Thank you for downloading Autodesk® Maya® 2015 Service Pack 2.
This document describes known limitations, issues and fixes in Autodesk Maya 2015 Service Pack 2. It is strongly recommended that you read this document before you install this release. For reference, you should save this readme to your hard drive or print a copy.
For complete instructions about uninstalling and installing this product see: Maya Installation Help
To learn about new features in this release see: What's New in Maya
For complete documentation and resources, see: www.autodesk.com/maya-docs
For certified hardware, see: www.autodesk.com/graphics-hardware
For more Maya Support, see: www.autodesk.com/maya-support
Fixes included in this release are detailed in the following list containing bug numbers and corresponding descriptions.
|MAYA-18743||AnimLayers : Command does not return unique names when queried|
|MAYA-35713||Fixed a crash when loading some Maya 2013 files|
|MAYA-34435||Cannot perform render layer override on any Bifrost nodes|
|MAYA-36566||Bifrost: Scratch cache is affecting Batch with User Cache|
|MAYA-36704||Bifrost voxel display displays incorrectly with anomalies in wireframe mode.|
|MAYA-38193||bifrostLiquidMaterial renders black|
|Cache Representation - Baked Geometry|
|MAYA-35582||Graphic card info cannot be detected correctly by gpuCache on the new Mac Pro|
|MAYA-37309||MPxFileTranslator cannot resolve URI paths|
|MAYA-37089||Mental Ray IBL: IPR doesn't update automatically when changing the "emit light" features|
|MAYA-37371||Deleting single layer in mila_material AE interface causes error|
|MAYA-24623||Insert Edge Loop in Multi-Cut and Quad Draw does not always work correctly|
|MAYA-26003||If a shape node is named the same as a default camera name (top, side, persp, front) changing to that camera view via the Hotbox creates a new camera|
|MAYA-31834||Quad Draw, Relax Border Vertices - Shift+MMB drag in area of mesh which doesn't include border vertices will crash|
|MAYA-33650||Quad Draw fill hole function can sometimes create polys with inverted normals|
|MAYA-33753||Multi-Cut Slice Tool results are not always correct|
|MAYA-34671||Files that contain meshes with their tangent space coordinate system set to left-handed don’t re-load properly back into Maya|
|MAYA-35385||UV texture Editor, Image Range is not working correctly|
|MAYA-35789||In some cases material assignments are missing after bevel|
|MAYA-35795||Edit Mesh ->Duplicate options is missing|
|MAYA-35982||Maya may crash turning on Smooth Mesh Preview (3 key) when the Subdivision Method is OpenSubdiv and a UV Set named “map11” is present|
|MAYA-37327||MFnMesh getClosestPoint fails without accelerator|
|MAYA-37420||Some runtimeCommands incorrectly expose variables at a global scope, and those variables can't have their type changed|
|MAYA-37703||Breaking the connection between a texture node and a displacement node on a mesh using OpenSubDiv method may cause crash|
|MAYA-34377||Image Plane - attribute change display issue (default renderer)|
|MAYA-36298||Viewport 2 with large models causes graph editor slowdown|
|MAYA-36713||Renaming Paint Effects stroke node breaks visibility in VP2.0|
|MAYA-38044||Crashing with MacPro AMD 500/700 with Softmodification in VP 2.0|
|UI Attribute Editor|
|MAYA-32418||AE errors occur when 'short' node name is not unique|
|MAYA-36994||Can't drag and drop connections onto torn off/copied tab of Attribute Editor anymore|
|UI General Editors|
|MAYA-9496||Fixed an issue with channelBox -attrColor and -attrBgColor flags not being supported|
|MAYA-35663||XGen: Can't Motion Blur with mental ray 184.108.40.206|
|MAYA-32190||Due to limitations in the viewport and some missing libraries, the viewport mesh shader will not resemble the MR render for the bifrostLiquidMaterial. Vorticity is not supported in the viewport and diffuse weight remap is handled differently.|
|MAYA-32763||The default value of 0.5 for Master Voxel
Size may be too small to generate voxels on some emitting meshes below
a specific scale, including primitives. For example, no voxels will be
generated for a default polySphere with radius=1.
Workaround : To generate voxels, either lower the Master Voxel Size or increase the size of the sphere.
|MAYA-32869||Bifrost scene is getting evaluated over
and over during batch render when runup is enabled.
Workaround: Disable Runup.
|MAYA-33411||Bifrost: Separate thickness required for
shell and solid.
The default thickness for an emitter is 0. This is good for a solid but for a shell it produces no results. Must be at least set to 1.
For colliders, the default thickness is set to 1. This is fine for solids, but for shells, even at high resolutions this results in penetrating liquids. It must at least be set to 2.
|MAYA-33644||Bifrost: Resulting Simulation motion seems
incorrect and seems due to Collision objects Conversion Thickness.
Fluid will react with a surface tension type behavior even when stickiness is set to zero.
|MAYA-33722||Bifrost: Interior Particle Density requires a hard set minimum limit of 1.|
|MAYA-33828||Currently, setting keys attributes found on the bifrostLiquidContainer is not a supported workflow.|
|MAYA-34114||Bifrost will still render even after
disabling the display of particles and voxels in the Bifrost Shape
Workaround : Hide the Bifrost object (set visibility=off).
|MAYA-34177||The default maximum particle viewport display number is set to 1 million. This creates repetitive looking patterns for higher resolution simulations. Respecting the limits of your graphics card, you can increase the number for a more accurate representation of the simulation.|
|MAYA-34338||Certain mesh colliders will crash Maya|
|MAYA-34412||Self-intersecting attached mesh will fail to emit Bifrost particles|
|Cache Representation - Baked Geometry|
|MAYA-31013||Maya will crash during Windows remote
desktop session if you try and import a gpu cache.
1. On the host system, set Viewport 2.0 as the default renderer for the workspace.
You cannot do this using the client.
2. Access Maya on the host system using the client.
|MAYA-30309||OSX 10.9: Hotbox and marking menus will
not work on second screen of a dual screen setup
under System preferences > Mission Control > [ ] Displays have Separate Spaces
Uncheck the "displays have separate spaces" option. This will bring the OSX work spaces behavior back to the way it was before 10.9
|MAYA-38390||Problem: On OSX, the Apple Magic Mouse can
cause Maya to crash unexpectedly.
Workaround : Another type of mouse should be used.
|MAYA-20117||Install fails on a clean Windows 8
computer with a message about an internet connection
Workaround : in windows command shell (cmd.exe)
type gpedit.msc and press enter
This will open The Local Group Policy Editor
In here do Local Computer Policy > Computer Configuration > Administrative Templates > System
Under the System category, find and double click the policy setting titled: "Specify settings for optional component installation and component repair"
In the settings that open check "Enabled" and Under the Options: check "Contact Windows Update directly to download repair content instead of WSUS"
Then, download .NET 3.5 from microsoft website and install
Then, Maya should install and not get hung at the .NET 3.5 portion and return an error saying no internet connection.
|MAYA-18046||If you a running Maya in a Simplified Chinese environment, switch between the standard view and full-screen view of the current panels using the Ctrl + Shift + Spacebar hotkey.|
|MAYA-28299||XGen does not support file names or file
paths with upper-ASCII characters and double byte characters.
As a workaround, users should:
- install Extension for Maya 2014 using a lower-ASCII user name in Windows
- avoid installing Maya to a custom location with upper-ASCII and double byte characters
- avoid saving or opening scene names with upper-ASCII and/or double byte characters
|MAYA-19686||Scene Assembly nodes do not handle well file reference reps if they have proxies|
|MAYA-20004||The Attribute Editor's texture sample
preview will show a broken swatch icon (red X) when loading a Scene
Assembly containing an object with a texture.
Workaround : Leave it un-previewed.
set in the Maya preferences under the Display categories Max res. for swatches something larger than the estimated texture size.
|MAYA-21565||The currently active tool (move, rotate, scale, etc...) manipulator handle focus will be lost at Scene Assembly representation switching.|
|MAYA-21592||Attempting to open the Namespace Editor on a complex Scene Assembly scene (1000's - 10,000's of objects) will hang Maya for an undetermined period of time until the Namespace contents have been loaded. Namespace Editor workflows are not recommended for complex Scene Assembly Scenes.|
|MAYA-22088||Undo after Reference/Scene Assembly
Reference edits have been made does not completely clear out the edits
Workaround : Remove the zero'ed out edit by using the remove edits function.
|MAYA-22191||Attaching a Scene Assembly scene file representation to a motion path is not currently supported|
|MAYA-22211||Blend shapes fails to function when used to create Blends between Assembly members and other objects|
|MAYA-22222||Set Driven Key workflows are not currently supported when the Scene Assembly scene representation object is used as driver|
|MAYA-22361||Character sets is not supported by Scene Assembly|
|MAYA-22410||Deleting anim curves connected to a SA reference may produces incorrect edits|
|MAYA-22446||Importing ATOM of set driven key data fails on Scene Assembly|
|MAYA-22643||Un-parenting representation from Assembly Reference node will display the un-parented node twice in the outliner|
|MAYA-16289||When the Double Sided Lighting option
under the DirectX 11 Shader Attribute Editor is enabled, backfacing
polygons caused by negative scaling may turn black.
Workaround : You should reverse normals after scaling negatively.
|MAYA-18501||When running the scene view in overlay
render mode, you may not be able to override your renderer.
For example, when running the marqueeTool from the devkit, when the marqueeTool plug-in is executed, you enter into overlay render mode. If you then try to override your renderer (by switching to a custom renderer via the Renderer menu), the heads up display still indicate Viewport 2.0 even though the custom renderer radio button is selected.
To work around this issue, refresh the scene view by tumbling the camera.
|MAYA-23695||The saveImage command does not work as
expected for shaded objects.
To workaround this problem, you can execute the following script to take a snapshot of the current scene view and save it as a endSnap.jpg file, to the \images directory of your project directory.
This workaround can be used for both the default viewport and Viewport 2.0.
tring $ws=`workspace -q -fullName`";
evalDeferred "string $wsp=$ws + \"/images\"";
evalDeferred "sysFile -makeDir $wsp";
evalDeferred "string $wspf = $wsp + \"/endSnap.jpg\"";
evalDeferred "refresh -cv -fe \"jpg\" -fn $wspf;";
|MAYA-24576||When depth peeling is chosen as the transparency algorithm for Viewport 2.0 (in Hardware 2.0 Renderer 2.0 Settings window), MSAA can only take effect on opaque objects but not transparent objects.|
|MAYA-30655||For scenes with nCloth, if you execute the
following commands multiple times:
1. "currentTime n1"
2. "runup -mxf n2"
Viewport 2.0 cannot reach frame n2; instead, it always remains at frame n1.
|MAYA-30985||When both backface culling and GPU instancing is on, negative-scaled objects may show inconsistent culling result in VP2. The work-around so far is to temporarily turn off GPU instancing in VP2 option dialog.|
|MAYA-35665||Older drivers for 1800M may crash Maya.
Workaround : Please update to a newer driver.
|MAYA-38479||Problem : Maya Vector renderer can cause
Maya to crash.
Workaround : Another renderer should be used.
|MAYA-17358||"os.path.expanduser()" returns different
results when on the GUI on Windows.
1) Initialize the Maya environment within mayapy.
Now os.path.expanduser() will return the same value in mayapy as it does in Maya.
2) Set the HOME environment variable before starting up Maya. Whatever you set it to will be used by by os.path.expanduser() in both Maya and mayapy.
|MAYA-7804||The Ctrl-W hotkey cannot be assigned to Maya functions. It is reserved.|
|MAYA-1688||Python Autocomplete Running property blocks|
|MAYA-9651||Non alphabetic shifted hotkeys do not work
with Control modifier
Workaround : Assign a different key
|MAYA-23962||XGen is not compatible with merged meshes|
|MAYA-28065||XGen: Clumping preview refresh issue
When having a bad preview after altering clump maps, press preview again.
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