感谢您下载 Autodesk® Maya® 2015 Extension。
本文档描述了此版本中已知的限制、问题和修复。强烈建议您安装此版本前阅读本文档。为便于参考,应该将本自述文件保存到硬盘驱动器或打印一份副本。
重要安装说明:
对于依赖 LiveUpdate 的用户,您将自动置于此版本。
有关卸载和安装此产品的完整说明,请参见:Maya 安装帮助
若要了解有关此版本中新功能的信息,请参见:Maya 新特性
有关完整文档和资源的信息,请参见:www.autodesk.com/maya-docs
有关经过认证的硬件的信息,请参见:www.autodesk.com/graphics-hardware
有关 Maya 支持的详细信息,请参见:www.autodesk.com.cn/support
以下列表详细介绍了此版本中包含的修复,包含错误编号和相应说明。
此版本提供 OpenSSL 更新,解决了 Heartbleed 安全漏洞。
以下列表详细介绍了其他修复,包含错误编号和相应说明。
错误编号 | 说明 |
动画常规 | |
MAYA-35912 | Fixed a crash when switching from vertex to object view with IK spline handle selected |
MAYA-36199 | Geodesic Voxel Binding : Fix smoothing due to errors in one-ring vertex neighborhood |
MAYA-36359 | Maya's auto-connecting "inverseScale" attribute of joints when they get parented is problematic |
Bifröst | |
MAYA-33464 | Bifröst: Submitting more frames after stopping BGC ruins the simulation and timeline display |
MAYA-33541 | Bifröst: "Stop" button creating gap in scratch cache |
MAYA-33615 | Bifröst: startFrame doesn't appear in the Channel Box |
MAYA-34373 | BifröstLiquid mental ray framebuffers don't render (affects render passes support) |
MAYA-34834 | Bifröst Scratch Cache lost when going back to first frame with animated parameter |
MAYA-35064 | Bifröst shader doesn't render with alpha |
MAYA-35142 | Bifröst liquid
shader is missing the swatch in the Attribute Editor |
MAYA-35524 | Bifröst: Loading a scene with user cache needs to go to frame 1 to read the cache |
MAYA-36953 | Add Help Table Entries to Bifröst option windows |
MAYA-37253 | Fixed a random crash when rendering mental ray swatch after new scene |
文件引用 | |
MAYA-36023 | Export Selected is not retaining unloaded reference information |
FileIO Maya | |
MAYA-36578 | gzipped files incorrectly get renamed upon resaving existing scenes |
基础 | |
MAYA-34909 | Fixed a crash when deleting a group of nodes |
mental ray | |
MAYA-21070 | mental ray IBL Emit Light is much darker in IPR versus Render Current Frame (fixed on Mac and Linux only) |
MAYA-34280 | XGen: Cannot Render Dense Hair with mental ray |
MAYA-35098 | mila: reordering layers with bump or weight connection is broken (fixed on Mac and Linux only) |
MAYA-35306 | mental ray ptex shader: additional parameters for hair rendering are ignored (fixed on Mac and Linux only) |
MAYA-35749 | mental ray builtin_object_light missing from 2015 release (fixed on Mac and Linux only) |
MAYA-36068 | Some mental ray shader nodes saved in .mb files are not compatible between 2014 and 2015 (fixed on Mac and Linux only) |
建模 | |
MAYA-24165 | Fixed a crash with (polyengine - TvertexEdgeIterator - next) |
MAYA-32504 | Performance improvements for setting component creasing values on large meshes |
渲染 | |
MAYA-30867 | In Viewport 2.0, default or scene lighting
is applied to the shader during weight painting instead
of flat shading like the standard viewport |
MAYA-30877 | Joint drawing in Viewport 2.0 is slower
than it was in Maya 2014 or in the Legacy Default
Viewport |
MAYA-34403 | Viewport 2.0 shows incorrect active trim edges on NURBS with trimmed islands |
MAYA-34870 | Noise shader fails on Mac OS X in Viewport 2.0 |
MAYA-35711 | Viewport 2.0 Settings UI doesn't reset on File > New: appears out of sync |
MAYA-36035 | Viewport 2.0: Alpha doesn't work in many TIFF files on Mac OS X |
MAYA-36607 | Depth Peeling only: Particle sprite and
transparent geometry disappear in Viewport 2.0 |
MAYA-36827 | Fixed a joint local axis issue |
MAYA-36980 | Fixed a crash when zooming in/out the camera after importing the nParticle example |
编写 Python 脚本 | |
MAYA-34628 | Using the Python API function maya.api.OpenMaya.MFnComponentListData.length() crashes maya |
MAYA-36024 | mayapy crashes on Mac 10.9 with interactive input in the prompt |
UI 常规 | |
MAYA-35251 | HUD buttons no longer working in Maya 2014/2015 |
XGen | |
MAYA-32377 | XGen: Tube Groom is slow |
MAYA-35343 | XGen: Object Shadow by directional lights disappear when adding description |
MAYA-36904 | XGen: mental ray is too slow where rendering patches with a lot hair and a lot of faces |
错误编号 | 说明 |
动画常规 | |
MAYA-18743 | AnimLayers : Command does not return unique names when queried |
MAYA-35713 | Fixed a crash when loading some Maya 2013 files |
Bifröst | |
MAYA-34435 | Cannot perform render layer override on any Bifrost nodes |
MAYA-36566 | Bifrost: Scratch cache is affecting Batch with User Cache |
MAYA-36704 | Bifrost voxel display displays incorrectly with anomalies in wireframe mode. |
MAYA-38193 | bifrostLiquidMaterial renders black |
缓存表示 - 烘焙的几何体 | |
MAYA-35582 | Graphic card info cannot be detected correctly by gpuCache on the new Mac Pro |
FileIO Maya | |
MAYA-37309 | MPxFileTranslator cannot resolve URI paths |
mental ray | |
MAYA-37089 | Mental Ray IBL: IPR doesn't update automatically when changing the "emit light" features |
MAYA-37371 | Deleting single layer in mila_material AE interface causes error |
建模 | |
MAYA-24623 | Insert Edge Loop in Multi-Cut and Quad Draw does not always work correctly |
MAYA-26003 | If a shape node is named the same as a default camera name (top, side, persp, front) changing to that camera view via the Hotbox creates a new camera |
MAYA-31834 | Quad Draw, Relax Border Vertices - Shift+MMB drag in area of mesh which doesn't include border vertices will crash |
MAYA-33650 | Quad Draw fill hole function can sometimes create polys with inverted normals |
MAYA-33753 | Multi-Cut Slice Tool results are not always correct |
MAYA-34671 | Files that contain meshes with their tangent space coordinate system set to left-handed don’t re-load properly back into Maya |
MAYA-35385 | UV texture Editor, Image Range is not working correctly |
MAYA-35789 | In some cases material assignments are missing after bevel |
MAYA-35795 | Edit Mesh ->Duplicate options is missing |
MAYA-35982 | Maya may crash turning on Smooth Mesh Preview (3 key) when the Subdivision Method is OpenSubdiv and a UV Set named “map11” is present |
MAYA-37327 | MFnMesh getClosestPoint fails without accelerator |
MAYA-37420 | Some runtimeCommands incorrectly expose variables at a global scope, and those variables can't have their type changed |
MAYA-37703 | Breaking the connection between a texture node and a displacement node on a mesh using OpenSubDiv method may cause crash |
渲染 | |
MAYA-34377 | Image Plane - attribute change display issue (default renderer) |
MAYA-36298 | Viewport 2 with large models causes graph editor slowdown |
MAYA-36713 | Renaming Paint Effects stroke node breaks visibility in VP2.0 |
MAYA-38044 | Crashing with MacPro AMD 500/700 with Softmodification in VP 2.0 |
UI 属性编辑器 | |
MAYA-32418 | AE errors occur when 'short' node name is not unique |
MAYA-36994 | Can't drag and drop connections onto torn off/copied tab of Attribute Editor anymore |
UI 常规编辑器 | |
MAYA-9496 | Fixed an issue with channelBox -attrColor and -attrBgColor flags not being supported |
XGen | |
MAYA-35663 | XGen: Can't Motion Blur with mental ray 3.12.1.12 |
错误编号 | 说明 |
动画角色 | |
MAYA-39263 | Fixed an issue with blendShape DG evaluation |
动画常规 | |
MAYA-38633 | Skinning : some vertices change position after skinning |
MAYA-39722 | GraphEditor : file will not save after changing keys in graph editor |
Bifrost | |
MAYA-34091 | Collider : full DAG name not recognized, causing name clashing |
MAYA-37475 | Bifrost : Address overwriting user caches |
FBX | |
MAYA-36106 | Update FBX SDK to version 2015.1 (see FBX Help for more information about this update) |
基础 | |
MAYA-38274 | Fixed an issue with libc.so.6: version GLIBC_2.12 not found on Linux |
MAYA-39444 | Update to OpenSSL 1.0.1h on Windows |
安装程序 | |
MAYA-38601 | mental ray for Maya 2015 patch cannot be uninstalled correctly |
MAYA-39064 | Speed up Maya 2015 patch install time |
mental ray | |
MAYA-35143 | Fixed the initial delay before first image when progressive rendering |
MAYA-36872 | GPU cache deforming animation does not change during batch rendering |
MAYA-38026 | Remove the little white frame when progressive rendering |
MAYA-40003 | maya_volumefog default for refractions/reflections is off |
MAYA-40039 | mayabase.lib missing from mentalray devkit 2015 |
MAYA-40393 | createMentalRayQualityTab.mel triggers error about missing control |
多重表示 | |
MAYA-35169 | Maya crashes when editing keys of scene assembly nodes / assets in channel box |
渲染 | |
MAYA-36887 | Fixed a crash when opening a legacy scene with mental ray area light |
MAYA-37004 | MPxShaderOverride not always consolidating |
MAYA-38304 | Transparent instances are being drawn twice in the legacy pipeline |
MAYA-39524 | Allow for API access to shared QGLWidget to allow customer widgets to share GL contexts |
XGen | |
MAYA-39003 | Fixed an issue with soft selection not working on guides |
MAYA-34137 | Add support for xgen_ptex_lookup, xgen_hair_length_mapping, xgen_root_tip_color_blend shaders, providing more control in customizing the XGen hair shader |
错误编号 | 说明 |
API | |
MAYA-23312 |
Undoing move, rotate, and scale commands on custom MPxTransform gives wrong rotation |
动画角色 | |
MAYA-39263 |
Regression in blendShape evaluation that occurred during certain complex connection scenarios |
动画常规 | |
MAYA-38927 |
Connection between the weightList from a custom node to a skinCluster node did not evaluate |
MAYA-41324 |
mental ray batch did not properly render blend shape animation |
MAYA-41949 |
ATOM: Importing time range and replacing with different start/end time does not import correctly |
基础 | |
MAYA-38390 |
Maya crashes often with Apple Magic mouse |
mental ray | |
MAYA-42100 | mental ray batch render hangs on Mac OS X |
MAYA-42097 | Mac Mavericks (10.9) crashes on mental ray Render View render (Render Current Frame) |
MAYA-42101 | mental ray caching issues when rendering with TIFF textures with miLocal attribute set to on |
MAYA-41206 | mental ray BSP2 significantly slower than old BSP for some scenes |
建模 | |
MAYA-34136 | UV Distortion shader displays white when Smooth Mesh Preview and OpenSubdiv are used |
MAYA-35220 | Modeling Toolkit Symmetrize doesn't work with certain meshes and produces error: Symmetry seam is non-planar |
MAYA-35222 | Modeling Toolkit Symmetrize works only in world space |
MAYA-35420 | Cannot move or scale certain images in UV Texture Editor after enabling Use Image ratio |
MAYA-36405 | Boolean operation creates an extra color set (ColorRGBA) |
MAYA-37872 | UV Distortion Shader display isn't smooth shaded in viewport with OpenSubdiv method |
MAYA-38041 | Selection by component type will select occluded objects |
MAYA-38450 | Preselection Highlighting will highlight components on obscured meshes |
MAYA-39197 | Preselection highlighting doesn't work well with components that have been moved |
MAYA-40606 | Selecting faces with drag selection doesn't work correctly if faces have been rotated |
MAYA-40860 | Paint Color on Vertex tool used across multiple meshes may cause crash |
MAYA-41305 | When in Viewport 2.0, turning on checkered tiles or UV distortion display in the UV Texture Editor will cause a crash if a custom material is assigned |
MAYA-41591 | Create Quad Draw dots, then switch to four pane layout may cause crash |
MAYA-41792 | With certain files that have UV linking, loading a PSD file into a psdFileTex node may cause memory leak and crash |
渲染 | |
MAYA-41190 | Hypershade: Create > Color Utilities and Create > Scalar Utilities menus are missing |
MAYA-40955 | Alpha channel not respected when file texture mapped to sprite particle |
MAYA-40215 | When Two Sided Lighting is off, negatively-scaled objects shouldn't display black |
MAYA-42203 | MSceneRender::mClearOperation behaves differently in Maya 2015 than in Maya 2014 |
MAYA-41890 | Viewport 2.0 light distance limit |
MAYA-39973 | viewImageBlitOverride crashes Maya |
MAYA-40425 | Ramp texture is slow during change/update |
UI:Hypergraph | |
MAYA-18625 | Some nodes on Hypergraph (Hierarchy mode) with Freeform Layout and Schematic Orientation disappear |
XGen | |
MAYA-40669 | XGen: corrupt file causes crash on scene load |
MAYA-41475 |
XGen bounding box for motion not set correctly when rendering with motion blur in mental ray |
MAYA-41835 |
Fixed crashes related to
rendering XGen with motion blur in mental ray |
MAYA-42349 |
Motion blur does not work
correctly for XGen Descriptions with AnimWire modifiers |
以下部分介绍有关此版本的限制和解决方法(如果适用)。
错误编号 | 说明 |
Bifrost | |
MAYA-32190 | 针对 BifrostLiquidMaterial 的 mental ray 渲染与视口不匹配。视口不支持漩涡,且 mental ray 以不同的方式处理漫反射权重重映射。 |
MAYA-32763 | 主体素大小的默认值 0.5 可能太小,无法在特定比例以下的某些发射网格上生成体素,包括基本体。例如,不会为 radius=1 的默认 polySphere 生成体素。 解决方法:若要生成体素,请减小主体素大小或增加球体的大小。 |
MAYA-32869 | 当启用预备运行时,将在批渲染期间反复评估 Bifrost 场景。 解决方法:禁用预备运行。 |
MAYA-33644 | Bifrost:生成的模拟运动似乎不正确,看起来是由碰撞对象转换厚度导致的。 即使粘滞设置为零,流体也会对曲面张力类型行为做出反应。 |
MAYA-33828 | 目前,不支持设置 bifrostLiquidContainer 上发现的关键帧属性。 |
MAYA-34114 | 即使在“Bifrost 形状”(Bifrost Shape)中禁用了粒子和体素显示,Bifrost 仍会进行渲染。 解决方法:隐藏 Bifrost 对象(设置 visibility=off)。 |
MAYA-34177 | 默认的最大粒子视口显示数设置为 100 万。这将对更高分辨率的模拟创建重复外观模式。鉴于图形卡的限制,可以增加数量以获得更精确的模拟表示。 |
MAYA-34412 | 自交附加网格无法发射 Bifrost 粒子。 |
缓存表示 - 烘焙的几何体 | |
MAYA-31013 | 如果主机系统没有将 Viewport 2.0 设置为默认的渲染器,则在 Windows 远程桌面会话过程中导入 gpu 缓存会导致崩溃。 |
颜色管理(Color Management) | |
MAYA-35118 | 当您在“首选项”(preferences)窗口中启用或禁用颜色管理时,或在 Viewport 2.0 处于包含多个带纹理的对象的纹理着色模式下启用或禁用“使用 OCIO 配置”(Use OCIO Configuration)时,可能会有明显的延迟。 |
MAYA-38980 | 当使用颜色滴管工具拾取 Viewport 2.0 或渲染视图外的颜色时,对于正在查看的使用 3D LUT 进行的变换,不能应用反向变换。这包括 ACES RRT 查看变换,以及任何使用 3D LUT 的 OCIO 或用户变换。 |
MAYA-39068 |
保存/重新加载包含油性铅笔的场景时,会显示“颜色管理”(Color Management)警告消息。可以安全地忽略此警告。 |
MAYA-40567 |
mental ray Satellite 当前不支持颜色管理。没有解决方法。 |
MAYA-41487 | 如果颜色管理策略存在,它将覆盖 OCIO 环境变量。若要解决此问题,请清除颜色管理首选项中的用户策略字段“从 XML 文件中导出或加载颜色管理首选项”(Export or Load Color Management Preferences from XML File)。 |
MAYA-41781 |
将文件纹理连接到 mia_material_x_passes 可能会导致颜色管理错误出现在 Maya 控制台中。这些可以安全地忽略。 |
MAYA-42107 | 在 Maya 2015 Extension 1 中,不对从 FBX 文件打开或导入的带纹理场景进行颜色管理。 |
MAYA-42141 |
在“首选项”(Preferences)窗口中单击“编辑 > 还原默认设置”(Edit > Restore Default Settings)时,颜色管理设置不会恢复为默认值。 |
MAYA-42244 | 添加用户定义的变换,然后编辑变换,不会更新 Maya 使用的用户变换。移除变换并重新添加它不能解决此问题。移除的用户变换不会完全从 Maya 中移除;因此,下次创建的变换如果同名,Maya 仍使用上一个用户变换。 解决方法:使用其他名称重新添加更新的变换。 |
MAYA-42503 |
当前,使用其他主机的 mental ray Standalone 当前不支持颜色管理。没有解决方法。 |
FBX |
|
MAYA-40051 | 您可以将 Maya 变换节点的自定义属性导出到 FbxNode 用户特性。但是,无法将 Maya 形状节点的自定义属性(如,网格节点)导出到 FbxGeometry。这是因为 FbxGeometry 当前不支持用户特性。 FBX 不支持导出每个 Maya 属性,例如 SmoothDrawType 或 ShaderFX 基本体变量节点属性。 如果 FBX 插件在导出时遇到一个不支持的属性,它会在重新导入时将该属性重置为其默认值。 |
基础 | |
MAYA-30309 | OSX 10.9:热盒和标记菜单在双屏幕设置的第二个屏幕上不起作用。 解决方案: 在“系统”首选项 >“任务控件”>“显示具有单独空间”(System preferences > Mission Control > Displays have Separate Spaces)下, 取消选中“显示具有单独空间”选项。此操作会将 OSX 工作区的行为设置回其在 10.9 之前的行为方式。 |
本地化 | |
MAYA-18046 | 如您在简体中文环境中运行 Maya,则可以使用 Ctrl + Shift + 空格键热键在当前面板的标准视图和全屏视图之间切换。 |
MAYA-28299 | XGen 不支持使用本地化字符(即大写 ASCII 字符和双字节字符)的文件名或文件路径。 解决方法是,用户应避免使用本地化的用户名。 |
建模 |
|
MAYA-39967 | Opensubd(统一或自适应):如果网格绑定到骨架,纹理显示可能不正确。 解决方法:使用 Maya Catmull-Clark 细分方法。 |
多重表示 | |
MAYA-20004 | 在加载包含纹理对象的场景集合时,属性编辑器的纹理样例预览将显示断开的样例图标(红色 X)。 解决方法:不进行预览。 或者 在“Maya 首选项”(Maya Preferences)窗口、“显示”(Display)类别中,将样例的最大分辨率设置为大于估计纹理大小的值。 |
MAYA-21592 | 尝试在复杂场景集合的场景(1000 的 - 10,000 个对象)中打开名称空间编辑器时,Maya 将在不确定的时间内卡住,直到已加载名称空间内容。建议不要将名称空间编辑器工作流用于复杂场景集合的场景。 |
MAYA-22088 | 编辑引用/场景集合引用后,撤销操作不能完全清除所做的编辑。 解决方法:使用移除编辑功能,移除清空零编辑。 |
MAYA-22191 | 目前不支持将场景集合的场景文件表示附加到运动路径。 |
MAYA-22211 | 混合变形用于创建集合成员和其他对象之间的混合时,无法正常使用。 |
MAYA-22222 | 场景集合的场景表示对象用作驱动程序时,当前不支持“设置受驱动关键帧”(Set Driven Key)工作流。 |
MAYA-22361 | 场景集合不支持角色集。 |
MAYA-22446 | 在场景集合上,导入设置受驱动关键帧数据的 ATOM 失败。 |
分析器 | |
MAYA-37359 |
分析器 -instrumentMel 标志当前不支持使用递归 MEL 程序。 |
MAYA-40624 | 仅限 Mac OS X:“高级”(Advanced)搜索对话框(“编辑 > 查找”(Edit > Find))始终在“分析器”(Profiler)窗口后面显示。 |
渲染 | |
MAYA-16289 | DirectX 11 Shader 属性编辑器下的“双面照明”(Double Sided Lighting)选项处于启用状态时,由负缩放引起的背面多边形可能会变为黑色。 解决方法:负缩放后应当反转法线。 |
MAYA-24576 | 将深度剥离选作 Viewport 2.0(在硬件 2.0 渲染器 2.0 设置窗口中)的透明度算法时,MSAA 只对不透明对象有效,而对透明对象无效。 |
MAYA-30985 | 当背面消隐和 GPU 实例化启用时,负缩放的对象可能在 VP2 中显示不一致的消隐结果。目前为止,解决方法是暂时关闭 VP2 选项对话框中的“GPU 实例化”(GPU instancing)。 |
MAYA-35665 | 用于 1800M 显卡的旧版驱动程序可能导致 Maya 崩溃。 解决方法:请更新为较新的驱动程序。 |
MAYA-42491 |
如果您注意到在“旧版默认视口”(Legacy Default Viewport)中播放动画时,平视显示仪中的帧速率无法读取,请切换到 Viewport 2.0。 |
编写 Python 脚本 | |
MAYA-17358 | "os.path.expanduser()" 在 Windows 的 GUI 上时返回不同结果。 解决方法: 1) 在 mayapy 中初始化 Maya 环境。 导入 maya.standalone maya.standalone.initialize() 现在 os.path.expanduser() 将在 mayapy 中返回相同的值,与在 Maya 中一样。 2) 在启动 Maya 之前,设置主页环境变量。无论您将其设置为何值,都将由 os.path.expanduser() 在 Maya 和 mayapy 中使用。 |
UI 常规 | |
MAYA-1688 | 脚本编辑器中自动完成的 Python 命令将在 Python 特性块内部运行代码,不仅会返回功能/特性列表,还会实际运行特性本身。在脚本编辑器中点击返回以接收并填充功能/特性时也是如此。 |
XGen | |
MAYA-23962 | XGen 与合并的网格不兼容。 |
MAYA-28065 | XGen:成束预览刷新问题 如果更改成束贴图后预览显示不精确,请再次按下预览。 |
MAYA-35042 | 如果已安装 Fabric Engine 插件,加载 Xgen 可能会使 Maya 崩溃。 解决方法:重命名 Fabric Engine 安装目录下的 PySide 文件夹。 |
MAYA-36215 | Xgen 管状体修饰需要管状体以冻结变换 |
MAYA-37306 | Mac OS X:项目名称不支持空间。 |
MAYA-37969 | Xgen 及其绑定的几何体必须在相同名称空间中。不支持导入不同名称空间中同一几何体上的 XGen 描述或集合。 |
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