#- # ========================================================================== # Copyright (C) 1995 - 2006 Autodesk, Inc. and/or its licensors. All # rights reserved. # # The coded instructions, statements, computer programs, and/or related # material (collectively the "Data") in these files contain unpublished # information proprietary to Autodesk, Inc. ("Autodesk") and/or its # licensors, which is protected by U.S. and Canadian federal copyright # law and by international treaties. # # The Data is provided for use exclusively by You. You have the right # to use, modify, and incorporate this Data into other products for # purposes authorized by the Autodesk software license agreement, # without fee. # # The copyright notices in the Software and this entire statement, # including the above license grant, this restriction and the # following disclaimer, must be included in all copies of the # Software, in whole or in part, and all derivative works of # the Software, unless such copies or derivative works are solely # in the form of machine-executable object code generated by a # source language processor. # # THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND. # AUTODESK DOES NOT MAKE AND HEREBY DISCLAIMS ANY EXPRESS OR IMPLIED # WARRANTIES INCLUDING, BUT NOT LIMITED TO, THE WARRANTIES OF # NON-INFRINGEMENT, MERCHANTABILITY OR FITNESS FOR A PARTICULAR # PURPOSE, OR ARISING FROM A COURSE OF DEALING, USAGE, OR # TRADE PRACTICE. IN NO EVENT WILL AUTODESK AND/OR ITS LICENSORS # BE LIABLE FOR ANY LOST REVENUES, DATA, OR PROFITS, OR SPECIAL, # DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES, EVEN IF AUTODESK # AND/OR ITS LICENSORS HAS BEEN ADVISED OF THE POSSIBILITY # OR PROBABILITY OF SUCH DAMAGES. # # ========================================================================== #+ # # Creation Date: 4 October 2006 # # Example Plugin: simpleSolverNode.py # # # Single-bone, single-plane ik-solver. # # This plugin demonstrates how to create and register an ik-solver. # Due to the complex nature of ik solvers, this plugin only # works with 2-joint skeletons (1 bone) in the x-y plane. # # To use the solver, create a single bone (joint tool). # Then type the following in the command window: # # import maya.cmds as cmds # # cmds.createNode("spSimpleSolverNode", name="spSimpleSolverNode1") # cmds.ikHandle(sol="spSimpleSolverNode1", sj="joint1", ee="joint2") # # This creates a handle that can be dragged around in the x-y # plane. # # imports import maya.OpenMaya as OpenMaya import maya.OpenMayaUI as OpenMayaUI import maya.OpenMayaMPx as OpenMayaMPx import maya.OpenMayaAnim as OpenMayaAnim import math, sys # consts kSolverNodeName = "spSimpleSolverNode" kSolverNodeId = OpenMaya.MTypeId(0x8700a) class simpleSolverNode(OpenMayaMPx.MPxIkSolverNode): def __init__(self): OpenMayaMPx.MPxIkSolverNode.__init__(self) def solverTypeName(self): return kSolverNodeName def doSolve(self): self.doSimpleSolver() def doSimpleSolver(self): """ Solve single joint in the x-y plane - first it calculates the angle between the handle and the end-effector. - then it determines which way to rotate the joint. """ handle_group = self.handleGroup() handle = handle_group.handle(0) handlePath = OpenMaya.MDagPath.getAPathTo(handle) fnHandle = OpenMayaAnim.MFnIkHandle(handlePath) # Get the position of the end_effector end_effector = OpenMaya.MDagPath() fnHandle.getEffector(end_effector) tran = OpenMaya.MFnTransform(end_effector) effector_position = tran.rotatePivot(OpenMaya.MSpace.kWorld) # Get the position of the handle handle_position = fnHandle.rotatePivot(OpenMaya.MSpace.kWorld) # Get the start joint position start_joint = OpenMaya.MDagPath() fnHandle.getStartJoint(start_joint) start_transform = OpenMaya.MFnTransform(start_joint) start_position = start_transform.rotatePivot(OpenMaya.MSpace.kWorld) # Calculate the rotation angle v1 = start_position - effector_position v2 = start_position - handle_position angle = v1.angle(v2) # -------- Figure out which way to rotate -------- # # define two vectors U and V as follows # U = EndEffector(E) - StartJoint(S) # N = Normal to U passing through EndEffector # # Clip handle_position to half-plane U to determine the region it # lies in. Use the region to determine the rotation direction. # # U # ^ Region Rotation # | B # (E)---N A C-C-W # A | B C-W # | B # | # (S) # rot = 0.0 # Rotation about Z-axis # U and N define a half-plane to clip the handle against U = effector_position - start_position U.normalize() # Get a normal to U zAxis = OpenMaya.MVector(0.0, 0.0, 1.0) N = U ^ zAxis # Cross product N.normalize() # P is the handle position vector P = handle_position - effector_position # Determine the rotation direction PdotN = P[0]*N[0] + P[1]*N[1] if PdotN < 0: rot = angle # counter-clockwise else: rot = -1.0 * angle # clockwise # get and set the Joint Angles jointAngles = OpenMaya.MDoubleArray() try: self._getJointAngles(jointAngles) except: # getting angles failed, do nothing pass else: jointAngles.set(jointAngles[0] + rot, 0) self._setJointAngles(jointAngles) ############################################################################## def nodeCreator(): return OpenMayaMPx.asMPxPtr(simpleSolverNode()) def nodeInitializer(): # nothing to initialize pass # initialize the script plug-in def initializePlugin(mobject): mplugin = OpenMayaMPx.MFnPlugin(mobject, "Autodesk", "1.0", "Any") try: mplugin.registerNode(kSolverNodeName, kSolverNodeId, nodeCreator, nodeInitializer, OpenMayaMPx.MPxNode.kIkSolverNode) except: sys.stderr.write("Failed to register node: %s" % kSolverNodeName) raise # uninitialize the script plug-in def uninitializePlugin(mobject): mplugin = OpenMayaMPx.MFnPlugin(mobject) try: mplugin.deregisterNode(kSolverNodeId) except: sys.stderr.write("Failed to unregister node: %s" % kSolverNodeName) raise
Autodesk® Maya® 2011 © 1997-2010 Autodesk, Inc. All rights reserved. | Generated with 1.5.6 |