particleAttrNodeMain.cpp

//-
// ==========================================================================
// Copyright 1995,2006,2008 Autodesk, Inc. All rights reserved.
//
// Use of this software is subject to the terms of the Autodesk
// license agreement provided at the time of installation or download,
// or which otherwise accompanies this software in either electronic
// or hard copy form.
// ==========================================================================
//+

#include <maya/MFnPlugin.h>
#include <maya/MGlobal.h>
#include <maya/MStatus.h>

// Commands
//

// Nodes
//
#include <particleAttrNode.h>

MStatus initializePlugin( MObject obj )
//
//      Description:
//              this method is called when the plug-in is loaded into Maya.  It 
//              registers all of the services that this plug-in provides with 
//              Maya.
//
//      Arguments:
//              obj - a handle to the plug-in object (use MFnPlugin to access it)
//
{ 
        MStatus   status;
        MFnPlugin pluginFn( obj, PLUGIN_COMPANY, "1.0", "Any");

        // Add plug-in feature registration here
        //
        // Maya DG Nodes
        //
        status = pluginFn.registerNode( "particleAttr",
                                                                        particleAttrNode::id,
                                                                        particleAttrNode::creator,
                                                                        particleAttrNode::initialize,
                                                                        MPxNode::kParticleAttributeMapperNode );
        if( !status )
                status.perror("Register particleAttr node failed.");

        MGlobal::displayInfo("particleAttrNode loaded.");

        return status;
}

MStatus uninitializePlugin( MObject obj )
//
//      Description:
//              this method is called when the plug-in is unloaded from Maya. It 
//              deregisters all of the services that it was providing.
//
//      Arguments:
//              obj - a handle to the plug-in object (use MFnPlugin to access it)
//
{
        MStatus   status;
        MFnPlugin pluginFn( obj );

        // Add plug-in feature deregistration here
        //
        status = pluginFn.deregisterNode( particleAttrNode::id );

        MGlobal::displayInfo("particleAttrNode unloaded.");

        return status;
}


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