groupParts。但是,不支持某些非常用设置。有关详细信息,请参见“Maya 帮助”(Maya Help)。
MAYA-47103 在网格上禁用了背面消隐,无法利用 GPU 覆盖。
MAYA-45486 由于驱动程序不稳定,在 Nvidia 显卡上使用 Viewport 2.0 OpenGL 核心配置模式时禁用了 GPU 覆盖。
MAYA-41344 由于驱动程序不稳定,当与 Nvidia Quadro 4000 显卡一起使用时,在 Mac OS X 平台上禁用了 GPU 覆盖。
MAYA-47643 在 Mac OS X 平台上禁用了 OpenSubdiv 平滑网格预览,无法利用 GPU 覆盖。
MAYA-50137 “多边形计数”(Poly Count)平视显示仪选项可能导致在某些场景中使用 GPU 覆盖时出现性能问题。如果启用以上两个选项后性能降低,请尝试在“显示”(Display)菜单(“显示 > 平视显示仪 > 多边形计数”(Display > Heads Up Display > Poly Count))中禁用多边形计数 HUD。
MAYA-51210 性能:切换“旧版默认视口”(Legacy Default Viewport)和“Viewport 2.0”可能会导致启用 GPU 覆盖时不稳定。
API
MAYA-47069 API DG/DAG 节点迭代器类(MItDagMItDependencyNodesMItDependencyGraph)不会再返回 Maya 内部节点。内部节点是不向最终用户显示的节点。以前,迭代器同时返回外部可见节点和内部节点。由于当前没有任何 API 方法可区分这两种类型的节点,因此内部节点现已被排除迭代器所返回的节点。这可以防止插件向最终用户显示这些节点。
Bifröst
MAYA-42846 当使用的 Nvidia 驱动程序版本高于 332.21 时,将不会在视口中正确绘制 Bifröst 体素(以及平铺视图显示)。此问题仅适用于视口绘制。mental ray 渲染仍会正确渲染体素。解决方法是回滚到不高于 332.21 的驱动程序。此问题已使用 Nvidia 记录。
MAYA-46199 文件引用已启用网格的 Bifröst 场景(在 liquidShape 节点上)时,将在文件引用时创建与网格相关的无意编辑。若要避免此问题,请确保要引用的场景文件已在本地场景中禁用所有 Bifröst 网格属性。一旦被引用,请启用网格以便随显式引用编辑来存储相关属性更改。
MAYA-46930 Maya 会保留用于计算和临时缓存 Bifröst 模拟的系统内存,直到您退出 Maya。
MAYA-47655 不会反映对泡沫图形或参数所做的更改,除非刷新液体和泡沫临时缓存。
MAYA-49418 需要回放所有 Bifröst 编辑以更新更改(包括创建)。
MAYA-49577 当前不可能同时渲染 Bifröst 液体和 Aero。必须分别渲染每个模拟类型。
MAYA-49767 使用实例化的对象作为 Bifröst 液体上的 kill mesh 失败,除非与相应实例对应的 world mesh[index] 插入到 Bifröst 复合上的 Clip Bounding Box Transform 属性。若要执此操作,请在节点编辑器中手动将出站 World Matrix[index] 端口(与实例相关)从对象形状节点(网格)插入 Bifröst 容器的入站 Clip Bounding Box Transform 属性。(可能需要调用回放)。
MAYA-50748 如果您已浏览液体/Aero 缓存并且未计划使用实体缓存,请将实体缓存控件设置为 read/1 以防止继续计算图形。
MAYA-51401 在早于 2016 版本的 Maya 中创建的包含加速器对象的 Bifröst 场景将要求移除旧的加速器对象,然后重新添加以便正常进行加速。
MAYA-51618 创建 Bifröst 用户缓存后,将时间轴扩展到超出用户缓存的帧范围外可能会导致出现不需要的结果。播放或脱离用户缓存的帧可能会导致 Maya 停止工作。这包括在容器节点中禁用 Bifröst 对象缓存(即,液体缓存)。
MAYA-51620 如果要将缓存帧添加到您当前的缓存中,请保留在最后缓存的帧上,再在“Bifröst 计算和缓存选项”(Bifröst Compute and Cache Options)中设置“开始/结束缓存时间范围”(Start/End Cache time range)。否则,对最后缓存的帧所做的任何更改都将导致 Bifröst 创建的缓存不正确。
MAYA-51675 “Bifröst 计算和缓存选项”(Bifröst Compute and Cache Options)中的“读/写”(Read/Write)选项未正常运行(如文档中所记录)。使用“读/写”(Read/Write)创建用户缓存将覆盖当前缓存文件。
MAYA-51714 当前不支持多次文件引用或导入相同的 Bifröst 场景。
颜色管理(Color Management)
MAYA-41487 如果使用 OCIO 全局环境变量定义的 OCIO 配置文件,请在“颜色管理首选项”(Color Management Preferences)中清除用户策略字段“从 XML 文件中导出或加载颜色管理首选项”(Export or Load Color Management Preferences from XML File)。
MAYA-42107 从 FBX 文件打开或导入的纹理场景未管理颜色。
MAYA-42244 添加用户定义的变换并编辑该变换不会更新 Maya 使用的用户变换。移除变换并重新添加不会解决该问题。移除的用户变换不会完全从 Maya 中移除;因此,下次使用相同的名称创建变换时,Maya 仍会使用以前的用户变换。

解决方法:使用其他名称重新添加更新的变换。

MAYA-45075 默认情况下,启用颜色管理后,屏幕空间环境光遮挡太微弱。

解决方法:为“数量”(Amount)和“半径”(Radius)属性设置较高的值(在 Viewport 2.0 设置的“屏幕空间环境光遮挡”(Screen-space Ambient Occlusion)部分中)。

MAYA-52280 文档中某些颜色变换的描述不正确或不明确:
  • 输入变换“Gamma 2.4 Rec 709 (视频)”(gamma 2.4 Rec 709 (video))应用由适用于 HD 视频监视器的 ITU-R BT.1886 指定的反向 Gamma,而“摄影机 Rec 709”(camera Rec 709)应用由适用于 HD 视频摄影机的 Rec. 709 指定的反向 Gamma。
  • 视图和输出变换“Rec 709 Gamma”(Rec 709 gamma)应用由适用于 HD 视频摄影机的 Rec. 709 指定的 Gamma。但是,HD 广播监视器通常具有 Gamma 2.4。若要使用 Gamma 2.4 渲染或预览图像,您可以创建一个用户变换,该用户变换引用 Maya 安装位置的 synColor/transforms/gamma/ 文件夹中的 apply_2.40_gamma.ctf。
数据传递
MAYA-51412 在 Mac OS X 平台上,当导入和导出 DWG 或 DXF 文件时,利用 DXF_DCE 或 DWG_DCE 将导致 Maya 意外停止。若要避免此问题,当导入上述文件类型时,请使用 DAE_FBX。
互操作性
MAYA-40051 您可以将 Maya 变换节点的自定义属性导出到 FbxNode 用户特性。但是,无法将 Maya 形状节点的自定义属性(如,网格节点)导出到 FbxGeometry。这是因为 FbxGeometry 当前不支持用户特性。

FBX 不支持导出每个 Maya 属性,例如 SmoothDrawType 或 ShaderFX 基本体变量节点属性。

如果 FBX 插件在导出时遇到一个不支持的属性,它会在重新导入时将该属性重置为其默认值。

mental ray
  mental ray for Maya 插件是 Maya 2016 的独立安装程序。将在 Maya DVD 上的所有平台和 Maya 联机下载页面提供该插件。现在,必需单独从 Maya 进行安装和卸载。
MAYA-50807 在 Maya 2016 中,如果您尝试加载在 Maya 2015 中创建的预设(包括随 mental ray for Maya 提供的 finalFrameEXR 预设),会手动设置图像格式(即,renderGlobalsPreset_*.mel 文件中的属性 .imageFormat.imfPluginKey),预设不会按预期运行。

若要解决此问题,您可以从 maya\2016\presets 目录中删除预设文件。此外,您也可以手动导入 imageFormat 预设以便在 Maya 2016 中与 mental ray for Maya 一起使用。您的预设将在 Maya 2016 中运行,使用的图像格式是使用 Maya 2015 中的预设保存的图像格式。

如果您的 renderGlobalsPreset_*.mel 预设文件包含以下行:

proc setAttributeX() { 
     setAttr ".imageFormat" XY;
}
proc setAttributeY() {
     setAttr ".imfPluginKey" -type "string" "myFavoriteFormat"; 
}					 					 
catch(setAttributeX()); 
catch(setAttributeY());			 
					 

则将以下内容添加到 mentalrayGlobalsPreset_*.mel 文件:

proc setAttributeX'() { 
  setAttr ".imageFormat" XY;
}
proc setAttributeY'() { 
     setAttr ". imageFormatKey" -type "string" "myFavoriteFormat";
}
catch(setAttributeX'()); 
catch(setAttributeY'());	

其中,X' 和 Y' 是接下来用于命名属性的可用唯一数字。例如,如果预设文件中最后的属性集是 proc setAttribute122(),则 X 可设置为 123,Y 可设置为 124。

MAYA-51062 在 Linux 平台上运行 mental ray for Maya 时,为确保 gpu_ao_plugin 和 gpu_gi_plugin 按预期运行,当启动 Maya 时,您必须将 mental ray bin 目录添加到 LD_LIBRARY_PATH:

setenv LD_LIBRARY_PATH /usr/autodesk/mentalrayForMaya2016/bin:$LD_LIBRARY_PATH

元数据
MAYA-38878 当显示折痕边时,即使颜色不同,折痕边颜色也将叠加元数据边颜色。
建模
MAYA-39990 无法同时翻转多个对象的 UV。

解决方法:分别翻转每个对象的 UV。

MAYA-40113 当在处于 DirectX11 模式下运行的视口中雕刻时,网格可能会闪烁。
MAYA-42167 如果源中没有任何历史记录,UV 属性传递将无法正常工作。

解决方法:在节点编辑器中,断开与 .worldMesh 的连接,改为使用 .outMesh。属性传递将正常工作。

MAYA-47328 Mac OS X:图章缩略图有时不显示在雕刻工具设置窗口中。
MAYA-50369 在选择更改时 UV 棋盘格贴图显示不更新。

解决方法:在 UV 编辑器中开启/关闭“显示棋盘格分片”(Display checker tiles)以强制刷新显示。

MAYA-50620 在使用“抓取 UV 笔刷”(Grab UV Brush)时,删除历史记录可能会重新排列 UV 组件 ID。
MAYA-51029 在 UV 编辑器中,软选择模式不适用于 UV 之外的任何组件。

解决方法:若要在 UV 编辑器中使用软选择模式,请切换到 UV 组件模式。

平台
MAYA-36267 Mac OS X:非英语 OS 和区域设置会导致命令行渲染无反射(德语)。

解决方法:在使用非英语 OS 区域时使用以下环境变量:

export LC_NUMERIC="en_US.UTF-8"

渲染
MAYA-33569

如果在使用 Viewport 2.0 时启用“使用默认材质”(Use default material),以下对象可能不会显示在视口中:

  • 已指定表面着色器、使用背景着色器、分层着色器或着色贴图的对象
  • IBL 节点 (mentalrayIblShape)
  • 油性铅笔
  • 流体
解决方法:禁用“使用默认材质”(Use default material),或改为使用“旧版默认视口”(Legacy Default Viewport)。
MAYA-38410 在启用照明的情况下,Mac Pro(ATI FirePro D500 和 D700)上的 Viewport 2.0 和 Hardware 2.0 渲染器中出现某些瑕疵。
MAYA-44933 如果 Maya 窗口(如 Hypershade)失去焦点,可能是因为与该界面关联的任何去除窗口无法重新停靠到主窗口中。若要解决此问题,请选择主窗口并将焦点重置回该窗口,然后重新尝试停靠窗口。
MAYA-47246 启用运动模糊时,静态网格在平移后可能会变得模糊。

解决方法:通过 Viewport 2.0 选项窗口禁用合并世界(“渲染器”(Renderer) > Viewport 2.0 > 选项框)。

MAYA-49500 如果在您右键单击 Hypershade 工作区或重新打开 Hypershade 后重置“显示 > 显示全部”(Show > Show All)过滤器设置,同时注意到节点随之消失,可能是因为“显示 > 对象”(Show > Objects)过滤器设置十分具有约束性(例如,仅针对着色组设置“显示 > 对象”(Show > Objects)过滤器)。

解决方法:使用“显示 > 对象 > 清除以下项”(Show > Objects > Clear Below)而不是“显示全部”(Show All)。或者,您可以选择要在“显示 > 对象”(Show > Objects)菜单中查看的节点类别,这些节点将重新显示在工作区中。

场景集合(Scene Assembly)
  本版本改进了 Maya 场景集合,尤其是 Maya 应用和存储编辑的方式。这些改进还使场景集合更稳定。

大多数改进无法从视觉上在您的场景中进行分辨;但是,除集合中的编辑外,MltEdits 现在还会返回相应场景级别的编辑。这意味着将列出比您所做编辑更多的编辑。场景集合编辑现在与应用这些编辑的场景集合节点一起包含在其自己的节点中。这意味着该编辑顺序保持不变并应用一致。

XGen
MAYA-24911 导入已设置动画的归档时,用户必须在描述编辑器中将帧设置为“frame”以进行渲染。
MAYA-28065 改变束贴图后预览出错时,重新按预览按钮。
MAYA-28299 XGen 不支持文件名或文件路径中带有本地化的字符(即大写 ASCII 字符和双字节字符)。为解决此问题,用户应避免使用本地化的用户名称。
MAYA-28465 为了使用 LOD 渲染归档描述,您必须将 Hi 索引更改为:$aIndex*$aMul + 0 + $aLOD+ 3
MAYA-28828 渲染导向驱动描述,并且渲染与预览不匹配时,请重新单击 XGen 预览按钮并重新渲染。
MAYA-35042 如果已安装 Fabric Engine,当其通过已加载的 XGen 插件启动时,Maya 将崩溃。有以下 3 种可能的解决方法:
  1. 重命名 Fabric Engine 安装目录下的 PySide 文件夹。
  2. 在 Maya 插件管理器中卸载 XGen 插件。
  3. 卸载 Fabric Engine。
MAYA-35845 通常不建议同时使用非流形网格和 XGen。
MAYA-36215 XGen 管状体修饰要求管状体冻结变换。
MAYA-37306 Mac OS X:在 XGen 项目名称中不使用空间。
MAYA-37969 XGen 及其绑定到的几何体必须位于同一名称空间。不支持导入位于不同名称空间中一块几何体上的 XGen 描述或集合。
MAYA-38940 以下修改器并不是线程安全的:调试、粒子、平面动画、快照。
MAYA-41203 使用滑块控件来更改“生成贴图”(Generate Maps)和“生成成束贴图”(Generate Clumping Maps)窗口中的“点显示长度”(Point Display Length)不会更新场景视图中的点标记大小。若要更改点标记大小,请在“点显示长度”(Point Display Length)字段中键入所需的值。
MAYA-46321 在未加载 mental ray 插件的情况下,无法导出 XGen 预设。
MAYA-46457 如果动画求值模式设置为“平行”(Parallel),XGen 基本体不会随已设置动画的对象在批渲染中移动。
MAYA-47262 如果使用名称空间引用或导入了 XGen 场景,则无法渲染归档材质。
MAYA-47545 以统一的行和列生成基本体时,较小的间距等同于十分高的密度,如果过小 (~0.01),可能会导致 GPU 过载。

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