meshMapUtils.h

//-
// ==========================================================================
// Copyright 1995,2006,2008 Autodesk, Inc. All rights reserved.
//
// Use of this software is subject to the terms of the Autodesk
// license agreement provided at the time of installation or download,
// or which otherwise accompanies this software in either electronic
// or hard copy form.
// ==========================================================================
//+

//
// meshMapUtils.cpp
//
// Description:
//    Utility functions for the meshRemap and meshReorder commands
//       moveToolContext
//
#ifndef _MESH_MAP_UTILS_H_
#define _MESH_MAP_UTILS_H_

#include "maya/MStatus.h"

class MIntArray;
class MFloatPointArray;
class MDagPath;
class MDagPathArray;
class MObjectArray;

class meshMapUtils
{
   public:
        static MStatus traverseFace(
                        MDagPath& path,
                        int faceIdx,
                        int v0,
                        int v1,
                        MIntArray& faceTraversal,
                        MIntArray& cvMapping,
                        MIntArray& cVMappingInverse,
                        MIntArray& newPolygonCounts,
                        MIntArray& newPolygonConnects,
                        MFloatPointArray& origVertices,
                        MFloatPointArray& newVertices
        );

        static void  intersectArrays( MIntArray&, MIntArray &);
        static MStatus validateFaceSelection( MDagPathArray&, MObjectArray&, int *, MIntArray *);

};
#endif

Autodesk® Maya® 2011 © 1997-2010 Autodesk, Inc. All rights reserved. Generated with doxygen 1.5.6