Light
Point
This is a simple point light shader emitting light uniformly in
all directions.
mib_light_point
color "mib_light_point" (
color "color",
boolean "shadow",
scalar "factor",
boolean "atten",
scalar "start",
scalar "stop")
- color
- is the light color.
- shadow
- if true, enables shadows. The light will be diminished or
blocked by occluding objects between the light and the illuminated
object.
- factor
- only has an effect if shadows are enabled, and blends from the
shadow color (0, the default) to the light color (1). Effectively,
values greater than 0 let the light penetrate occluding objects. At
1, no shadows appear.
- atten
- if true, enables distance attenuation such that the light
intensity begins to fall off at the distance start and fades
up the distance stop, where no light remains.
- start
- only has an effect if distance attenuation is enabled. It
specifies the distance from the light where attenuation
begins.
- stop
- only has an effect if distance attenuation is enabled. It
specifies the maximum distance reached by the light.
Spot
The spot light is similar to the point light, except that it
also supports angle attenuation based on the light direction. It
takes the light direction and the spread (the cosine of the outer
boundary angle) from the light definition.
mib_light_spot
color "mib_light_spot" (
color "color",
boolean "shadow",
scalar "factor",
boolean "atten",
scalar "start",
scalar "stop",
scalar "cone")
- color
- is the light color.
- shadow
- if true, enables shadows. The light will be diminished or
blocked by occluding objects between the light and the illuminated
object.
- factor
- only has an effect if shadows are enabled, and blends from the
shadow color (0, the default) to the light color (1). Effectively,
values greater than 0 let the light penetrate occluding objects. At
1, no shadows appear.
- atten
- if true, enables distance attenuation such that the light
intensity begins to fall off at the distance start and fades
up the distance stop, where no light remains.
- start
- only has an effect if distance attenuation is enabled. It
specifies the distance from the light where attenuation
begins.
- stop
- only has an effect if distance attenuation is enabled. It
specifies the maximum distance reached by the light.
- cone
- specifies the cosine of the angle of the inner cone that
illuminates with full intensity, in degrees. The value must be in
the range 0 (hemisphere) to 1 (null diameter). The cone cannot
exceed the spread angle from the light definition.
Infinite
Infinite (directional) lights cast parallel rays in the light
direction. The origin is infinitely far away (and left
unspecified), and there is no distance attenuation.
mib_light_infinite
color "mib_light_infinite" (
color "color",
boolean "shadow",
scalar "factor")
- color
- is the light color.
- shadow
- if true, enables shadows. The light will be diminished or
blocked by occluding objects between the light and the illuminated
object.
- factor
- only has an effect if shadows are enabled, and blends from the
shadow color (0, the default) to the light color (1). Effectively,
values greater than 0 let the light penetrate occluding objects. At
1, no shadows appear.
Photometric
This is a variation of a simple point light shader emitting
light according to the distribution determined by a light profile.
This shader also honors the decay rate.
mib_light_photometric
color "mib_light_photometric" (
color "color",
boolean "shadow",
scalar "factor",
boolean "atten",
scalar "start",
scalar "stop",
lightprofile "profile")
- color
- is the light color.
- shadow
- if true, enables shadows. The light will be diminished or
blocked by occluding objects between the light and the illuminated
object.
- factor
- only has an effect if shadows are enabled, and blends from the
shadow color (0, the default) to the light color (1). Effectively,
values greater than 0 let the light penetrate occluding objects. At
1, no shadows appear.
- atten
- if true, enables distance attenuation such that the light
intensity begins to fall off at the distance start and fades
up the distance stop, where no light remains.
- start
- only has an effect if distance attenuation is enabled. It
specifies the distance from the light where attenuation
begins.
- profile
- is a light profile describing the intensity distribution of the
light with respect to the emission direction. If no light profile
is provided the light behaves like a uniform point light.
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mental images GmbH