get(const char *name,
bool *value)=0 |
mi::shader::Options |
[pure virtual] |
get(const char *name,
const char **value)=0 |
mi::shader::Options |
[pure virtual] |
get(const char *name,
int *value)=0 |
mi::shader::Options |
[pure virtual] |
get(const char *name,
float *value)=0 |
mi::shader::Options |
[pure virtual] |
get(const char
*name, float *value1, float *value2, float *value3)=0 |
mi::shader::Options |
[pure virtual] |
get(const char
*name, float *value1, float *value2, float *value3, float
*value4)=0 |
mi::shader::Options |
[pure virtual] |
release()=0 |
mi::shader::Options |
[pure virtual] |
set(const char *name,
bool value)=0 |
mi::shader::Options |
[pure virtual] |
set(const char *name,
const char *value)=0 |
mi::shader::Options |
[pure virtual] |
set(const char *name,
int value)=0 |
mi::shader::Options |
[pure virtual] |
set(const char *name,
float value)=0 |
mi::shader::Options |
[pure virtual] |
set(const char *name,
float value1, float value2, float value3)=0 |
mi::shader::Options |
[pure virtual] |
set(const char *name,
float value1, float value2, float value3, float value4)=0 |
mi::shader::Options |
[pure virtual] |