//- // ========================================================================== // Copyright 1995,2006,2008 Autodesk, Inc. All rights reserved. // // Use of this software is subject to the terms of the Autodesk // license agreement provided at the time of installation or download, // or which otherwise accompanies this software in either electronic // or hard copy form. // ========================================================================== //+ // // meshMapUtils.cpp // // Description: // Utility functions for the meshRemap and meshReorder commands // moveToolContext // #ifndef _MESH_MAP_UTILS_H_ #define _MESH_MAP_UTILS_H_ #include "maya/MStatus.h" class MIntArray; class MFloatPointArray; class MDagPath; class MDagPathArray; class MObjectArray; class meshMapUtils { public: static MStatus traverseFace( MDagPath& path, int faceIdx, int v0, int v1, MIntArray& faceTraversal, MIntArray& cvMapping, MIntArray& cVMappingInverse, MIntArray& newPolygonCounts, MIntArray& newPolygonConnects, MFloatPointArray& origVertices, MFloatPointArray& newVertices ); static void intersectArrays( MIntArray&, MIntArray &); static MStatus validateFaceSelection( MDagPathArray&, MObjectArray&, int *, MIntArray *); }; #endif
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