# Copyright 2009 Autodesk, Inc. All rights reserved. # Use of this software is subject to the terms of the Autodesk license agreement # provided at the time of installation or download, or which otherwise accompanies # this software in either electronic or hard copy form. # # Script description: # This script shows how to use the generic FBCreateObject function to create object that # are not "officially" exposed to python. This allow creation of anything that is available # in the Asset browser. # # Topic: FBCreateObject # from pyfbsdk import FBCreateObject # FBCreateObject(GroupName, EntryName, ObjectName) has 3 parameters as input: # GroupName: id of the group creation function. In asset Browser each group starts with "Browsing" (ex: Browsing/Templates/Elements) # EntryName: This is id of the object to create. In Asset Browser this would be the name under the icon (ex: Cube) # ObjectName: the name the object will have at creation # Create a Cube named MyCube cube = FBCreateObject( "Browsing/Templates/Elements", "Cube", "MyCube" ) # Creating a physic solver solver = FBCreateObject( "Browsing/Templates/Solvers", "Physics Solver", "MySolver" ) # I M P O R T A N T N O T E: Primitives are different, the name of the object MUST be the same name as the EntryName cubeprimitives = FBCreateObject( "Browsing/Templates/Elements/Primitives", "Cube", "Cube" ) discprimitives = FBCreateObject( "Browsing/Templates/Elements/Primitives", "Disc", "Disc" )