polySphere is undoable, queryable, and editable.
The sphere command creates a new polygonal sphere.
Long name (short name) |
[argument types] |
Properties |
-axis(-ax)
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float float float
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This flag specifies the primitive axis used to build the sphere.
Q: When queried, this flag returns a float[3].
In query mode, this flag needs a value.
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-radius(-r)
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linear
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This flag specifies the radius of the sphere.
C: Default is 0.5.
Q: When queried, this flag returns a float.
In query mode, this flag needs a value.
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-subdivisionsX(-sx)
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int
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This specifies the number of subdivisions in the X direction for the sphere.
C: Default is 20.
Q: When queried, this flag returns an int.
In query mode, this flag needs a value.
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-subdivisionsY(-sy)
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int
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This flag specifies the number of subdivisions in the Y direction for the sphere.
C: Default is 20.
Q: When queried, this flag returns an int.
In query mode, this flag needs a value.
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-createUVs(-cuv)
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int
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This flag alows a specific UV mechanism to be selected, while creating the helix.
The valid values are 0, 1, or 2.
0 implies that no UVs will be generated (No texture to be applied).
1 implies UVs are created with pinched at poles
2 implies UVs are created with sawtooth at poles
For better understanding of these options, you may have to open the
texture view window
C: Default is 2
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-texture(-tx)
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This flag is obsolete and will be removed in the next release.
The -cuv/createUVs flag should be used instead.
Common flags
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-name(-n)
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string
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Gives a name to the created sphere.
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-constructionHistory(-ch)
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boolean
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Turn the construction history on or off (where applicable).
Q: When queried, this flag returns an int.
In query mode, this flag needs a value.
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-object(-o)
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boolean
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Create the result, or just the dependency node (where applicable).
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