//- // ========================================================================== // Copyright 1995,2006,2008 Autodesk, Inc. All rights reserved. // // Use of this software is subject to the terms of the Autodesk // license agreement provided at the time of installation or download, // or which otherwise accompanies this software in either electronic // or hard copy form. // ========================================================================== //+ #ifndef _splitUVCmd #define _splitUVCmd // // File: splitUVCmd.h // // MEL Command: splitUV // // Author: Lonnie Li // // Overview: // // The purpose of the splitUV command is to unshare (split) any selected UVs // on a given object. // // How it works: // // This command is based on the polyModifierCmd. It relies on the polyModifierCmd // to manage "how" the effects of the splitUV operation are applied (ie. directly // on the mesh or through a modifier node). See polyModifierCmd.h for more details // // To understand the algorithm behind the splitUV operation, refer to splitUVFty.h. // // Limitations: // // (1) Can only operate on a single mesh at a given time. If there are more than one // mesh with selected UVs, only the first mesh found in the selection list is // operated on. // #include "polyModifierCmd.h" #include "splitUVFty.h" // Function Sets // #include <maya/MFnComponentListData.h> // Forward Class Declarations // class MArgList; class splitUV : public polyModifierCmd { public: // Public Methods // splitUV(); virtual ~splitUV(); static void* creator(); bool isUndoable() const; MStatus doIt( const MArgList& ); MStatus redoIt(); MStatus undoIt(); // polyModifierCmd Methods // MStatus initModifierNode( MObject modifierNode ); MStatus directModifier( MObject mesh ); private: // Private Methods // bool validateUVs(); MStatus pruneUVs( MIntArray& validUVIndices ); // Private Data // // Selected UVs // // Note: The MObject, fComponentList, is only ever accessed on a single call to the plugin. // It is never accessed between calls and is stored on the class for access in the // overriden initModifierNode() method. // MObject fComponentList; MIntArray fSelUVs; // splitUV Factory // splitUVFty fSplitUVFactory; }; #endif
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