> nCloth
> Lesson 1: Creating nCloth collisions
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Introduction
For nCloth objects to have realistic cloth behavior, they need to interact or collide with their environment. This is accomplished by converting the meshes you want to act like cloth into nCloth objects, and turning all the objects in their environment that it will come into contact with into passive collision objects.
In this lesson you learn how to:
- Convert a polygon object to nCloth.
- Create passive collision objects for your nCloth.
- Improve the quality of your nCloth collisions.