# Copyright 2009 Autodesk, Inc. All rights reserved. # Use of this software is subject to the terms of the Autodesk license agreement # provided at the time of installation or download, or which otherwise accompanies # this software in either electronic or hard copy form. # # Topic: FBFbxManager # from pyfbsdk import FBFbxManager # Create our manager. The saving process is done in 3 steps. # 1- Start the save with the call to 'SaveBegin()'. This will populate # the list of takes in 'Takes' # 2- Set the desired options and the call 'Save(). # 3- Finish the process by calling 'SaveEnd()'. # # Do remember that each of the 3 'Save*' methods will return a boolean # indicating success of failure. Method 'SaveEnd()' should always be called # even if one of the previous call failed. lMgr = FBFbxManager() # For now use a hard-code filename... Could have used the FBFilePopup. # If this call fails, there is no point in continuing... We just skip # everything and call 'SaveEnd()'. if lMgr.SaveBegin( r'C:\SaveSelected.fbx' ): # Save only selected files, in ASCII format so we can have a look # at the file. lMgr.UseASCIIFormat = True lMgr.Selected = True # There is no point in saving all the system information... # We just want the selected models. lMgr.BaseCameras = False lMgr.CameraSwitcherSettings = False lMgr.CurrentCameraSettings = False lMgr.GlobalLightingSettings = False lMgr.TransportSettings = False # Now do the actual save. if not lMgr.Save(): print 'Problem saving the file: Save()' else: print 'Problem saving the file: SaveBegin()' if not lMgr.SaveEnd(): print 'Problem saving the file: SaveEnd()'