accessMap(const miTag map_tag) | mi::shader_v3::Interface | [virtual] |
accessMap(const char *filename, Map_status *status) | mi::shader_v3::Interface | [virtual] |
accessSubdivision34(miTag tag) | mi::shader_v3::Interface | [virtual] |
copyFramebuffer(miTag old_buffer_tag) | mi::shader_v3::Interface | [virtual] |
copyMapDeclaration(const Map_declaration_base *other, Map_status *status) | mi::shader_v3::Interface | [virtual] |
copyMapDeclaration(const Map_element_base *map_element, Map_status *status) | mi::shader_v3::Interface | [virtual] |
copyMapDeclaration(const Map_base *map, Map_status *status) | mi::shader_v3::Interface | [virtual] |
copyMapElement(const Map_element_base *other) | mi::shader_v3::Interface | [virtual] |
copyMapIterator(const Map_iterator_base *other, Map_status *status) | mi::shader_v3::Interface | [virtual] |
copyMapLookup(const Map_lookup_base *other, Map_status *status) | mi::shader_v3::Interface | [virtual] |
createFramebuffer() | mi::shader_v3::Interface | [virtual] |
createLightList(miState *state, miTag *slist=0, int n=0) | mi::shader_v3::Interface | [virtual] |
createLightList(miState *state, const miVector &axis, miScalar spread_cos, miTag *slist=0, int n=0) | mi::shader_v3::Interface | [virtual] |
createMap(const Map_declaration_base *map_declaration=0) | mi::shader_v3::Interface | [virtual] |
createMapDeclaration(const miUint dimension) | mi::shader_v3::Interface | [virtual] |
createMapElement(const Map_declaration_base *declaration=0) | mi::shader_v3::Interface | [virtual] |
createMapIterator(const Map_base *map, Map_status *status) | mi::shader_v3::Interface | [virtual] |
createMapLookup(const Map_base *map, Map_status *status) | mi::shader_v3::Interface | [virtual] |
editMap(const miTag map_tag) | mi::shader_v3::Interface | [virtual] |
editMap(const char *filename, Map_status *status) | mi::shader_v3::Interface | [virtual] |
get(int version=mi_ray_interface_version) | mi::shader_v3::Interface | [inline, static] |
getOptions(miTag string_options) | mi::shader_v3::Interface | [virtual] |
lookup_filter_color_texture(miColor *const color, miState *const state, const miTag tex, Mip_remap &remap, miVector *coord) | mi::shader_v3::Interface | [virtual] |
release() | mi::shader_v3::Interface | [virtual] |
releaseSubdivision34(const Subdivision34 *subdiv34) | mi::shader_v3::Interface | [virtual] |
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