Autodesk® MotionBuilder® 2014 をダウンロードしていただき、ありがとうございます。
この Readme には Autodesk® MotionBuilder® 2014 の最新の更新内容が含まれています。インストール前にこのドキュメントをお読みになることをお勧めします。参照用として、このドキュメントをハード ディスクに保存するか、印刷してください。
目次
Autodesk® MotionBuilder® 2014 のアンインストールとインストールの詳細な手順については、http://www.autodesk.com/installation-help-2014-jpn を参照してください。
本製品に関するすべてのドキュメントとリソースは、http://www.autodesk.com/motionbuilder-documentation (英語)を参照してください。
認定ハードウェアに関しては、http://www.autodesk.co.jp/certified-hardware を参照してください。
その他のリソースについては、http://www.autodesk.com/motionbuilder-learningpath-jpn を参照してください。
本リリースで修正された問題に関する記録番号と説明を、次の一覧に示します。
記録番号 |
説 明 |
MOBU-1064 | ORSDK sample ortoolpath3d can cause instability after File < New. |
MOBU-923 | Cannot undo the Perspective camera. |
MOBU-5828 | Takes are saving with same start/end as take selected when saving. |
MOBU-5636 |
Instability caused by clicking outside Pop-up menus. |
MOBU-5661 |
FBModel.Geometry does not work. |
MOBU-5605 |
FBEdit Class in Python says it has OnTransation callback when it does not. |
MOBU-3905 |
Deleting keys from an override layer forces character’s hips to 0,0,0. |
MOBU-5670 |
FBView fails to render the scene. |
MOBU-555 |
Reset all button in character settings is not resetting all values. |
MOBU-5663 |
Character controls highlighted keying groups are not correct for some body parts. |
MOBU-4281 |
Upper body does not follow full body manipulation of control rig. |
MOBU-398 | Marquee selecting empty area in Viewer is selecting hips. |
MOBU-312 |
Translation on the root joint of ASF skeleton needs to be retained when importing AMC motion file. |
MOBU-5422 |
When using standalone Python function FBPopNormalTool, return value is always false. |
MOBU-4526 |
FBStoryClip.AudioClip does not work. |
MOBU-5664 |
FBApplication().FileRender triggering too many renders. |
MOBU-1134 | Having Video Output online can cause Viewer problems when using split views. |
MOBU-1138 |
Torso stays pinned when rotating hips effector in full body mode. |
MOBU-4339 |
Transport control window height is locked. |
MOBU-5467 |
Cannot change Python startup folder location. |
MOBU-4494 | Access to animation node of the property 'Time Code' on an LTC device returns 'None'. |
MOBU-4953 | Instability when loading Character animation with copy animation parameter. |
MOBU-4284 | Selected reach properties are not keyed. |
MOBU-5527 |
Users have access to advanced layer merging. |
MOBU-5112 |
MotionBuilder uses the Maya cut of QT 4.8.2. |
MOBU-5111 |
MotionBuilder uses Python 2.7.3. |
MOBU-5111 |
MotionBuilder uses PySide 1.1.1. |
MOBU-1156 |
Lag or freezing during interaction with some Wacom tablets. |
MOBU-3900 | Change Maya shortcuts in MotionBuilder to match Maya. |
MOBU-4590 |
HIK Solver pasting poses incorrectly. |
MOBU-5473 |
Issues with stance pose with reference offset. |
MOBU-3636 |
Control rig shifts on key. |
MOBU-987 |
HIK pinning during body part manipulation is not working properly. |
MOBU-792 |
Keying with Auto key on HIK rig introduces offsets. |
MOBU-2536 |
Manipulation is slow on multi-effector selection. |
MOBU-864 |
Realistic shoulder solving not working in all retargeting scenarios. |
MOBU-5491 |
Extra bones are not created when plotting to control rig. |
MOBU-5492 |
Extra bones are not retargeting correctly. |
MOBU-5493 |
Extra bones are not supported by multi-threading. |
ENCS-3235 |
Problems plotting to control rig from character markerset. |
MOBU-5469 |
Problems rotating pivots with HIK solver. |
MOBU-5494 |
Poses not matching character extensions. |
MOBU-5482 |
Plotting is not correct when control rig reference is offset. |
MOBU-5481 |
HIK manipulation is not correct for local rotation on roll bones. |
MOBU-5286 |
Undo after plotting will undo manipulations and creations, but not the plot. |
MOBU-5285 |
Plotting is not accurate with layers. |
MOBU-5376 |
Expose FBPropertyViewManager. |
MOBU-5366 |
A user can choose to not import the DOF of a motion file. |
MOBU-4362 |
FCurve tangent mode should be available in Key controls and not Preferences. |
MOBU-4360 |
Keying in Auto mode gives different interpolation behavior. |
MOBU-4465 |
Add Smooth key type to FCurve editor ‘Classic’ mode. |
MOBU-4291 |
Save after undo manipulation of actor does not save undo. |
MOBU-1495 |
Image sequence can be added to a story track by drag + drop. |
MOBU-3986 |
Able to switch license types without having to re-install by editing license.env. |
MOBU-4368 |
FBTake PlotTakeOnSelected does not have a FBPlotOptions argument. |
MOBU-5136 |
Using FBTrace causes instability when echoing the output to the Python console. |
MOBU-5173 |
ORSDK sample ordevicecamera is not stable on model binding. |
MOBU-5066 |
Memory corruption if MOTIONBUILDER_PLUGIN_PATH has elements with more than 32 characters. |
MOBU-5040 |
Instability associated with accessing FBAnimationLayer::Mute. |
MOBU-4969 |
Cone angle does not reflect the spot light volume if it is smaller than 40. |
MOBU-4878 |
FBPropertyString does not work for GetPropertyValue function. |
MOBU-4851 |
Deselecting bones can take 15 to 20 seconds. |
MOBU-4806 |
Layouts on dual monitors do not restore correctly. |
MOBU-4303 |
Selected reach sliders not keyed even when selected. |
MOBU-4292 |
Rig geometry offsets for translation and rotation are locked on FK effectors. |
MOBU-4109 |
FBPlayerControl().TransportTimeFormat broken. |
MOBU-4083 |
FBStringList have AsString/SetString functions in ORSDK, but not in Python. |
MOBU-504 | FBDevice no longer has the public attribute Live in documentation. |
MOBU-3574 |
FBModelPath3D.PathKeySetLeftTangeant on the first vertex will not work. |
MOBU-3288 |
Opening telnet console freezes application. |
MOBU-2329 |
FBSystem().AssetManager is returning NULL. |
MOBU-4553 | IK Manipulation on the Actor is hidden in a sub-menu. |
本リリースでの Windows と Linux の両方における既知の問題に関する記録番号と説明を、次の一覧に示します。
記録番号 |
説 明 |
MOBU-6002/ MOBU-5993 | Cannot launch locally installed English MotionBuilder 2014 Help from within MotionBuilder 2014. Windows workaround: When Help Preference is set to "Local Computer/Network", the installation path should be set to “C:\Program Files (x86)\Autodesk\Help\motionbuilder2014” for the default installation of Help Installer. (Note: there should be no backslash at the end). Linux workaround: Open "index.html" file using a web browser. Default installation path for the file is at /usr/autodesk/help/motionbuilder2014/en_us/index.html |
MOBU-6003/ MOBU-5994 | Default English MotionBuilder 2014 Help installation path is incorrect.
Windows workaround: Set Help Preference to "Local Computer/Network" and the installation path to “C:\Program Files (x86)\Autodesk\Help\motionbuilder2014” for the default installation of Help Installer. (Note: there should be no backslash at the end). If a different path was selected during the Help Installation, set the Help Preference installation path to be the same. Linux workaround: The Help files will be installed at “/usr/autodesk/help/motionbuilder2014/en_us” even though the default stated path shown is “/usr”. The Help files installed on the Local Computer cannot be accessed from within MotionBuilder and should be viewed using a browser external to the application. |
MOBU-5995 | Resetting MotionBuilder 2014 Help preferences does not clear destination path. Windows workaround: The path has to be manually changed to “C:\Program Files (x86)\Autodesk\Help\motionbuilder2014” for the default installation of Help Installer in Windows. (Note: there should be no backslash at the end). Linux workaround: The Help files installed on the local computer cannot be accessed from within MotionBuilder and should be viewed using a browser external to the application. |
MOBU-5404 | Drag and drop 3ds Max Biped Template is not working. New workflow: Use definition templates in the Character controls. |
MOBU-476 | Empty shapes on character face models can get corrupted. |
MOBU-4879 | Orbiting camera is problematic when the interest is deleted. |
MOBU-5890 | MotionBuilder Essential Skills movies have only audio in Windows media player. |
MOBU-4523 |
Cannot use UNC path to specify Help Location. |
ENCS-3346 | Pinning feedback on toe is not accessible on full body image. |
MOBU-5781 | Feet stabilization auto-properties values do not refresh with HIK. |
ENCS-4096 |
Manipulating using HIK solver results in unexpected offset with ‘kill pitch’ enabled. |
MOBU-4578 |
Control rig stance pose button in character controls does not work with extensions. |
MOBU-5878 |
Poses not working with inverted joints for HIK. |
MOBU-5741 | FBModel::SetMatrix() function does not use rotation DOF information. |
MOBU-2949 | After deleting a recorded story clip, clip remains in Navigator. |
MOBU-3607 | Not possible to save a layout with two pane viewer config. |
MOBU-5540 | One Click: Sending options from Maya to MotionBuilder collapses headers in the Navigator. |
MOBU-5539 |
One Click: Entire group is sent to MotionBuilder although only 1 object is selected. |
Linux 版のリリースにおける既知の問題に関する記録番号と説明を、次の一覧に示します。
記録番号 |
説 明 |
MOBU-5142 |
No Quicktime and AVI video import and export support. User could use image sequence instead. |
MOBU-67 |
Some MotionBuilder keyboard shortcuts may not work as expected under the KDE or Gnome environment. To fix: You can change the Linux default Alt key mapping to META (Windows) to enable the Alt-drag behavior in MotionBuilder. Depending on the KDE and Gnome versions, the methods of selecting the key bindings may differ. Refer to the KDE and Gnome documentation to customize the default keyboard shortcuts. |
MOBU-5884 |
Check For Updates in Help Menu is not implemented for Linux. |
MOBU-5142 | LTC and Wacom devices are not supported. |
MOBU-5885 | Cannot open Tutorials on Linux. To fix: Permissions on the Tutorials folder need to be changed so MotionBuilder can write into this folder. |
MOBU-5686 |
Viewer stops refreshing with modal popup. To fix: in Fedora, go to System -> Preferences -> Look and Feel -> Desktop Effects and choose Compiz instead of Standard. |
Linux のインストールとライセンス
SELinux は、一部のインストール操作およびライセンスのアクティベーション操作に干渉することがあります。たとえば、SELinux が既定の権限で実行されていると MotionBuilder のスタンドアロン ライセンスのインストールとアクティベーションを実行できない場合があります。
このようなエラーが発生した場合、/etc/selinux/config ファイルを編集し、SELINUX の値を disabled に設定して SELinux を無効化します。変更を反映するには、SELinux サービスまたはシステムを再起動する必要があります。その後、通常どおりインストールまたはライセンスのアクティベーションを続行します。
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