Go to: Synopsis. Flags. Return value. Related. Python examples.

Synopsis

polySubdivideEdge([constructionHistory=boolean], [divisions=int], [name=string], [size=float], [worldSpace=boolean])

Note: Strings representing object names and arguments must be separated by commas. This is not depicted in the synopsis.

polySubdivideEdge is undoable, queryable, and editable.

Subdivides an edge into two or more subedges.
Default : divide edge into two edges of equal length.

Flags

constructionHistory, divisions, name, size, worldSpace
Long name (short name) [argument types] Properties
divisions(dv) int createqueryedit
The maximum number of vertices to be inserted in each edge. This number may be reduced if it creates edges shorter than the specified minimum length.
C: Default is 1 (divide edges in half).
Q: When queried, this flag returns an int.

In query mode, this flag needs a value.

size(s) float createqueryedit
The minimum length of each subedge created. If the given subdivision creates edges that are shorter than this length, the number of divisions is changed to respect min length.
C: Default is 0.0.
Q: When queried, this flag returns a float.

In query mode, this flag needs a value.

worldSpace(ws) boolean createqueryedit
This flag specifies which reference to use. If "on" : all geometrical values are taken in world reference. If "off" : all geometrical values are taken in object reference.
C: Default is "off".
Q: When queried, this flag returns an int.

In query mode, this flag needs a value.

name(n) string create
Name the resulting object.
constructionHistory(ch) boolean createquery
Turn the construction history on or off (where applicable).
Q: When queried, this flag returns an int.

In query mode, this flag needs a value.


Flag can appear in Create mode of command Flag can appear in Edit mode of command
Flag can appear in Query mode of command Flag can have multiple arguments, passed either as a tuple or a list.

Return value


string The node name.

Related

polyAppend, polyAppendVertex, polyBevel, polyChipOff, polyCreateFacet, polyExtrudeEdge, polyExtrudeFacet, polySmooth, polySplit, polySplitVertex, polySubdivideFacet, polyTriangulate

Python examples

import maya.cmds as cmds

cmds.polyCube( n='plg', w=5, h=5, d=5 )
cmds.scale( 2, 2, 2 )
cmds.select( 'plg' )
cmds.polyOptions( ao=True, dv='true' )
cmds.select( cl=True )

#<I>simple subdivision</I>
cmds.select( 'plg.e[1]' )
cmds.polySubdivideEdge( dv=4 )
#The selected edges are subdivided by 4 vertices (5 subedges).

#<I>local bound</I>
cmds.select( 'plg.e[7]' )
cmds.polySubdivideEdge( dv=4, s=1.5 )
#The length of each subedge must be greater or equal to 1.5
#in local space. Length of original edge is 5 in local space.
#Min size indicates that only 3 subedges can be created.

#<I>world bound</I>
cmds.select( 'plg.e[5]' )
cmds.polySubdivideEdge( dv=4, s=2, ws=True )
#The length of each subedge has to be greater or equal to 2
#in world space. Length of original edge is 10 in world space.
#All required subdivisions are done.