本文档描述了 Autodesk Maya 2015 中已知的限制、问题和修复。强烈建议您安装此版本前阅读本文档。为便于参考,应该将本自述文件保存到硬盘驱动器或打印一份副本。
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下表列出了此版本中已修复问题的错误编号及相应说明。
错误编号 | 说明 |
动画角色 | |
MAYA-12299 | Skinning : Fixed a problem where Undo after Painting Weights may sometimes provide unexpected results |
MAYA-21886 | Skinning : Fixed a crash when running cleanUpScene.mel on Linux |
MAYA-22108 | IK : Fixed a problem where getAttr -t returns wrong values for IK spline solver |
MAYA-22111 | Performance : Fixed a lag when redrawing manipulated curves in Graph Editor |
MAYA-23456 | Skinning : Fixed a problem with some influences not being shown in the Component Editor UI |
MAYA-23505 | Skinning : Fixed a problem when saving Closest component for Mirror Skin Weights options |
MAYA-23636 | Deformer : Fixed a crash when using Duplicate Special with Input Graph activated |
MAYA-24866 | Skinning : Fixed a problem where painting smooth skin weights can cause vertices to pop |
MAYA-25400 | Joint : Fixed a problem with removeJoint command |
MAYA-25717 | Skinning : Fixed a problem with skinCluster command |
MAYA-26924 | Skinning : Fixed a problem where you can't bind skin when shape is hidden |
MAYA-27960 | Blendshape : Fixed a problem where evaluation on all geometry is triggered, even though they are not deformed |
MAYA-28168 | Skinning : Fixed a bind error with Heat Map option and a small scale |
MAYA-29407 | Blendshape : Fixed a problem where only the first blendShape is working |
MAYA-29710 | Paint Blend Shape Weights Tool : Fixed a problem where the second target shape on a base object is disconnected |
MAYA-30851 | Blendshape : Fixed a problem where weight value of connected blendShape node is not updated |
MAYA-34999 | Performance: Fixed a problem with blendShape weight values not propagated correctly when created via API |
动画常规 | |
MAYA-3311 | Performance : Improved file I/O performance for animation |
MAYA-11325 | Constraints : Fixed a problem with parent constraint not respecting inverse scale connection between joints |
MAYA-11644 | Graph Editor : Fixed a problem with animCurve look changing at a certain zoom factor |
MAYA-13994 | Fixed a problem with MAnimMessage callbacks not invoked by API |
MAYA-15231 | Fixed a problem when using the outer ring of the rotate manipulator |
MAYA-15452 | Constraints : Fixed a problem with Parent Constraint not maintaining offset correctly |
MAYA-16600 | Fixed a problem with cyclic evaluations when transforms were evaluated |
MAYA-18962 | Fixed a crash when using an empty mesh as a deformer (such as a lattice) |
MAYA-20738 | Fixed a problem where autokey sets keys to 0 for attributes of type time |
MAYA-21275 | FBX : Fixed a problem where FBX animation was not loaded when in File > Open dialog |
MAYA-22381 | Fixed Playblast command documentation where it indicated that offscreen is only supported on Linux |
MAYA-22434 | Playblast : Ensure custom applications can be used to visualize image sequences |
MAYA-22492 | Fixed a timing error when looping animation in the timeline |
MAYA-22535 | AnimLayers : Fixed a problem where muting an animation layer can cause it to disappear when reloading the scene |
MAYA-23075 | ATOM : Fixed an issue where atom import would fail if constraints and namespaces were involved |
MAYA-23383 | Constraints : Fixed an issue where constraints are not updated when inheritsTransform state is modified |
MAYA-23543 | Docs : Fixed some inaccuracies in Playblast command (MEL and Python) |
MAYA-23629 | Keying : changed the Channel Box Key All option to a Key All Keyable option |
MAYA-23700 | Fixed a selection issue with objects that have shader overrides |
MAYA-23896 | Playblast : Fixed a problem where QuickTime movies output on Windows are a frame short |
MAYA-24155 | Fixed a crash when undoing the creation of an orient constraint on a joint |
MAYA-24231 | AnimLayers : Fixed a problem where the Layers menu can become greyed out in the Animation Editor |
MAYA-24288 | Playblast : Fixed a crash in Fcheck when playblasting animation with sound |
MAYA-24383 | Fixed a problem where deleting MPxThreadedDeviceNode does not terminate secondary thread |
MAYA-24444 | Fixed a performance issue where the Graph Editor is slow when displaying many animation curves on Windows |
MAYA-24620 | Graph Editor : Fixed an issue where the Retimer would put the Graph Editor into a stuck state |
MAYA-24956 | Playblast : Fixed a playblast crash in batch mode |
MAYA-25127 | Graph Editor : Fixed a performance issue when selecting a massive amount of keys in the Graph Editor |
MAYA-25868 | Docs : Fixed the bindMethod attribute description |
MAYA-25999 | Cameras : Fixed the turntable functionality so that Z-up is supported |
MAYA-26198 | Graph Editor : Fixed an issue where animation curve infinity configuration was not preserved between file load |
MAYA-26246 | Fixed an
issue where u hotkey is not working in Paint BlendShape Weights You can now use the hotkey u to access the marking menu for the Paint Blend Shape Weights Tool. |
MAYA-26449 | Fixed an issue where deleteAttr is slow with many attributes |
MAYA-27006 | Skinning : Fixed an issue with Prune Small Weights |
MAYA-27382 | AnimLayers : Fixed a crash when an empty string parent was specified. |
MAYA-27405 | Graph Editor : Fixed an issue where Channel Box selection remains after selecting an animation curve in the Graph Editor |
MAYA-27808 | Fixed an issue with undo in autokey mode while using the channel sliders |
MAYA-27850 | Fixed an issue where a joint driven by an IK handle and a direct connection gives different results in interactive versus batch mode |
MAYA-27916 | Fixed an issue with timeline color changes that were affecting users |
MAYA-28167 | Fixed an issue where extension attributes are locked when keyed |
MAYA-28304 | Skinning : Fixed an issue with scripts that attempt to extract information about non-existent contexts |
MAYA-29214 | Graph Editor: Fixed an issue where Show Buffer Curves impacts performance by modifying selection |
MAYA-29563 | Deformers : Added single/multiple shrinkwrap node behavior as an option |
MAYA-30724 | Fixed a crash on file open |
MAYA-30956 | AnimLayers : Fixed an issue where Euler filter doesn't work when using animLayers |
MAYA-31066 | Trax : Fixed an issue with dynamic doubleAngle attributes |
MAYA-31250 | Fixed a performance issue with shrinkwrap |
MAYA-31773 | AnimLayers: Fixed an issue with copy/paste keys for boolean and enum attributes |
MAYA-32714 | Fixed a crash on File > New after issuing recordAttr |
MAYA-32996 | Docs : Updated keyingGroup command documentation to make examples work correctly |
MAYA-33110 | Fixed an issue with undo when dragging a value with a custom attribute |
MAYA-33153 | Timeline : Fixed an issue with a pause during playback loop |
MAYA-33681 | Fixed an issue where setting an attribute with autokey requires two undos to remove key |
MAYA-34681 | Fixed an issue with bindPose on referenced file |
动画非线性 | |
MAYA-6052 | Fixed a problem with expanding animClip channel offsets in Attribute Editor being slow |
MAYA-18932 | Sequencer : Fixed a problem with scrubbing in Sequencer not invoking callback |
MAYA-20064 | Sequencer : Fixed a problem where deleting an imagePlane also deletes the connected shot node |
MAYA-20387 | Sequencer : Fixed problem with camera names in the Sequencer |
MAYA-26189 | Sequencer : Fixed a problem where deleting the camera also deletes the connected shot node |
MAYA-29420 | Sequencer : Fixed a problem where playback is slow in real time mode |
MAYA-30348 | Fixed a problem with shot command not working in batch mode |
MAYA-32572 | Sequencer : Fixed a crash when creating a new shot node |
MAYA-33470 | Sequencer : Fixed an issue with shot group UI |
API | |
MAYA-1638 | Fixed a problem with querying dgtimer callback metrics in python |
MAYA-9320 | API : Added an equivalent of removeMultiInstance |
MAYA-18756 | API : Improved performance for MFnSingleIndexedComponent::getElements() method |
MAYA-19305 | Fixed a problem where loadPlugin fails to find/load plug-in specifically if the basename suffix is the same as the platform extension |
MAYA-21563 | Expose APIs in MPxSurfaceShape class for soft select transformations |
MAYA-21901 | Added example in devkit plug-in apiMeshShape for MPxComponentShape::weightedTweakUsing() function |
MAYA-22495 | Constraint : Fixed an issue where the MFnDagNode and MFnTransform API classes could not be instantiated with a symmetry constraint object. |
MAYA-22723 | API added in MNodeClass to selectively disable swatch rendering |
MAYA-23134 | Fixed a precision problem when parsing double values |
MAYA-26004 | Fixed documentation of textScrollList in html code |
MAYA-27349 | Fixed a failure of .NET SDK with PythonDotNet |
MAYA-28157 | Fixed a memory leak and crash with TextScrollListCmd |
MAYA-30258 | addCallback : Fixed an issue with kAfterNew message where the registered function is called before it should be |
MAYA-32162 | addAttr : Fixed an issue with dynamic attributes losing their properties after the scene is saved and reloaded |
Bullet | |
MAYA-19832 | Fixed an issue with Bullet not exporting collision name properly |
缓存表示 - Alembic | |
MAYA-14466 | Alembic: Fixed an issue for AbcExport to take Scale Compensate into account |
MAYA-20142 | AbcExport : Improved the performance of util::isAnimated() for complex rigging |
MAYA-23168 | Alembic : Added UI options for exporting color sets and face sets |
缓存表示 - 烘焙的几何体 | |
MAYA-16220 | Fixed a crash when exporting an empty mesh with GPU cache |
MAYA-17016 | GPU Cache : Fixed a problem with exporting multiple hierarchies to multiple files |
数据传输 | |
MAYA-27861 | Direct Connect : Fixed a crash when importing JT files |
MAYA-30581 | Obj export : Fixed an issue when exporting a file node connected to a Lambert shader |
文档 | |
MAYA-15287 | Fixed a problem with html docs not wrapping to window size |
MAYA-21042 | Fixed an error in the hyperShade documentation |
MAYA-22383 | Fixed an error in the playblast command documentation |
MAYA-23411 | Fixed an error in the hairSystemShape documentation |
MAYA-23666 | Fixed an issue with scriptTable Python example |
MAYA-24892 | Fixed an error in the hairSystem node documentation |
MAYA-26206 | Doc: Added documentation for Selection Child Highlighting in the User Guide |
MAYA-26936 | Fixed an error in the recordAttr command documentation |
MAYA-30898 | Sequencer : Fixed an error in the sequencer documentation |
动力学 | |
MAYA-22945 | Fixed a crash for some MFnParticleSystem methods when status defaulted (or set) to NULL |
外部插件 | |
MAYA-31637 | Fixed a problem with the Bonus Tools page from Help menu |
文件引用 | |
MAYA-10407 | Fixed a problem where referencing a MEL file creates a reference node every time you open a scene |
MAYA-13522 | Fixed an issue to allow the switching of render layers with unloaded references in certain cases |
MAYA-18650 | Fixed an issue where placeholder namespace mapping was not working correctly with offline (parent) edit on Export To Offline file. |
MAYA-21806 | Fixed a problem with resolving file names permanently |
MAYA-22581 | Fixed an issue where referencing a scene with a child reference does not properly convert units |
MAYA-23227 | File referencing: Fixed a problem with the evaluation of expressions during file load which could result in errors or incomplete file load |
MAYA-24045 | Fixed an issue where referenced character set is incorrectly updated when changed |
MAYA-24865 | Fixed an issue where reloading a reference is asking for the file paths again |
MAYA-25730 | Fixed an issue where relationship command (light linker) is causing larger scene files |
MAYA-26477 | Fixed a problem where parent reference edits are not persistent |
MAYA-27568 | Fixed a crash when unloading reference after mental ray plug-in is unloaded |
MAYA-27877 | Fixed an issue with display layers when referencing an object with layers |
MAYA-28376 | Fixed an issue with nested reference load state being lost |
MAYA-28547 | Fixed an issue where the Load saved reference load state is not being respected in certain cases |
MAYA-29111 | Fixed an issue where unloading a locked reference node will prompt a dialog |
MAYA-33408 | Fixed an issue with adding target to parent constraint after saving/reopening a file containing a reference |
文件 I/O |
|
MAYA-3095 | Fixed a problem where storable state of dynamic attributes is lost after saving scene |
MAYA-9444 | Fixed an issue where file -modified command doesn't remove the asterisk next to the file name in the Maya window title |
MAYA-16949 | Ensure project/workspace that contain multiple-bytes characters will open/save scene files on systems using different languages |
MAYA-21751 | Fixed an issue where options used to reference files using MPxFileTranslator are not retained in main Maya scene |
MAYA-22281 | Fixed an issue to populate the File Name field with the existing saved scene name when Save As is invoked |
MAYA-24676 | Fixed a crash with FBX Export commands |
MAYA-25122 | Fixed a problem where expressions don't preserve unique long names for underworld nodes |
MAYA-27742 | Fixed errors with incremental save when the file name does not exist on disk |
MAYA-28616 | Fixed an issue with exporting construction history on selected nodes |
MAYA-32038 | Fixed an issue where archiving scene doesn't include entire image sequence texture |
流体 | |
MAYA-25267 | Fixed a crash when turning off a grid on a cached auto-resize fluid |
基础墙 | |
MAYA-6288 | Fixed a crash with loading unknown node type with compound multi attributes |
MAYA-12130 | Fixed a crash when instancing an object containing custom dynamic attributes |
MAYA-21564 | Added TdbTrace stub to TdagObject |
MAYA-22459 | Fixed an issue where 3dPaintTextures auto-renames incorrectly when scene name changes (if sourceimages/3dPaintTextures is in the 3dPaintTextures workspace path) |
MAYA-22699 | Fixed an issue with the getAttr command documentation |
MAYA-23714 | Prevent a crash when calling currentCallbackId() after the current callback has been removed |
MAYA-24583 | Fixed a crash when replacing custom dynamic attributes with extension attributes |
MAYA-24594 | Fixed an issue with Node Editor not supporting Mac OS X one-button mode |
MAYA-25019 | Fixed a problem where plug-ins that are derived from MPxDataType won't unload |
MAYA-26142 | Added option to force the Legacy Default Viewport size |
MAYA-26262 | File I/O: Fixed a problem where exportAsReference can cause Maya to crash under certain conditions |
MAYA-26330 | Fixed the value setting in intSliderGrp and floatSliderGrp to properly use the slider group set function |
MAYA-28565 | Fixed an issue where Increment and Save doesn't add the file name to the Recently Open file list |
MAYA-29201 | Fixed a performance issue with NURBS curve |
MAYA-29316 | Fixed an issue where deleting the outputGeometry node deletes the entire network |
MAYA-30003 | Fixed a MEL memory read error that leads to a crash |
MAYA-30513 | Fixed a crash when Playblast in batch mode on Linux |
MAYA-30839 | Fixed a crash when loading a scene file |
MAYA-31599 | Fixed an issue where mayaMixin.py needs _NOL10N() defined at top of file to be able to import script without localization |
MAYA-31772 | Fixed an issue where DG profile column headers are indicating milliseconds instead of seconds |
MAYA-32163 | Fixed an issue where dynamic attribute readable and writable states are not written to scene file |
HIK | |
MAYA-14026 | HIK : Fixed a problem where Full Body keying group appears multiple times in the Graph Editor |
MAYA-14045 | HIK : Fixed an issue when changing the rotation order on the HIK rig |
MAYA-16929 | HIK : Fixed an issue with control rig IK effectors local axis |
MAYA-16941 | HIK : Fixed an issue to allow double-evaluation on auxiliaries |
MAYA-19106 | HIK : Fixed an issue where keying groups are not exported with Export Selection |
MAYA-21043 | HIK : Fixed a problem with rotation interpolation |
MAYA-21551 | HIK : Added support for removing animation from animLayers after a bake |
MAYA-21595 | HIK : Fixed an issue where Character Controls T/R elements were not updating properly |
MAYA-25119 | HIK : Fixed an issue when baking auxiliary effector |
MAYA-25123 | HIK : Fixed an issue where FK joints have non zero values after characterization |
MAYA-26047 | HIK : Added a warning when trying to change accumulation parameters on non empty layers |
MAYA-26058 | HIK : Fixed an issue when keying in autokey |
MAYA-26221 | HIK : Fixed a problem with Global Scale using Human IK on Mac OS X and Linux |
MAYA-26647 | HIK : Fixed a crash when pasting keys on timeline |
MAYA-30108 | HIK : Fixed an issue with head effector behaving as if it is always pinned on rotation |
MAYA-30114 | HIK : Fixed a typo in add to selection FK script |
MAYA-31912 | HIK : Fixed an issue to prevent baking of non animatable properties on the rig |
MAYA-33805 | HIK : Fixed an issue where Body Part keying groups were missing on the FK nodes |
MAYA-34285 | HIK : Fixed a crash when scaling baked curves in Graph Editor |
安装程序 | |
MAYA-28163 | Documentation and Support folder provide .6 versions of libssl and libcrypto but want .10 versions |
许可 | |
MAYA-24740 | License error when attempting to batch bake with Turtle using T1MF license |
本地化 | |
MAYA-22570 | Fixed an issue to change file textures Attribute to paint list for 3D Paint Tool in Simplified Chinese and Japanese UI mode |
mental ray | |
MAYA-12865 | Fixed a crash with miLabel on particleShape or nParticleShape during mental ray render |
MAYA-13111 | Fixed a crash with mayabase shader while rendering with mental ray |
MAYA-15089 | Fixed a crash when creating render layer while IPR is running |
MAYA-22532 | Fixed an issue where imported mesh causes distorted flakes in mia shader |
MAYA-22868 | Fixed an issue where scenes with motion blur and large scale are not working well with BSP2 |
MAYA-23371 | Fixed an issue where mental ray is not reading the alpha channel in a dds texture correctly |
MAYA-23628 | Fixed an issue with photon map generation |
MAYA-25470 | Fixed a crash with motion blurred object lights in mental ray |
MAYA-25780 | Fixed an
issue where interpolation flag of the Z framebuffer is ignored in
Adaptive Sampling mode |
MAYA-26432 | Fixed an issue with mental ray depth buffer |
MAYA-28640 | Fixed an issue where Framebuffer > Premultiply > Off in the mental ray Render Settings does not work with Unified Sampling mode |
MAYA-31064 | Fixed an issue where image plane casts shadows when rendered with mental ray |
MAYA-31276 | Fixed an issue with the mental ray render flags on image plane transform nodes |
MAYA-34851 | Fixed an issue where Skip existing frames causes mental ray batch renders to hang on Mac |
元数据 | |
MAYA-30386 | Fixed an issue where applyMetadata commands are not selected when using Export selection |
建模 | |
MAYA-144 | Edit Mesh > Bevel: new faces are left unshaded |
MAYA-1349 | Mesh crease data: Maya crashes when querying non-numeric data |
MAYA-1747 | Edit Curves->Modify Curves->Lock Length does not work correctly |
MAYA-1842 | UV Texture Editor - selected texture border edges are difficult to see |
MAYA-6166 | Transfer Attributes between meshes that are topologically different using the Sample space = Component setting, then Layout UVs on destination mesh may cause instability |
MAYA-10249 | Per face material assignment for polygon object without history is lost after combine (polyUnite) |
MAYA-11328 | Crash on undo after attempt to bridge an edge loop border with another |
MAYA-12323 | Tool context for creating NURBS does not respect the setting for degrees and always uses the default 3 |
MAYA-13918 | Select Edge Loop crashes when selecting edges on polygons with deleteEdge history |
MAYA-14377 | The second UVset is deleted when the default map1 is renamed |
MAYA-16144 | Black vertex color may not be saved with scene file correctly |
MAYA-17367 | Pre-selection highlighting will display components that are hidden with Isolate select |
MAYA-17411 | Drag selection with Camera based paint selection does not work when selecting edges |
MAYA-19338 | Incorrect results with bevel when units are in inches |
MAYA-20095 | Vertex snapping may crash when using camera based selection |
MAYA-20853 | Soft selection doesn't work with custom plug-in shapes and components |
MAYA-20905 | Maya may become unstable when using Quad Draw on combined meshes with history |
MAYA-21065 | Bevel after boolean operation deletes the shader |
MAYA-21356 | Heads Up Display->Poly Count: crash when deleting history on mesh in Smooth Mesh Preview |
MAYA-21895 | TmidBodyVtxIterator::normal() is wrong |
MAYA-22033 | UVs can't be selected in the UV Texture Editor after Unitize and moving a shell of a set of extracted faces |
MAYA-22063 | Topological Symmetry does not work as expected with open surfaces |
MAYA-22120 | Vertex tangents are wrong with extremely large scale meshes |
MAYA-22162 | MTK | Mesh editing tools do not stay active upon file save |
MAYA-22309 | MTK | Switching tools while in UV component mode puts you into Multi-Component mode |
MAYA-22454 | Hardcoded 3dPaintTextures path used in Maya code will cause unexpected Maya behavior, if the 3dPaintTextures string is in the 3dPaintTextures project setting |
MAYA-23070 | Fixed a crash with polySeparate on certain meshes |
MAYA-23145 | Smooth Mesh Preview inhibits display of color sets other than the first |
MAYA-23238 | Delete Vertex shortcut on Mac OS X is wrong |
MAYA-23797 | Modeling Toolkit: Symmetry only works with pivot in Local mode |
MAYA-23986 | Instability issues with certain meshes when using Append to Polygon and Extrude |
MAYA-24622 | Quad Draw should not Pre-select highlight components behind tri (reference) mesh |
MAYA-24654 | Crash while cutting the mesh using Quad Draw in Viewport 2.0 while UV Texture Editor is open |
MAYA-25173 | Selection slows down when camera based selection is turned on |
MAYA-25365 | Quad Draw Relax: Interior vertices does not always prevent border vertices from being affected |
MAYA-25684 | Split: Turning on Insert with Edge Flow and changing Adjust Edge Flow on the polySplit node has no effect |
MAYA-25879 | Quad Draw - insert edge loop sometimes fails to draw complete edge loop |
MAYA-25990 | Fixed a performance issue when using the Soft Select tool |
MAYA-26000 | modelingToolkit plug-in constantly prints polySelectConstraint command to Script Editor |
MAYA-26607 | Bevel corners may produce unwanted polygons and poor connections between the newly created faces |
MAYA-26619 | Tumble: Tumble on object option is not respected when in Polygon Multi-Component mode |
MAYA-26683 | Manipulator handle won't reset after hitting hotkey |
MAYA-26686 | Camera-based selection is erratic |
MAYA-26718 | Quad Draw Relax: Border Vertices should relax only the vertices on the borders which were part of the initial Pre-selection Highlighting at the start of the relax operation |
MAYA-26738 | Move tool Shift-MMB on component selection does not work until manipulator is clicked |
MAYA-27408 | Opening file with polyEdgeToCurve with empty input mesh or no input mesh may cause crash |
MAYA-27467 | UV Texture Editor: View > Isolate Select issues |
MAYA-27724 | Shading assignments may be lost on some faces after switching the boolean operation or when animating meshes with a boolean operation |
MAYA-27963 | Normal method not displayed correctly |
MAYA-27977 | Slow performance when Crease Set Editor is visible and performing duplicate on objects with creases |
MAYA-28447 | Boolean operations with meshes that contain n-sided faces may cause some triangles to not get shader assignments |
MAYA-28511 | Multi-Cut fails to cut along the same edges more than once |
MAYA-28561 | Camera-based selection very slow on Mac OS X with moderately high density geometry and becomes unusable with Pre-selection Highlighting on. |
MAYA-28864 | Bevel segments edges are not parallel |
MAYA-29006 | Crease Set Editor should save/restore window size/position as a windowPref |
MAYA-29930 | Quad Draw: Deleting Border Edges (Ctrl+LMB) does not delete faces |
MAYA-30445 | Quad Draw: Soft selection falloff is displayed when deleting faces but not when deleting edge loops |
MAYA-30548 | Soft select in the UV Texture Editor can still be in effect after toggling it to off using the b key |
MAYA-30738 | Quad Draw Relax does not undo properly |
MAYA-32544 | Cursor
display gets stuck in Multi-Cut mode in Viewport 2.0 |
MAYA-32568 | Any tool applied at the object level will affect child instead of a parent object even when child is hidden |
MAYA-33112 | Multi-Cut can't draw cut lines on meshes far from Maya's world origin (0, 0, 0) |
MAYA-33639 | Best Plane Texturing Tool is broken |
MAYA-34301 | When using the Multi-Cut tool, Pre-selection highlighting edges on long edged polygon doesn't work |
MAYA-34302 | Depending on camera distance and angle, Multi-Cut cursor may not allow for cut on simple mesh |
多重表示 | |
MAYA-22429 | Fixed a crash with Mayapy when opening a high memory consuming scene file |
MAYA-23649 | Allow custom representations to leave nodes in the scene when they are deactivated |
MAYA-24910 | Fixed an issue where duplicating grouped Scene Assembly References fail |
MAYA-25047 | Fixed Assembly node compute method |
MAYA-26178 | Fixed a selection issue when duplicating a grouped scene assembly reference |
MAYA-26202 | Fixed an issue where duplicating grouped scene assemblies does not maintain expected transformations |
MAYA-26951 | Fixed an issue to make nested assembly node duplication respect Group Under option of Duplicate Special. |
MAYA-29623 | Deleting scene assembly reference nodes connected to non-deletable nodes creates a condition where non-deleteable's are deleted (hyperGraphLayout.msg -> AR.hyperLayout connection) |
MAYA-31099 | Fixed an
issue where representations are not restored on undo of delete of an
assemblyReference node |
nCloth | |
MAYA-3855 | Fixed an issue to separate stretch and compression maps |
MAYA-11132 | Fixed an issue where nCloth transform nConstraint on two separate objects causes double transform when animated |
MAYA-22672 | Fixed a crash with geometry cache on partially mapped mesh |
MAYA-22876 | Fixed an issue where input attract on nCloth becomes much stronger with higher substeps |
nHair | |
MAYA-10805 | Fixed an issue where time step computation is wrong for first solve step when frame rate is not 24fps |
MAYA-23856 | Fixed an issue where updating the sample density value on the follicle node does not immediately display more CVs |
MAYA-27429 | Fixed a problem where batch caching is off by 1 frame in interactive mode |
MAYA-29629 | Fixed a
problem where batch caching is off by 1 frame; specifically, fixed
these two issues: 1. When batch caching a hair system on animated geometry, the hair attachment could be off by one frame from the geometry 2. For 2 or more hair systems with only output curves (no paint effects) using the same nucleus solver, the draw of the output curves for the 2nd and subsequent hair systems was off by one frame. |
MAYA-30852 | Fixed a problem where nHair follicle Dynamics Override ramps have no effect |
MAYA-30853 | Fixed a problem with nHair follicle Override Dynamics |
nParticle | |
MAYA-24099 | Fixed an nParticle crash when meshTriangleSize is too small |
Paint Effects | |
MAYA-17154 | Fixed an
issue where converted toon line with backfacing creases OFF appears
incorrect |
平台 | |
MAYA-25726 | Fixed an issue where API clashes with XCode 4 and OS X 10.8 in openGLclass use |
渲染 | |
MAYA-1491 | DDS with cubemap and mipchain is not loadable using image command |
MAYA-13331 | Fixed an issue where the HLSL plug-in fails to map to correct files if the plug-in is reloaded |
MAYA-15751 | JPEG images now write out with the correct pixel aspect ratio |
MAYA-16315 | renderWindowEditor command gives error: Only one instance of this panel type allowed: renderWindowEditor (with no Render View open) |
MAYA-17094 | Viewport 2.0 color gain not working when connected via Env node |
MAYA-17986 | Post render callback doesn't fire with offscreen playblasts in Viewport 2.0 |
MAYA-18848 | Fixed Default Texture Data feature for plug-in shaders |
MAYA-18955 | Fixed an
issue where strings such as $currentRendererName are printed in the
Script Editor continuously when Viewport 2.0 is used |
MAYA-19489 | Fixed an issue where BC7 compressed dds textures produce an error |
MAYA-20882 | Wrong setting in project file of cgfx shader under devkit plug-ins directory |
MAYA-20947 | ATI
Radeon +
Viewport 2.0 GL only: GPU Instancing makes textured objects turn grey Previously, with AMD video cards in OpenGL mode, instanced objects with textures (in certain scenes) may randomly lose their textures. This bug has now been fixed. |
MAYA-21003 | Fixed a Viewport 2.0 corruption problem on Linux |
MAYA-21030 | Loading cgfx shader in batch mode on a farm machine exits Maya |
MAYA-22050 | Set Preferred Preset has no effect on Image Format (Render Settings) when it should |
MAYA-22346 | Fixed an issue where Maya does not return error to Perl script when files are not written |
MAYA-22614 | Render Settings window unusable after being closed when minimized |
MAYA-22615 | Ramp and other procedural textures will not evaluate for Playblast during startup |
MAYA-22620 | Image
viewing application preferences are not consistent across various
access points and cause different failures Image viewers and editors now default to Fcheck and respects custom preferences on all platforms. |
MAYA-22738 | Added
an utility to check if we are using remote desktop (Windows only) Maya checks for use of remote desktop. Remote desktop should not be used for Viewport 2.0, but when it is used, Maya does not crash. |
MAYA-22783 | Depth
images are being written out with incorrect extension (Hardware 2.0
renderer) Previously, if you write out depth for a given renderable camera used for batch rendering, the file type would match the original file type. This meant that the contents didn't match the file type. Now, depth files are always named <filename>_depth.iff. |
MAYA-22984 | Fixed an issue with multiple color sets in Viewport 2.0 with display smooth mesh activated |
MAYA-23152 | Ubershader: Fixed typo in anisotropic specular (WardAniso() code in AutodeskUberShader.fx) |
MAYA-23185 | Legacy Default Viewport only: lots of CPV and per-face shading not displaying on polygons |
MAYA-23263 | Fixed an issue with duplicated HLSL shaders |
MAYA-23288 | mia_material presets Glazed Ceramic, Glossy Plastic, Matte Plastic have transparency set incorrectly |
MAYA-23493 | Fixed a problem with setAttr not working on some attributes |
MAYA-23558 | Vertex color streams contain the wrong data with multiple MPxShaderOverride materials on a mesh |
MAYA-23561 | Fixed a problem where the HLSL shader plug-in loses set parameter value |
MAYA-23590 | Batch
Rendering: dx11Shader to lambert feature doesn't work in mental ray
Batch When batch rendering, add the MEL procedure to the Pre render MEL field of the Render Settings window: Common tab. |
MAYA-23795 | Viewport 2.0 and depth of field not calculating fluid volumes |
MAYA-23914 | Use
Previously Selected lights is grayed out in Viewport 2.0 This feature has now been deprecated. |
MAYA-24227 | Fix an issue where HLSL shader nodes lose their links to the textures |
MAYA-24363 | Ensure all attributes are included in their delegated Attribute Spread Sheet columns (for example, visible in reflection/refraction, motion blur flags) |
MAYA-24701 | Can't hide grid (Display > Grid workflow) from orthographic camera in Viewport 2.0 |
MAYA-24968 | Render view not updating all blocks |
MAYA-25074 | UV Editor: Fixed an issue with texture display for custom hardware shaders |
MAYA-25853 | Fixed a
mental ray crash in scenes which contain MASH plug-in or particle
instancing on Mac OS X |
MAYA-25966 | Slow
setting
keyframes in Viewport 2.0 |
MAYA-26091 | HLSL: WorldInverse semantic is not recognized properly |
MAYA-26235 | Maya segfaults when using a 0 point font |
MAYA-26489 | Hardware 2.0 Renderer: Batch Render does not render ornaments (HUD) |
MAYA-26883 | Fixed an issue where broken relative path displays on file texture node input fields |
MAYA-27569 | ThwTextureManager loads float textures (exr) as 8-bit/channel instead of floating point textures |
MAYA-27699 | Free
image
planes deleted when selecting Edit->Delete Unused Nodes in the
Hypershade |
MAYA-28205 | Viewport 2.0 clamps HDR/EXR values unexpectedly when using the global option: Clamp Texture Resolution |
MAYA-28338 | Fixed an issue where the cgfxShader does not work with vertex colors or multiple UV sets |
MAYA-28599 | HLSL textures not working in the UV Texture Editor |
MAYA-28760 | Fixed an issue with MGeometryManager |
MAYA-30176 | PSD node, layers drop down selection menu doesn't work with dx11Shader |
MAYA-30304 | Second assignment of shader to non-connected faces while in component mode of poly object doesn't update in Viewport 2.0 |
MAYA-30577 | Custom user data in MPxShaderOverride blocking consolidation |
MAYA-30740 | HLSL shaders don't support 3d textures |
MAYA-31005 | Curve selection does not work in Viewport 2.0 in certain situations |
MAYA-31994 | Render
view snapshot shouldn't always be tied to Legacy Default Viewport The Snapshot functionality in the Render View now respects the current renderer in your active workspace. For example, if you are using Viewport 2.0, the snapshot will also select Viewport 2.0. |
MAYA-33208 | Viewport 2.0: Performance of edit components is very slow on a mesh with many materials assigned |
MAYA-34609 | Maya is not successfully registering the new MacPro's memory resources for Viewport 2.0 |
MAYA-34636 | Viewport2.0 : inconsistencies between locator display and selection |
MAYA-34679 | Enable error logging for CGFX/DX compile errors |
MAYA-34863 | Free image planes and image planes on a camera jump to different locations |
编写 MEL 脚本 | |
MAYA-1526 | Fixed an
issue to disable drawing overrides if an object's display layer is
deleted Previously, when deleting a display layer that has a drawing override applied, the drawing override is left enabled on the object while the layer is deleted. This problem has now been fixed. When you delete a display layer, the drawing override is also deleted and disabled. |
MAYA-15321 | Fixed an issue with MEL example for renderWindowEditor command in documentation |
MAYA-22753 | Fixed an issue where shelfButton -menuItem outputs debug messages |
MAYA-26859 | Fixed an
issue to refrain from showing cameras in scene view when Display
> Show All Geometry is selected Display > Show > Show Geometry > All now works correctly, and non-geometry objects such as cameras, lights, locators, skeletons and so forth are not shown in the scene when this menu is selected. |
MAYA-29325 | Fixed an issue where value will become empty if array is substituted for the variable of the same name |
MAYA-33917 | Fixed an issue where using Direct Connect from command line raises license issue block |
编写 Python 脚本 | |
MAYA-15635 | Fixed an issue where importing pymel all modules fails when using Japanese UI |
MAYA-24159 | Fixed warning messages: could not create a PyNode for manipulator when import pymel.core is called |
MAYA-29321 | 2^15 attributes: Fixed attributeCount() and numChildren() calls to use TuInt32 instead of Tint16 |
MAYA-31350 | 2^15 attributes: Fixed a problem with renameAttr() similar to the one with listAttr(), and a problem where the Save As in a Maya scene loses all attribute values |
MAYA-34092 | PyMEL - factories.registerVirtualClass. invalid attribute name(s) __apicls__: special attributes are not allowed on virtual nodes |
UI 架构 | |
MAYA-1189 | Fixed an issue where swatch image by Grab Swatch to Hypershade/Visor is stored in BGR not RGB |
MAYA-13569 | Fixed an issue where Maya prompts are sometimes hidden behind windows |
MAYA-22121 | The way Maya changes focus on a panel has changed from Maya 2013 |
MAYA-23410 | Fixed an issue where query mode for gradientControlNoAttr command does not return value for flag -visible |
UI 属性编辑器 | |
MAYA-30774 | Fixed an issue where copy tab in Attribute Editor doesn't work properly with cameras when changing Focal Length or other attributes |
用户界面常规 | |
MAYA-2046 | Fixed an issue where the Outliner scrolls automatically to the end of the longest name or to the bottom of the node list |
MAYA-9586 | Handle
Enter/Return key events for the correct entry focus in Attribute
Editor/Tools Editor/etc. |
MAYA-11324 | Fixed a fileDialog2 crash if file filter is *.mb |
MAYA-15890 | Fixed an issue where window -sizeable false -menuBar false can't keep window width |
MAYA-18583 | Fixed an issue where hotkey shortcuts stop working (QAction::eventFilter: Ambiguous shortcut overload:) |
MAYA-19711 | Fixed an issue where moving shelf buttons with middle mouse no longer works with multi-row shelf layouts |
MAYA-23466 | Fixed an issue to set appropriate shelf path separator character for specific OS |
MAYA-23487 | Fixed a sporadic UI lockup while invoking Hotbox |
MAYA-24348 | Fixed an issue where Select All and Invert Selection menu commands are mapped incorrectly |
MAYA-25005 | Fixed an issue where Move manipulator active axis cannot be queried |
MAYA-25116 | Fixed an
issue where selected hidden and non hidden objects are displayed with
the same color in the Outliner When selecting in the Outliner, it is now easier to identify hidden objects. When selected, hidden objects appear as grey instead of white, which is used for visible objects. |
MAYA-29223 | Fixed an issue where Remove References confirmation dialog text can be larger than screen height and hide the action buttons |
MAYA-30669 | QT issue: Fixed a problem where selecting a large number of elements from a TextScrollList is very slow |
用户界面常规编辑器 | |
MAYA-21610 | Fixed an issue where Maya can perform an unexpected refresh of the editors in the sidebar when the main window is redrawn |
MAYA-23779 | Fixed a crash when opening the Hypershade with Japanese UI |
MAYA-24280 | Fixed an issue where constraint connection lines appear sometimes in the Hypergraph even though the nodes don't have any constraints |
MAYA-25706 | Performance: Fixed an issue where Outliner has slow performance when displaying many deformation nodes on Windows |
MAYA-27683 | Fixed a performance issue where Outliner continuously looks for missing icons |
MAYA-29027 | Fixed an issue where Hypershade is slow because it is searching for tsm9ut554.dll |
UI 节点编辑器 | |
MAYA-22299 | Node Editor connection line between nodes containing locked attribute(s) should not disconnect |
MAYA-23955 | The
Cmd+Option+Left drag shortcut can now be used with a mouse in 1-button
or 2-button mode to pan in the Node Editor on the Mac OS X Platform. |
MAYA-24499 | Cannot graph connections of nodes within assets |
MAYA-24807 | Node Editor hotkeys fail between 3 and 4 keys |
MAYA-25752 | Fixed a scene bloat issue with many hidden Node Editors |
MAYA-26958 | Scenes containing numerous (25+) open nodeEditorPanels can be slow |
XGen | |
MAYA-29322 | When one scrubs the timeline or plays the animation, the XGen primitives will be out of sync with the geometry if the vertices are keyed |
MAYA-32850 | Animated influence curve for XGen primitives loses guide influence when moving between guides |
MAYA-32955 | Fixed an issue where baked noise locks up in infinite loop |
以下部分介绍有关此版本的限制和解决方法(如果适用)。
错误编号 | 说明 | ||||||||||||||
API | 以下更改可能要求用户修改现有脚本或插件,以保留其功能。 | ||||||||||||||
MAYA-35278 | Maya 2015 C++ 插件向导将生成仍使用 Visual Studio 2010 构建工具集的 C++ 项目。这将导致一个链接错误。 解决方法:升级生成的项目以使用 Visual Studio 2012。 |
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MAYA-29178 非法节点/属性名称 |
有效节点或属性名称只能包含字母、数字和下划线字符,其中首字符不能为数字。但是,可能会以多种方式引入无效节点和属性名称,这些无效节点或属性名称稍后将保存到二进制场景文件中。 在 Maya 2015 中,如果尝试加载包含非法节点名称的场景,这些节点仍可加载,但会显示警告对话框。可以使用 disableIncorrectNameWarning 命令禁用此对话框。 您可以使用新的 listNodesWithIncorrectName 命令列出场景中包含非法名称的节点。 此时仍会接受非法属性名称,但是 Maya 目前会将其自己的非法名称替换为合法名称。目前为止的更改适用于 volumeLight、pointLight、directionalLight、areaLight、spotLight 和 nonExtendedLightShapeNode 节点类型。对于所有这些节点类型,已重命名以下属性:
在旧场景中,将在加载场景时重命名这些属性,并设置别名,以便旧名称仍可正常使用。但是,仍建议您更新所有脚本和插件,以使用新名称。 |
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名称空间和对象名称验证 |
现在,将在解析命令参数时验证名称空间和对象名称,而不是在执行命令时进行验证。这意味着,之前由于名称无效而无提示失败的某些命令现在会导致脚本终止。 | ||||||||||||||
传递标头包括项 |
已将由其他 API 标头文件包括的某些标头文件替换为前向声明。例如,MArrayDataBuilder.h 以前包括 MDataHandle.h。已删除该包括项,并将其替换为 MDataHandle 的前向声明,实际上 MArrayDataBuilder.h 仅需要该声明。 如果您有依赖这些传递标头包括项的代码,则需要直接修改这些代码以包括所需的标头。 |
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Viewport 2.0 |
已删除 MUIDrawManager::FontSize 枚举,并且现在 setFontSize() 方法将一个提供字体像素大小的无符号整数作为其唯一参数。 FontSize 枚举中仍存在 kDefaultFontSize 和 kSmallFontSize 符号,并保留其含义,但它们现在包含对应字体的像素大小并位于未命名的枚举中。因此,如果要将其中一个符号传递给 setFontSize(),则不需要更改该代码。但是,如果您的代码引用了 FontSize 枚举本身(例如,声明变量或参数),则必须将其更改为无符号整数。 |
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其他 |
adsk::Data::Accessor::performRead() 纯虚拟方法现在采用 wantedStructures 和 wantedAssociations 参数。以前,派生类只需读取文件中的所有结构和关联项。现在,它们必须将自身限制为仅由以上两个新参数指定的内容。 随着切换到 OS X 上的 10.8.* SDK,我们将丢失对许多 Cocoa 数据类型的 C++ 访问。为解决此问题,由 M3dView::display() 返回的 MGLContext 类型已从 NSOpenGLContext* 更改为 void*,并且由 M3dView::applicationShell()、M3dView::window() 和 MQtUtil::nativeWindow() 返回的 MNativeWindowHdl 类型已从 NSView* 更改为 void*。 handlesApplyEdits() 方法已从 MFnAssembly 和 MPxAssembly 中删除,并且 applyEdits() 方法已从 MPxAssembly 中删除。由于这些是非功能性存根,因此不会对功能造成损失。 MFnDependencyNode::addExternalContentForFileAttr() 的调用签名已更改,并且与 2014 中的调用签名不兼容。 |
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Bifrost | |||||||||||||||
MAYA-30813 | 液体体素不显示在非透视摄影机中。 | ||||||||||||||
MAYA-32763 | 主体素大小的默认值 0.5 可能太小,无法在特定比例以下的某些发射网格上生成体素,包括基本体。例如,不会为 radius=1 的默认 polySphere 生成体素。 解决方法:若要生成体素,请减小主体素大小或增加球体的大小。 |
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MAYA-32869 | 当启用预备运行时,将在批渲染期间反复评估 Bifrost 场景。 解决方法:禁用预备运行。 |
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MAYA-33411 | Bifrost:壳和实体需要单独的厚度。 发射器的默认厚度为 0。该值适合于实体,但对于壳而言,这将不会产生结果。必须至少设置为 1。 对于碰撞对象,默认厚度设置为 1。该值适合于实体,但对于壳而言,即使在高分辨率下,这也将导致穿透液体。必须至少将其设置为 |
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MAYA-33644 | Bifrost:生成的模拟运动似乎不正确,看起来是由碰撞对象转换厚度导致的。 即使粘滞设置为零,流体也会对曲面张力类型行为做出反应。 解决方法:将“碰撞 > 厚度”(Collision > Thickness)设置为 0,同时将“碰撞 > 模式”(Collision > Mode)保持为“实体”(Solid)。 |
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MAYA-33722 | Bifrost:“内部粒子密度”(Interior Particle Density)需要将最小限制硬设置为 1,以便显示 Bifrost 粒子。 解决方法:确保“内部粒子密度”(Interior Particle Density)值为 1.0 或更大,以便每个体素至少具有 1 个粒子。小于 1 的值不会发射粒子。
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MAYA-33828 | 目前,在 bifrostLiquidContainer 节点上发现的属性上设置关键帧不是受支持的工作流。 | ||||||||||||||
MAYA-34114 | 即使在“Bifrost 形状”(Bifrost Shape)中禁用了粒子和体素显示,Bifrost 仍会进行渲染。 解决方法:隐藏 Bifrost 对象(设置 visibility=off)。 |
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MAYA-34177 | 默认的最大粒子视口显示数设置为 100 万。这将对更高分辨率的模拟创建重复外观模式。您可以增加该数量,以便进行更精确的模拟表示,同时遵循您显卡的限制。 | ||||||||||||||
MAYA-34338 | 某些网格碰撞对象将会使 Maya 崩溃 | ||||||||||||||
MAYA-34412 | 包含相交曲面的某些非流形几何体将无法发射 Bifrost 粒子。
解决方法:重建有问题的几何体。 在某些情况下,您可以通过松弛几何体来清理网格,以便不会产生相交顶点。 |
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MAYA-34435 | 无法在 Bifrost 节点上执行渲染层覆盖 | ||||||||||||||
Bullet | |||||||||||||||
MAYA-34627 | Alembic 导出将损坏旋转数据。这只影响“刚体集”(Rigid Sets)。“刚体形状”(Rigid Body Shapes)不存在此问题。 解决方法:将祖先的变换设置为身份变换(冻结变换)。将使用世界变换(而不是局部变换)导出叶节点。 |
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缓存表示 - 烘焙的几何体 | |||||||||||||||
MAYA-31013 | 如果尝试并导入 GPU 缓存,Maya 将在 Windows 远程桌面会话期间崩溃。 解决方法: 1. 在主机系统上,将 Viewport 2.0 设置为工作区的默认渲染器。 不能使用客户端执行此操作。 2. 使用客户端访问主机系统上的 Maya。 |
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MAYA-31525 | 在具有 Quadro 系列显卡的 Windows 上,在“旧版默认视口”(Legacy Default Viewport)中后台加载 gpuCache 缓存场景时,可能会在“输出窗口”(Output Window)和“脚本编辑器”(Script Editor)中显示错误。这是发生在 Nvidia 驱动程序端的问题,已在 332.50 驱动程序中修复。 解决方法:升级到 332.50 或更高版本的驱动程序。 |
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数据传输 | |||||||||||||||
MAYA-22607 | Mac OS X 10.6.8 不支持“直接连接”(Direct Connect) 解决方法:升级到 Mac OS X Lion (10.7.x) 或更高版本。 |
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文档 | |||||||||||||||
MAYA-36013 | Autodesk Maya 2015 媒体上包括的 Autodesk Entertainment Creation Suite 2015 安装帮助在多个安装和许可主题中提到 Autodesk® ReCap™ Pro 产品,而不是 Autodesk® ReCap™ 产品。 从 Autodesk Entertainment Creation Suite 2015 安装帮助开始,此问题已得到解决,可从 Autodesk Knowledge Network 获取该安装帮助,网址为 http://help.autodesk.com/view/INSTALL_LICENSE/2014/CHS/。 |
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文件引用 | |||||||||||||||
MAYA-24865 | 重新加载引用不应再次提示输入文件路径。 | ||||||||||||||
基础墙 | |||||||||||||||
MAYA-30199 | 问题:与旧版 Nvidia 驱动程序一起使用时,Maya 2015 可能会在空闲时崩溃 解决方法:更新到最新的驱动程序。 |
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MAYA-30309 | OS X 10.9:热盒和标记菜单在双屏幕设置的第二个屏幕上不起作用。 解决方法:在“系统首选项 > 任务控件 > [] 显示有单独的空间”(System preferences > Mission Control > [ ] Displays have Separate Spaces)下,禁用“显示有单独的空间”(Displays Have Separate Spaces)选项。此操作会将 Mac OS X 工作区的行为设置回其在 10.9 之前的行为方式。 |
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安装程序 | |||||||||||||||
MAYA-30519 | 将要求 Maya 2015 网络许可用户将其许可服务器后台程序升级到 NLM 11.12 版本 | ||||||||||||||
建模 | |||||||||||||||
已知 OpenSubdiv 和布尔限制列在 Maya 帮助中。 |
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MAYA-11270 | 对没有 UV 区域的面使用“网格清理”(Mesh Cleanup)工具时,Maya 可能会崩溃 解决方法:使用“展开”(Unfold)或“优化”(Optimize)工具修复问题 UV。 |
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MAYA-13164 | “使用投影的曲线分割网格”(Split Mesh With Projected Curve)无法用于大型网格,但可用于放大的小型网格 解决方法:缩放网格以创建大型网格,而不是修改网格的输入。 |
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MAYA-14381 | 具有局部 UV 贴图的网格上的操作可能不稳定 解决方法:为问题网格重新创建 UV。 |
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MAYA-24232 | “组件编辑器”(Component Editor)的“平滑蒙皮权重”(Smooth Skin Weights)关节列名称将不再选择该列并且具有缺陷 解决方法:在“窗口 > 设置/首选项 > 首选项 > 选择”(Window > Settings / Preferences > Preferences > Selection)中禁用“组件选择保留”(Component Selection Preservation)选项。 其他解决方法:选择该列及其内容本身,不要选择列名称。 |
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MAYA-25630 | Mac OS X:在 mental ray 中使用许多 UV 集渲染组合多变形可能导致崩溃 解决方法:选择几何体,打开“UV 集编辑器”(UV Set Editor),并删除所有 UVs_### 集。 |
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MAYA-34639 | “创建 UV > 最佳平面纹理工具”(Create UV's > Best Plane Texturing Tool)将针对所有选定面分割 UV 解决方法:选择所有分割 UV 并合并。 |
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MAYA-34784 | “建模工具包面板”(Modeling Toolkit Panel)在日语版 Maya 中被截断 解决方法:使用“建模工具包”(Modeling Toolkit)窗口底部的滚动条。 |
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MAYA-35795 | 缺少“编辑网格 > 复制”(Edit Mesh > Duplicate)(面部分)选项 解决方法:可通过按住 Shift 键并在“标记菜单”(Marking Menu)上单击鼠标右键来使用这些选项。 |
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多重表示 | |||||||||||||||
MAYA-22643 | 从集合表示节点断开父子关系表示将在“大纲视图”(Outliner)中两次显示断开父子关系的节点 | ||||||||||||||
MAYA-22667 | 更改集合定义节点的文件名将导致清除集合表示中的所有编辑 | ||||||||||||||
nCloth | |||||||||||||||
MAYA-22876 | 在 Maya 2015 中,用于导出“输入网格吸引”(Input Mesh Attract)设置的计算已更新。在 2015 以前的版本中,为 Nucleus“属性编辑器”(Attribute Editor)选项卡的“解算器属性”(Solver Attributes)部分中的“子步”(Substeps)属性设置的值对网格吸引造成过于突出的影响。(对“输入网格吸引”(Input Mesh Attract)计算的这一更改适用于“锁定”(Locking)和“非锁定”(Non-Locking)选项。) 如果您拥有包含此设置的“属性”(Attribute)预设,并且希望保留 2015 之前的行为,则将该预设应用到 nCloth,然后运行以下命令: convertPost2014ClothInputAttract nClothShape1; 再次保存包含这些新 nCloth 值的预设。这样会将输入吸引值改回到以前(2015 之前的版本)源于 nucleus 子步值的行为。 |
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渲染 | |||||||||||||||
MAYA-22740 | 以下方法已弃用: MPxContext::doEnterRegion( MEvent &, MHWRender::MUIDrawManager&, const MHWRender::MFrameContext&) 请改为使用以下方法: MPxContext::doEnterRegion(MEvent &) 如果您目前在插件中使用第一种方法,可能需要更新并重新编译插件。 |
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MAYA-23695 | saveImage 命令针对着色对象不按预期进行工作。 解决方法:您可以执行以下脚本抓拍当前场景视图的快照并在您的项目目录的 \images 目录中将其保存为 endSnap.jpg 文件。对于“旧版默认视口”(Legacy Default Viewport)和 Viewport 2.0,都可以使用此解决方法。 tring $ws=`workspace -q -fullName`"; evalDeferred "string $wsp=$ws + \"/images\""; evalDeferred "sysFile -makeDir $wsp"; evalDeferred "string $wspf = $wsp + \"/endSnap.jpg\""; evalDeferred "refresh -cv -fe \"jpg\" -fn $wspf;"; |
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MAYA-24576 | 当选择深度剥离作为 Viewport 2.0 的透明度算法(在“Maya 硬件 2.0 渲染设置”(Maya Hardware 2.0 Render Settings)窗口中)时,多重采样抗锯齿只会影响不透明对象,而不会影响透明对象。 | ||||||||||||||
MAYA-30985 | 有时,当实例具有负比例并且您启用了其他功能(如背面消隐),照明可能显示不正确。通常,如果具有负比例且实例显示不正确,那么请禁用“GPU 实例化”(GPU Instancing)。 | ||||||||||||||
MAYA-34989 | 当在“对所有项目进行着色处理”(Shade All)和“对选定项目进行着色处理”(Shade Selected Items)视口模式之间切换时,如果线框或着色对象消失,那么您可以通过禁用 Viewport 2.0 中的“合并世界”(Consolidate World)来解决此问题。 | ||||||||||||||
MAYA-35665 | 用于 1800M 的旧版驱动程序可能导致 Maya 崩溃。 解决方法:更新为较新的驱动程序。 |
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MAYA-36068 | 如果以下 mental ray 着色器节点是从 Maya 2014 中以 Maya 二进制文件(.mb 格式)保存的,那么可能无法在 Maya 2015 中加载这些节点: mia_exposure_photographic_rev、misss_fast_shader2、misss_fast_shader2_x、misss_fast_skin_phen、misss_fast_skin_phen_d、misss_mia_skin2_phen、misss_mia_skin2_phen_d、misss_lightmap_phen、misss_mia_skin2_surface_phen、builtin_bsdf_architectural、builtin_bsdf_architectural_comp、builtin_bsdf_carpaint、builtin_bsdf_ashikhmin、builtin_bsdf_lambert、builtin_bsdf_mirror、builtin_bsdf_phong、mila_material(以及从属着色器)、mib_illum_hair_x 解决方法:改为以 Maya Ascii(.ma 格式)保存包含这些节点的文件。 |
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编写 Python 脚本 | |||||||||||||||
MAYA-21037 | Maya 主窗口上的 sip.wrapinstance 将导致硬崩溃 错误位于 sip 代码中,该代码会将地址提取到无符号长整数中,而不是无符号长长整数中。 /* * 包裹实例。 */ static PyObject *wrapInstance(PyObject *self, PyObject *args) { unsigned long addr; sipWrapperType *wt; if (PyArg_ParseTuple(args, "kO!:wrapinstance", &addr, &sipWrapperType_Type, &wt)) return sip_api_convert_from_type((void *)addr, wt->type, NULL); return NULL; } 已在 Riverbank 的 pyQt 邮件列表上发布了修复。对于希望立即获取该修复的客户,他们需要从 Riverbank 下载 sip 的源代码,并修改 siplib.c.in,然后重新编译并替换 Python27\Lib\site-packages 文件夹中的 sip.pyd 文件。 |
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MAYA-36024 | mayapy 将在 Mac 10.9 上崩溃并返回段错误 11 | ||||||||||||||
节点编辑器 | |||||||||||||||
MAYA-25752 | 许多隐藏的“节点编辑器”(Node Editor)存在场景膨胀问题 如果打开包含大量已保存的“节点编辑器”(Node Editor)对象的现有场景,您必须删除这些对象,否则,将遭遇性能下降。但是,在 Maya 2015 中保存的任何文件将不会积累多于您已打开并处于可见状态的“节点编辑器”(Node Editor)对象。 |
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XGen | |||||||||||||||
MAYA-23962 | XGen 与合并的网格不兼容 | ||||||||||||||
MAYA-24393 | XGen:使用“弯曲参数”(Bend Param)表达式和“自动预览”(Auto Preview)增加“属性 CV 计数”(Attr CV Count)时,UI 将失灵 解决方法:启用自动预览时请勿更改 CV 计数。 |
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MAYA-25846 | 对于归档工作流,不支持不同组中的同名对象,并且 Maya 将给出错误 | ||||||||||||||
MAYA-27857 | 顶点绘制烘焙无法用于非四边形网格 | ||||||||||||||
MAYA-28065 | XGen:成束预览刷新问题 解决方法:如果更改成束贴图后预览显示不精确,请再次按下预览。 |
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MAYA-28299 | XGen 不支持大写 ASCII 字符和双字节字符的文件名或文件路径 解决方法: - 在 Windows 中使用小写 ASCII 用户名安装 Maya 2015。 - 避免将 Maya 安装在具有大写 ASCII 字符和双字节字符的自定义位置。 - 避免保存或打开具有大写 ASCII 字符和/或双字节字符的场景名称。 |
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MAYA-28465 | XGen:默认情况下,渲染 $aLOD 应该可以正常运行 解决方法:为了使用 LOD 渲染归档描述,您必须将“Hi 索引”(Hi Index)更改为: $aIndex*$aMul + 0 + $aLOD+ 3 |
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MAYA-28828 | XGen:在进行第二次预览之前,渲染导向描述插入不正确 解决方法:渲染导向驱动的描述时,如果渲染与预览不匹配,请再次单击“XGen 预览”(XGen preview)按钮并重新渲染。 |
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MAYA-34153 | 进行翻滚时(高 GPU 内存压力),XGen 预览渲染从 Viewport 2.0 中消失 解决方法:设置环境变量 MAYA_OGS_GPU_MEMORY_LIMIT=99999。 |
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