# Copyright 2009 Autodesk, Inc. All rights reserved. # Use of this software is subject to the terms of the Autodesk license agreement # provided at the time of installation or download, or which otherwise accompanies # this software in either electronic or hard copy form. # # Topic: FBVideoGrabber, FBVideoGrabber.GetOptions, FBApplication.FileRender # from pyfbsdk import * # Create an application object. lApp = FBApplication() # We need the full path of the output file. if lApp.FBXFileName!=None: lDstFileName = lApp.FBXFileName.replace( '.fbx', '.jpg' ) else: lDstFileName = r'C:\Default.jpg'# WARNING: If the current scene has yet to be named (i.e. after a File->New), this script will set the render path to C:\Default.jpg # Get the default rendering options, which are saved in the FBX file. lOptions = FBVideoGrabber().GetOptions() # Set the name of the rendered file. # The rendering will be done in the same folder as the original FBX file. lOptions.OutputFileName = lDstFileName # Setup the compression level. # The value should be between '1' and '100', and indicates the size of # the compressed rendered file vs the size of an uncompressed rendered # file. In other words, '100' means 'no compression'. # As the value tends towards 1, the quality of the rendered frame will # decrease. lOptions.StillImageCompression = 40 # Enable audio rendering. The file name will be the same as the FBX file, # but will have a .wav extention. lOptions.RenderAudio = True # Do the render. This will always be done in uncompressed mode. lApp.FileRender( lOptions )