get(const char *name, bool *value) const =0 | mi::shader_v3::Options | [pure virtual] |
get(const char *name, const char **value) const =0 | mi::shader_v3::Options | [pure virtual] |
get(const char *name, int *value) const =0 | mi::shader_v3::Options | [pure virtual] |
get(const char *name, float *value) const =0 | mi::shader_v3::Options | [pure virtual] |
get(const char *name, float *value1, float *value2) const =0 | mi::shader_v3::Options | [pure virtual] |
get(const char *name, float *value1, float *value2, float *value3) const =0 | mi::shader_v3::Options | [pure virtual] |
get(const char *name, float *value1, float *value2, float *value3, float *value4) const =0 | mi::shader_v3::Options | [pure virtual] |
release()=0 | mi::shader_v3::Options | [pure virtual] |
remove(const char *name)=0 | mi::shader_v3::Options | [pure virtual] |
set(const char *name, bool value)=0 | mi::shader_v3::Options | [pure virtual] |
set(const char *name, const char *value)=0 | mi::shader_v3::Options | [pure virtual] |
set(const char *name, int value)=0 | mi::shader_v3::Options | [pure virtual] |
set(const char *name, float value)=0 | mi::shader_v3::Options | [pure virtual] |
set(const char *name, float value1, float value2)=0 | mi::shader_v3::Options | [pure virtual] |
set(const char *name, float value1, float value2, float value3)=0 | mi::shader_v3::Options | [pure virtual] |
set(const char *name, float value1, float value2, float value3, float value4)=0 | mi::shader_v3::Options | [pure virtual] |
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