at_end() const | mi::shader_v3::LightIterator | [inline] |
LightIterator(miState *state, miTag *shader_light_list=0, int n_shader_lights=0, int version=mi_ray_interface_version) | mi::shader_v3::LightIterator | [inline] |
LightIterator(miState *state, const miVector &axis, miScalar spread_cos, miTag *shader_light_list=0, int n_shader_lights=0, int version=mi_ray_interface_version) | mi::shader_v3::LightIterator | [inline] |
LightIterator(const LightIterator &iter) | mi::shader_v3::LightIterator | [inline] |
operator!=(const LightIterator &iter) const | mi::shader_v3::LightIterator | [inline] |
operator*() const | mi::shader_v3::LightIterator | [inline] |
operator++() | mi::shader_v3::LightIterator | [inline] |
operator++(int) | mi::shader_v3::LightIterator | [inline] |
operator->() const | mi::shader_v3::LightIterator | [inline] |
operator=(const LightIterator &iter) | mi::shader_v3::LightIterator | [inline] |
operator==(const LightIterator &iter) const | mi::shader_v3::LightIterator | [inline] |
~LightIterator() | mi::shader_v3::LightIterator | [inline] |
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