Optical Properties
The optical properties controlling the subsurface scattering
shader are surface color, transmission color, refractive index,
scattering and absorption coefficients, and the scattering
function:
- material
- provides the material shader which determines the appearance of
the material and the shading model to apply at a surface
level.
- transmission
- is the transmission color or texture shader that filters light
as it enters the object.
- ior
- is the index of refraction of the material, which determines
how light changes direction as it enters or leaves the
material.
- absorption_coeff
- is a measure of light attenuation as it passes through a turbid
medium. Usually expressed in units of inverse length such that the
product of the absorption coefficient and path length of a photon's
travel through the medium is dimensionless. The probability of
transmission is e-aL where
a is the absorption coefficient and
L is the path length. When using a
coefficient that has been experimentally obtained, it is important
to specify a correct scale conversion ratio between coefficient
units and world units. Absorption is wavelength dependent.
- scattering_coeff
- is a measure of light scattering as it passes through a volume.
This is usually expressed in units of inverse length so that the
product of the scattering coefficient and path length of a photon's
travel through the volume is dimensionless. The probability of
transmission without redirection is e-sL where s is
the scattering coefficient and L is the
path length. When using a coefficient that has been experimentally
obtained, it is important to specify a correct scale conversion
ratio between the coefficient units and the world units. Scattering
is wavelength dependent.
- The table below gives suggested scattering and absorption
coefficients (based on empirical data) for several materials.
Material |
Scattering_coeff |
Absorption_coeff |
ior |
Jade |
0.657 0.786 0.9 |
0.00053, 0.00123, 0.00213 |
1.3 |
Ketchup |
0.18 0.07 0.03 |
0.061 0.97 1.45 |
1.3 |
Marble |
2.19 2.62 3.00 |
0.0021 0.0041 0.0071 |
1.55 |
Skim milk |
0.70 1.22 1.90 |
0.0014 0.0025 0.0142 |
1.3 |
Whole milk |
2.55 3.21 3.77 |
0.0011 0.0024 0.014 |
1.3 |
- scale_conversion
- is a transform between the world coordinate system and the
units used to represent the scattering and absorption coefficients.
For example, if the world coordinate system is expressed in inches
and the coefficients are in millimeters, then the correct scale
factor is 25.4 (mm/inch).
- scattering_anisotropy
- is a measure of the degree of scattering. Specifically, it is
the average dot product between the incident light direction and
the scattered light direction. Most turbid materials do not scatter
light uniformly. Values may range from -1 to 1. Where -1
corresponds to back scatter only and 1 corresponds to forward
scatter only. The value 0 indicates uniform scattering in all
directions.
The following simplified diagram traces the role of the
scattering function:
Schematic display of different values of g
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