pnTrianglesNode.h

#ifndef _pnTrianglesNode
#define _pnTrianglesNode

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// File: pnTrianglesNode.h
//
// Dependency Graph Node: pnTriangles
//
// Description:
//
//              Hardware shader plugin to perform ATI PN triangle
//              tessellation on geometry. If the ATI extension
//              is not available, the extension will be emulated
//              in software.
//
#include <maya/MPxHwShaderNode.h>
#include <maya/MFnNumericAttribute.h>
#include <maya/MTypeId.h> 

// ATI extension definitions
#if defined(OSMac_MachO_)
#include <OpenGL/gl.h>
#else
#include <GL/gl.h>
#endif
#include "ATIext.h"
 
class pnTriangles : public MPxHwShaderNode
{
        // Class node methods
public:
                                                pnTriangles();
        virtual                         ~pnTriangles(); 

        virtual bool            getInternalValue( const MPlug&, MDataHandle&);
    virtual bool                setInternalValue( const MPlug&, const MDataHandle&);

        // Shader node overrides
        virtual MStatus bind(const MDrawRequest& request,
                                                 M3dView& view);

        virtual MStatus unbind(const MDrawRequest& request,
                                                   M3dView& view);

        virtual MStatus geometry( const MDrawRequest& request,
                                                          M3dView& view,
                                                          int prim,
                                                          unsigned int writable,
                                                          int indexCount,
                                                          const unsigned int * indexArray,
                                                          int vertexCount,
                                                          const int * vertexIDs,
                                                          const float * vertexArray,
                                                          int normalCount,
                                                          const float ** normalArrays,
                                                          int colorCount,
                                                          const float ** colorArrays,
                                                          int texCoordCount,
                                                          const float ** texCoordArrays);

        virtual int             normalsPerVertex();
        virtual int             texCoordsPerVertex();
        virtual int             colorsPerVertex();

        static  void*           creator();
        static  MStatus         initialize();

public:
        typedef enum {
                kPointLinear,
                kPointCubic
        } ePointMode;

        typedef enum {
                kNormalLinear,
                kNormalQuadratic 
        } eNormalMode;
        typedef enum
        {
                kPNTriangesEXT = 0,
                kVertexShaderEXT = 1,
                kFragmentShaderEXT = 2
        } eExtension;

        
        // Data access methods
        int                                     maxTessellationLevel() const { return fMaxTessellationLevel; }
        ePointMode                      pointMode() const { return fPointMode; }
        eNormalMode                     normalMode() const { return fNormalMode; }
        unsigned int            subdivisions() const { return fSubdivisions; }
        GLboolean                       extensionSupported( eExtension e ) const 
                                                        { return fExtensionSupported[e] ; }

        // Node attributes for PN-triangles
        static  MObject         attrSubdivisions;       // Number of subdivisions
        static  MObject         attrNormalMode;         // Normal evaluation mode
        static  MObject         attrPointMode;          // Point evaluation mode

        // Node attributes for programmable shading
        static  MObject         attrEnableVertexProgram; // Enable vertex program
        static  MObject         attrEnablePixelProgram; // Enable pixel program

        // General node attributes for display
        static  MObject         attrColored;            // Display colored
        static  MObject         attrWireframe;          // Display wireframe
        static  MObject         attrTextured;           // Display textured


        // Node ID
        static  MTypeId         id;                                     

protected:
        MStatus          getFloat3(MObject attr, float value[3]);
        unsigned int computePNTriangles(const float * vertexArray,
                                                                        const float * normalArray,
                                                                        const float * texCoordArray,
                                                                        float * pnVertexArray,
                                                                        float * pnNormalArray,
                                                                        float * pnTexCoordArray,
                                                                        float * pnColorArray);
        void bindVertexProgram(const MColor diffuse, 
                                                        const MColor specular, 
                                                        const MColor emission, 
                                                        const MColor ambient);
        void bindFragmentProgram();

        unsigned int            fSubdivisions;          // Cached subdivision value
        GLboolean                       fExtensionSupported[3]; // Is PN-triangles extension supported ?

        ePointMode                      fPointMode;                             // Point mode
        eNormalMode                     fNormalMode;                    // Normal mode
        unsigned int            fMaxTessellationLevel; // Maximum tessellation level

        // Attribute requirements for geometry. Set
        // depending on display mode
        int                                     fNumTextureCoords;      // textured
        int                                     fNumNormals;            // shaded 
        int                                     fNumColors;                     // coloured
        bool                            fWireframe;                     // wireframe                    

        bool                            fInTexturedMode;

        bool                            fTestVertexProgram;
        bool                            fTestFragmentProgram;
        int                                     fVertexShaderId;
        int                                     fFragmentShaderId;
};

#endif

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