Go to: Related nodes.
Movie textures allow you to use any movie file as a texture
map. The movie file can be any of the movie file types supported by
Maya.
Movie textures can be animated, using the different frames of the
movie file. To do this:
- Set File Texture Name to the name of one of the movie file,
e.g. "myMovie.qt"
- Turn on Use Frame Extension.
- Go to the first frame in your animation where you want the
texture to show, set Frame Extension to the number of the movie
frame that you want used at that animation frame, and keyframe
it.
- Go to the last frame in your animation where you want the
texture to show, set Frame Extension to the number of the movie
frame that you want used at that animation frame, and keyframe
it.
Movie Texture inherits all of its attributes from its parent
File Texture; it has no attributes of its
own. It does, however, treat those attributes slightly differently.
When Use Frame Extension is turned on, File Texture constructs an
image file name from the File Texture Name attribute and the Frame
Extension attribute. The movie texture node, in contrast assumes
that all the frames are stored in the single (movie) file referred
to by File Texture Name and simply loads the correct frame from the
file.For performance reasons, Movie Texture also does not support
the various filter types that are available on to File Texture. If
any filter type is set, it is simply treated as if it were a Box
filter.
This node is MP safe
| Node name |
Parents |
Classification |
MFn type |
Compatible function sets |
| movie |
file |
texture/2d |
kFileTexture |
kBase
kNamedObject
kDependencyNode
kTexture2d
kFileTexture |
Related nodes
bulge, cloth,
fractal, mountain, ramp,
checker, file,
grid, water