# Copyright 2009 Autodesk, Inc. All rights reserved. # Use of this software is subject to the terms of the Autodesk license agreement # provided at the time of installation or download, or which otherwise accompanies # this software in either electronic or hard copy form. # # Topic: FBPopupInputType, FBComponent.ClassName # from pyfbsdk import FBSystem, FBMessageBoxGetUserValue, FBPopupInputType # Get the substring that we want to use as a prefix. (lRes, lPrefix ) = FBMessageBoxGetUserValue( "Enter new Prefix", "Enter new prefix for markers: ", "", FBPopupInputType.kFBPopupString, "OK", "Cancel" ) # Insure that the user entered a string and selected "Ok". if lRes == 1 and lPrefix and len( lPrefix ) > 0: # Look at all the elements in the scene. for lComponent in FBSystem().Scene.Components: # We want to apply this prefix only to regular markers... # not optical markers. if lComponent and lComponent.ClassName() == "FBModelMarker": # We will change the name only on objects that do not already # have the desired prefix. if not lComponent.Name.startswith( lPrefix ): lComponent.Name = "%s:%s"%(lPrefix, lComponent.Name) # Cleanup loop variables. del( lComponent ) # Cleanup local variables. del( lRes, lPrefix ) # Cleanup things from pyfbsdk del( FBSystem, FBMessageBoxGetUserValue, FBPopupInputType )