Thank you for downloading Extension for Autodesk® Maya® 2015 .
This document describes known limitations, issues and fixes in this release. It is strongly recommended that you read this document before you install this release. For reference, you should save this readme to your hard drive or print a copy.
Important Installation Notes:
For users who rely on LiveUpdate, you’ll be pushed this release
automatically.
For complete instructions about uninstalling and installing this product see: Maya Installation Help
To learn about new features in this release see: What's New in Maya
For complete documentation and resources, see: www.autodesk.com/maya-docs
For certified hardware, see: www.autodesk.com/graphics-hardware
For more Maya Support, see: www.autodesk.com/maya-support
Fixes
included in this release are detailed in the following list containing
bug numbers and corresponding descriptions.
This release addresses the Heartbleed security vulnerability with an update to OpenSSL.
Additional fixes are detailed in the following list containing bug numbers and corresponding descriptions.
Bug Number | Description |
Animation General | |
MAYA-35912 | Fixed a crash when switching from vertex to object view with IK spline handle selected |
MAYA-36199 | Geodesic Voxel Binding : Fix smoothing due to errors in one-ring vertex neighborhood |
MAYA-36359 | Maya's auto-connecting "inverseScale" attribute of joints when they get parented is problematic |
Bifröst | |
MAYA-33464 | Bifröst: Submitting more frames after stopping BGC ruins the simulation and timeline display |
MAYA-33541 | Bifröst: "Stop" button creating gap in scratch cache |
MAYA-33615 | Bifröst: startFrame doesn't appear in the Channel Box |
MAYA-34373 | BifröstLiquid mental ray framebuffers don't render (affects render passes support) |
MAYA-34834 | Bifröst Scratch Cache lost when going back to first frame with animated parameter |
MAYA-35064 | Bifröst shader doesn't render with alpha |
MAYA-35142 | Bifröst liquid
shader is missing the swatch in the Attribute Editor |
MAYA-35524 | Bifröst: Loading a scene with user cache needs to go to frame 1 to read the cache |
MAYA-36953 | Add Help Table Entries to Bifröst option windows |
MAYA-37253 | Fixed a random crash when rendering mental ray swatch after new scene |
File Referencing | |
MAYA-36023 | Export Selected is not retaining unloaded reference information |
FileIO Maya | |
MAYA-36578 | gzipped files incorrectly get renamed upon resaving existing scenes |
Foundation | |
MAYA-34909 | Fixed a crash when deleting a group of nodes |
mental ray | |
MAYA-21070 | mental ray IBL Emit Light is much darker in IPR versus Render Current Frame (fixed on Mac and Linux only) |
MAYA-34280 | XGen: Cannot Render Dense Hair with mental ray |
MAYA-35098 | mila: reordering layers with bump or weight connection is broken (fixed on Mac and Linux only) |
MAYA-35306 | mental ray ptex shader: additional parameters for hair rendering are ignored (fixed on Mac and Linux only) |
MAYA-35749 | mental ray builtin_object_light missing from 2015 release (fixed on Mac and Linux only) |
MAYA-36068 | Some mental ray shader nodes saved in .mb files are not compatible between 2014 and 2015 (fixed on Mac and Linux only) |
Modeling | |
MAYA-24165 | Fixed a crash with (polyengine - TvertexEdgeIterator - next) |
MAYA-32504 | Performance improvements for setting component creasing values on large meshes |
Rendering | |
MAYA-30867 | In Viewport 2.0, default or scene lighting
is applied to the shader during weight painting instead
of flat shading like the standard viewport |
MAYA-30877 | Joint drawing in Viewport 2.0 is slower
than it was in Maya 2014 or in the Legacy Default
Viewport |
MAYA-34403 | Viewport 2.0 shows incorrect active trim edges on NURBS with trimmed islands |
MAYA-34870 | Noise shader fails on Mac OS X in Viewport 2.0 |
MAYA-35711 | Viewport 2.0 Settings UI doesn't reset on File > New: appears out of sync |
MAYA-36035 | Viewport 2.0: Alpha doesn't work in many TIFF files on Mac OS X |
MAYA-36607 | Depth Peeling only: Particle sprite and
transparent geometry disappear in Viewport 2.0 |
MAYA-36827 | Fixed a joint local axis issue |
MAYA-36980 | Fixed a crash when zooming in/out the camera after importing the nParticle example |
Scripting Python | |
MAYA-34628 | Using the Python API function maya.api.OpenMaya.MFnComponentListData.length() crashes maya |
MAYA-36024 | mayapy crashes on Mac 10.9 with interactive input in the prompt |
UI General | |
MAYA-35251 | HUD buttons no longer working in Maya 2014/2015 |
XGen | |
MAYA-32377 | XGen: Tube Groom is slow |
MAYA-35343 | XGen: Object Shadow by directional lights disappear when adding description |
MAYA-36904 | XGen: mental ray is too slow where rendering patches with a lot hair and a lot of faces |
Bug Number | Description |
Animation General | |
MAYA-18743 | AnimLayers : Command does not return unique names when queried |
MAYA-35713 | Fixed a crash when loading some Maya 2013 files |
Bifröst | |
MAYA-34435 | Cannot perform render layer override on any Bifrost nodes |
MAYA-36566 | Bifrost: Scratch cache is affecting Batch with User Cache |
MAYA-36704 | Bifrost voxel display displays incorrectly with anomalies in wireframe mode. |
MAYA-38193 | bifrostLiquidMaterial renders black |
Cache Representation - Baked Geometry | |
MAYA-35582 | Graphic card info cannot be detected correctly by gpuCache on the new Mac Pro |
FileIO Maya | |
MAYA-37309 | MPxFileTranslator cannot resolve URI paths |
mental ray | |
MAYA-37089 | Mental Ray IBL: IPR doesn't update automatically when changing the "emit light" features |
MAYA-37371 | Deleting single layer in mila_material AE interface causes error |
Modeling | |
MAYA-24623 | Insert Edge Loop in Multi-Cut and Quad Draw does not always work correctly |
MAYA-26003 | If a shape node is named the same as a default camera name (top, side, persp, front) changing to that camera view via the Hotbox creates a new camera |
MAYA-31834 | Quad Draw, Relax Border Vertices - Shift+MMB drag in area of mesh which doesn't include border vertices will crash |
MAYA-33650 | Quad Draw fill hole function can sometimes create polys with inverted normals |
MAYA-33753 | Multi-Cut Slice Tool results are not always correct |
MAYA-34671 | Files that contain meshes with their tangent space coordinate system set to left-handed don’t re-load properly back into Maya |
MAYA-35385 | UV texture Editor, Image Range is not working correctly |
MAYA-35789 | In some cases material assignments are missing after bevel |
MAYA-35795 | Edit Mesh ->Duplicate options is missing |
MAYA-35982 | Maya may crash turning on Smooth Mesh Preview (3 key) when the Subdivision Method is OpenSubdiv and a UV Set named “map11” is present |
MAYA-37327 | MFnMesh getClosestPoint fails without accelerator |
MAYA-37420 | Some runtimeCommands incorrectly expose variables at a global scope, and those variables can't have their type changed |
MAYA-37703 | Breaking the connection between a texture node and a displacement node on a mesh using OpenSubDiv method may cause crash |
Rendering | |
MAYA-34377 | Image Plane - attribute change display issue (default renderer) |
MAYA-36298 | Viewport 2 with large models causes graph editor slowdown |
MAYA-36713 | Renaming Paint Effects stroke node breaks visibility in VP2.0 |
MAYA-38044 | Crashing with MacPro AMD 500/700 with Softmodification in VP 2.0 |
UI Attribute Editor | |
MAYA-32418 | AE errors occur when 'short' node name is not unique |
MAYA-36994 | Can't drag and drop connections onto torn off/copied tab of Attribute Editor anymore |
UI General Editors | |
MAYA-9496 | Fixed an issue with channelBox -attrColor and -attrBgColor flags not being supported |
XGen | |
MAYA-35663 | XGen: Can't Motion Blur with mental ray 3.12.1.12 |
Bug Number | Description |
Animation Character | |
MAYA-39263 | Fixed an issue with blendShape DG evaluation |
Animation General | |
MAYA-38633 | Skinning : some vertices change position after skinning |
MAYA-39722 | GraphEditor : file will not save after changing keys in graph editor |
Bifrost | |
MAYA-34091 | Collider : full DAG name not recognized, causing name clashing |
MAYA-37475 | Bifrost : Address overwriting user caches |
FBX | |
MAYA-36106 | Update FBX SDK to version 2015.1 (see FBX Help for more information about this update) |
Foundation | |
MAYA-38274 | Fixed an issue with libc.so.6: version GLIBC_2.12 not found on Linux |
MAYA-39444 | Update to OpenSSL 1.0.1h on Windows |
Installer | |
MAYA-38601 | mental ray for Maya 2015 patch cannot be uninstalled correctly |
MAYA-39064 | Speed up Maya 2015 patch install time |
mental ray | |
MAYA-35143 | Fixed the initial delay before first image when progressive rendering |
MAYA-36872 | GPU cache deforming animation does not change during batch rendering |
MAYA-38026 | Remove the little white frame when progressive rendering |
MAYA-40003 | maya_volumefog default for refractions/reflections is off |
MAYA-40039 | mayabase.lib missing from mentalray devkit 2015 |
MAYA-40393 | createMentalRayQualityTab.mel triggers error about missing control |
Multiple Representation | |
MAYA-35169 | Maya crashes when editing keys of scene assembly nodes / assets in channel box |
Rendering | |
MAYA-36887 | Fixed a crash when opening a legacy scene with mental ray area light |
MAYA-37004 | MPxShaderOverride not always consolidating |
MAYA-38304 | Transparent instances are being drawn twice in the legacy pipeline |
MAYA-39524 | Allow for API access to shared QGLWidget to allow customer widgets to share GL contexts |
XGen | |
MAYA-39003 | Fixed an issue with soft selection not working on guides |
MAYA-34137 | Add support for xgen_ptex_lookup, xgen_hair_length_mapping, xgen_root_tip_color_blend shaders, providing more control in customizing the XGen hair shader |
Bug Number | Description |
API | |
MAYA-23312 |
Undoing move, rotate, and scale commands on custom MPxTransform gives wrong rotation |
Animation Character | |
MAYA-39263 |
Regression in blendShape evaluation that occurred during certain complex connection scenarios |
Animation General | |
MAYA-38927 |
Connection between the weightList from a custom node to a skinCluster node did not evaluate |
MAYA-41324 |
mental ray batch did not properly render blend shape animation |
MAYA-41949 |
ATOM: Importing time range and replacing with different start/end time does not import correctly |
Foundation | |
MAYA-38390 |
Maya crashes often with Apple Magic mouse |
mental ray | |
MAYA-42100 | mental ray batch render hangs on Mac OS X |
MAYA-42097 | Mac Mavericks (10.9) crashes on mental ray Render View render (Render Current Frame) |
MAYA-42101 | mental ray caching issues when rendering with TIFF textures with miLocal attribute set to on |
MAYA-41206 | mental ray BSP2 significantly slower than old BSP for some scenes |
Modeling | |
MAYA-34136 | UV Distortion shader displays white when Smooth Mesh Preview and OpenSubdiv are used |
MAYA-35220 | Modeling Toolkit Symmetrize doesn't work with certain meshes and produces error: Symmetry seam is non-planar |
MAYA-35222 | Modeling Toolkit Symmetrize works only in world space |
MAYA-35420 | Cannot move or scale certain images in UV Texture Editor after enabling Use Image ratio |
MAYA-36405 | Boolean operation creates an extra color set (ColorRGBA) |
MAYA-37872 | UV Distortion Shader display isn't smooth shaded in viewport with OpenSubdiv method |
MAYA-38041 | Selection by component type will select occluded objects |
MAYA-38450 | Preselection Highlighting will highlight components on obscured meshes |
MAYA-39197 | Preselection highlighting doesn't work well with components that have been moved |
MAYA-40606 | Selecting faces with drag selection doesn't work correctly if faces have been rotated |
MAYA-40860 | Paint Color on Vertex tool used across multiple meshes may cause crash |
MAYA-41305 | When in Viewport 2.0, turning on checkered tiles or UV distortion display in the UV Texture Editor will cause a crash if a custom material is assigned |
MAYA-41591 | Create Quad Draw dots, then switch to four pane layout may cause crash |
MAYA-41792 | With certain files that have UV linking, loading a PSD file into a psdFileTex node may cause memory leak and crash |
Rendering | |
MAYA-41190 | Hypershade: Create > Color Utilities and Create > Scalar Utilities menus are missing |
MAYA-40955 | Alpha channel not respected when file texture mapped to sprite particle |
MAYA-40215 | When Two Sided Lighting is off, negatively-scaled objects shouldn't display black |
MAYA-42203 | MSceneRender::mClearOperation behaves differently in Maya 2015 than in Maya 2014 |
MAYA-41890 | Viewport 2.0 light distance limit |
MAYA-39973 | viewImageBlitOverride crashes Maya |
MAYA-40425 | Ramp texture is slow during change/update |
UI: Hypergraph | |
MAYA-18625 | Some nodes on Hypergraph (Hierarchy mode) with Freeform Layout and Schematic Orientation disappear |
XGen | |
MAYA-40669 | XGen: corrupt file causes crash on scene load |
MAYA-41475 |
XGen bounding box for motion not set correctly when rendering with motion blur in mental ray |
MAYA-41835 |
Fixed crashes related to
rendering XGen with motion blur in mental ray |
MAYA-42349 |
Motion blur does not work
correctly for XGen Descriptions with AnimWire modifiers |
The following section describes limitations, workarounds (where applicable) about this release.
Bug Number | Description |
Bifrost | |
MAYA-32190 | The mental ray render for the BifrostLiquidMaterial will not match the viewport. Vorticity is not supported in the viewport and diffuse weight remap is handled differently by mental ray. |
MAYA-32763 | The default value of 0.5 for Master Voxel
Size may be too small to generate voxels on some emitting meshes below
a specific scale, including primitives. For example, no voxels will be
generated for a default polySphere with radius=1. Workaround : To generate voxels, either lower the Master Voxel Size or increase the size of the sphere. |
MAYA-32869 | Bifrost scene is getting evaluated over
and over during batch render when runup is enabled.
Workaround: Disable Runup. |
MAYA-33644 | Bifrost: Resulting Simulation motion seems
incorrect and seems due to Collision objects Conversion Thickness. Fluid will react with a surface tension type behavior even when stickiness is set to zero. |
MAYA-33828 | Currently, setting keys attributes found on the bifrostLiquidContainer is not a supported workflow. |
MAYA-34114 | Bifrost will still render even after
disabling the display of particles and voxels in the Bifrost Shape Workaround : Hide the Bifrost object (set visibility=off). |
MAYA-34177 | The default maximum particle viewport display number is set to 1 million. This creates repetitive looking patterns for higher resolution simulations. Respecting the limits of your graphics card, you can increase the number for a more accurate representation of the simulation. |
MAYA-34412 | Self-intersecting attached mesh will fail to emit Bifrost particles |
Cache Representation - Baked Geometry | |
MAYA-31013 | Importing a gpu cache during a Windows remote desktop session will crash if the host system does not have Viewport 2.0 set as the default renderer. |
Color Management | |
MAYA-35118 | There can be a noticeable delay when you enable or disable color management in the preferences window, or enabling or disabling Use OCIO Configuration when Viewport 2.0 is in texture shaded mode with multiple textured objects. |
MAYA-38980 | When using the eyedropper tool to pick colors outside of Viewport 2.0 or the Render View, the inverse transform is not applied with a viewing transform that uses 3D LUTs. This includes the ACES RRT Viewing Transform, as well as any OCIO or user transform that use 3D LUTs. |
MAYA-39068 |
Color Management warning message
appears when saving/reloading scene containing Grease Pencil. You can
safely ignore this warning. |
MAYA-40567 |
Color management is currently not supported with mental ray Satellite. There is no workaround. |
MAYA-41487 | If a color management policy is present, it will override the OCIO environment variable. To work around this, clear the user policy field Export or Load Color Management Preferences from XML File in the color management preferences. |
MAYA-41781 |
Connecting a file texture to
mia_material_x_passes may cause color management errors to appear in
the Maya console. These may safely be ignored. |
MAYA-42107 | Textured scenes opened or imported from an FBX file are not color-managed in Extension 1 for Maya 2015. |
MAYA-42141 |
When clicking Edit > Restore Default Settings in the Preferences window, Color Management settings will not revert back to their default values. |
MAYA-42244 | Adding a user defined transform
and then editing the transform does not update the user transform used
by Maya. Removing the transform and re-adding it does not solve the
issue. The removed user transform is not fully removed from Maya;
therefore, the next time a transform is created with the same name,
Maya still uses the previous user transform. Workaround: Re-add the updated transform using a different name. |
MAYA-42503 |
mental ray Standalone using additional hosts does not currently support color management. There is no workaround. |
FBX |
|
MAYA-40051 | You can export Maya transform node custom
attributes to the user properties of FbxNode. However, you cannot
export Maya shape node custom attributes, such as mesh node, to
FbxGeometry. This is because FbxGeometry does not currently support
user properties. FBX does not support the export of every Maya attribute, for example, SmoothDrawType, or ShaderFX primitive variable node attributes. If the FBX plug-in encounters an attribute on export that it does not support, it resets the attribute to its default value on re-import. |
Foundation | |
MAYA-30309 | OSX 10.9: Hotbox and marking menus will
not work on second screen of a dual screen setup Workaround: under System preferences > Mission Control > [ ] Displays have Separate Spaces Uncheck the "displays have separate spaces" option. This will bring the OSX work spaces behavior back to the way it was before 10.9 |
Localization | |
MAYA-18046 | If you a running Maya in a Simplified Chinese environment, switch between the standard view and full-screen view of the current panels using the Ctrl + Shift + Spacebar hotkey. |
MAYA-28299 | XGen does not support file names or file
paths with localized characters (that is, upper-ASCII characters and
double byte characters). As a workaround, users should avoid using localized user names. |
Modeling |
|
MAYA-39967 | Opensubd (Uniform or adaptive):
texture display may be incorrect if the mesh is bound to a skeleton. Workaround: Use Maya Catmull-Clark Subdivision Method. |
Multiple Representation | |
MAYA-20004 | The Attribute Editor's texture sample
preview will show a broken swatch icon (red X) when loading a Scene
Assembly containing an object with a texture. Workaround : Leave it un-previewed. or set in the Maya preferences under the Display categories Max res. for swatches something larger than the estimated texture size. |
MAYA-21592 | Attempting to open the Namespace Editor on a complex Scene Assembly scene (1000's - 10,000's of objects) will hang Maya for an undetermined period of time until the Namespace contents have been loaded. Namespace Editor workflows are not recommended for complex Scene Assembly Scenes. |
MAYA-22088 | Undo after Reference/Scene Assembly
Reference edits have been made does not completely clear out the edits Workaround : Remove the zero'ed out edit by using the remove edits function. |
MAYA-22191 | Attaching a Scene Assembly scene file representation to a motion path is not currently supported |
MAYA-22211 | Blend shapes fails to function when used to create Blends between Assembly members and other objects |
MAYA-22222 | Set Driven Key workflows are not currently supported when the Scene Assembly scene representation object is used as driver |
MAYA-22361 | Character sets is not supported by Scene Assembly |
MAYA-22446 | Importing ATOM of set driven key data fails on Scene Assembly |
Profiler | |
MAYA-37359 |
The profiler -instrumentMel flag
currently does not support the instrumentation of recursive MEL
procedures. |
MAYA-40624 | Mac OS X only: Advanced search dialog (Edit > Find) always appears behind the Profiler window. |
Rendering | |
MAYA-16289 | When the Double Sided Lighting option
under the DirectX 11 Shader Attribute Editor is enabled, backfacing
polygons caused by negative scaling may turn black. Workaround : You should reverse normals after scaling negatively. |
MAYA-24576 | When depth peeling is chosen as the transparency algorithm for Viewport 2.0 (in Hardware 2.0 Renderer 2.0 Settings window), MSAA can only take effect on opaque objects but not transparent objects. |
MAYA-30985 | When both backface culling and GPU instancing is on, negative-scaled objects may show inconsistent culling result in VP2. The work-around so far is to temporarily turn off GPU instancing in VP2 option dialog. |
MAYA-35665 | Older drivers for 1800M graphics cards may
crash Maya. Workaround : Please update to a newer driver. |
MAYA-42491 |
If you notice that the frame
rate in your heads up display is not readable while playing your
animation in the Legacy Default Viewport, switch to Viewport 2.0. |
Scripting Python | |
MAYA-17358 | "os.path.expanduser()" returns different
results when on the GUI on Windows. Workaround : 1) Initialize the Maya environment within mayapy. import maya.standalone maya.standalone.initialize() Now os.path.expanduser() will return the same value in mayapy as it does in Maya. 2) Set the HOME environment variable before starting up Maya. Whatever you set it to will be used by by os.path.expanduser() in both Maya and mayapy. |
UI General | |
MAYA-1688 | Auto-complete python commands in the script editor will run the codes inside a Python property block, not just returning the function/property list, but actually running the property itself. The same is true when you hit return to accept and fill that function/property in the script editor. |
XGen | |
MAYA-23962 | XGen is not compatible with merged meshes |
MAYA-28065 | XGen: Clumping preview refresh issue When having a bad preview after altering clump maps, press preview again. |
MAYA-35042 | Loading Xgen may crash Maya if
fabricengine plugin is installed. Workaround : Rename the PySide folder under the fabricengine install directory. |
MAYA-36215 | Xgen Tube Groom requires tubes to have transformations frozen |
MAYA-37306 | Mac OS X: Spaces are not supported for
the project name. |
MAYA-37969 | Xgen and the geo that it is bound to have to be in the same namespace. It is not supported to import an XGen description or collection on a piece of geo in a different namespace. |
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