instancerListCmd.cpp

//-
// ==========================================================================
// Copyright 1995,2006,2008 Autodesk, Inc. All rights reserved.
//
// Use of this software is subject to the terms of the Autodesk
// license agreement provided at the time of installation or download,
// or which otherwise accompanies this software in either electronic
// or hard copy form.
// ==========================================================================
//+

// Example Plugin: instancerListCmd.cpp
//
//      This plugin demonstrates how to use the MFnInstancer class and the 
//      MItInstancer class to enumerate particle instances in a scene.  If
//      one or more instancer nodes are selected when the command is invoked,
//      MFnInstancer will be used to enumerate each instancer's instances, with
//      both the instancesForParticle() and allInstances() methods exercised.
//      If no instancers are selected, then MItInstancer is used to iterate through
//      all the particle instances in the scene.
//

#include <maya/MSimple.h>
#include <maya/MSelectionList.h>
#include <maya/MGlobal.h>
#include <maya/MItSelectionList.h>
#include <maya/MString.h>
#include <maya/MFnInstancer.h>
#include <maya/MItInstancer.h>
#include <maya/MDagPathArray.h>
#include <maya/MPoint.h>
#include <maya/MMatrixArray.h>

DeclareSimpleCommand( listParticleInstances, PLUGIN_COMPANY, "8.0");

void printInstancerUsingFunctionSet( const MDagPath& instancerPath )
{
        char str[256];
        MString pathName = instancerPath.fullPathName();
        sprintf( str, "Instancer %s:", pathName.asChar() );
        MGlobal::displayInfo( MString(str) );
                
        MFnInstancer fnInst( instancerPath );
        int numParticles = fnInst.particleCount();
        sprintf( str, "    num particles = %d", numParticles );
        
        //
        //      Step 1: Use the MFnInstancer::instancesForParticle() to enumerate
        //                      the paths instanced under each particle.  
        //
        MGlobal::displayInfo( "    Using instancesForParticle()...." );
        MMatrix instancerWorldMatrix = instancerPath.inclusiveMatrix();
        int p = 0;
        for( p = 0; p < numParticles; p++ )
        {
                MMatrix particleMatrix;
                MDagPathArray particlePaths;
                int numInstances = fnInst.instancesForParticle( p, particlePaths, particleMatrix );

                //      iterate over all the instances under this particle
                //              
                for( int i = 0; i < numInstances; i++ )
                {
                        const MDagPath& instancedPath = particlePaths[i];
                        MMatrix instancedPathMatrix = instancedPath.inclusiveMatrix();

                        //      the final world position of the instanced shape is determined
                        //      by the original path's matrix combined with the offset matrix
                        //      provided by the instancer
                        //
                        MMatrix finalMatrixForPath = instancedPathMatrix * particleMatrix;
                        MPoint finalPoint = MPoint::origin * finalMatrixForPath;
                                
                        MString instancedPathName = instancedPath.fullPathName();
                        sprintf( str, "        Path %-50s at position (%lf,%lf,%lf)", instancedPathName.asChar(), finalPoint.x, finalPoint.y, finalPoint.z );
                        MGlobal::displayInfo( str );
                }
        }
        
        //
        //      Step 2: Use the MFnInstancer::allInstances() method to enumerate all
        //                      particle instances generated by this instancer.  The same
        //                      information that was extracted one particle at a time in 
        //                      Step 1 is now retrieved with one function call, and stored in
        //                      a set of arrays.
        //
        MGlobal::displayInfo( "    Using allInstances()...." );
        MDagPathArray allPaths;
        MMatrixArray allMatrices;
        MIntArray pathIndices;
        MIntArray pathStartIndices;
        
        fnInst.allInstances( allPaths, allMatrices, pathStartIndices, pathIndices );
        for( p = 0; p < numParticles; p++ )
        {
                MMatrix particleMatrix = allMatrices[p];

                //      the number of paths instanced under a particle is computed by
                //      taking the difference between the starting path index for this
                //      particle and that of the next particle.  The size of the start
                //      index array is always one larger than the number of particles.
                //
                int numPaths = pathStartIndices[p+1]-pathStartIndices[p];
                
                //      the values pathIndices[pathStart...pathStart+numPaths] give the
                //      indices in the allPaths array of the paths instanced under this
                //      particular particle.  Remember, different paths can be instanced
                //      under each particle.
                //
                int pathStart = pathStartIndices[p];

                //      loop through the instanced paths for this particle
                //
                for( int i = pathStart; i < pathStart+numPaths; i++ )
                {
                        int curPathIndex = pathIndices[i];
                        const MDagPath& curPath = allPaths[curPathIndex];

                        MMatrix instancedPathMatrix = curPath.inclusiveMatrix();
                        MMatrix finalMatrixForPath = instancedPathMatrix * particleMatrix;
                        MPoint finalPoint = MPoint::origin * finalMatrixForPath;
                                
                        MString instancedPathName = curPath.fullPathName();
                        sprintf( str, "        Path %-50s at position (%lf,%lf,%lf)", instancedPathName.asChar(), finalPoint.x, finalPoint.y, finalPoint.z );
                        MGlobal::displayInfo( str );
                }
        }
}

void printAllInstancesUsingIterator()
{
        //
        //      Just use the MItInstancer iterator to enumerate all particles in 
        //      all instancers in the scene.
        //
        MItInstancer it;
        while( !it.isDone() )
        {
                MObject instancerNode = it.instancer();
                MDagPath instancerPath = it.instancerPath();
                MDagPath instancePath = it.path();
                MMatrix instanceMatrix = it.matrix();

                MString instancerNodeName = MFnDependencyNode(instancerNode).name();
                MString instancerPathName = instancerPath.fullPathName();
                MString instancePathName = instancePath.fullPathName();
                
                MMatrix pathMatrix = instancePath.inclusiveMatrix();
                MMatrix finalMatrixForPath = pathMatrix * instanceMatrix;
                MPoint pos = MPoint::origin * finalMatrixForPath;

                char str[512];
                sprintf( str, "Instancer node %s, instancer path %s, instancing path %s at position (%lf,%lf,%lf)",
                                instancerNodeName.asChar(), instancerPathName.asChar(), instancePathName.asChar(), pos.x, pos.y, pos.z );
                MGlobal::displayInfo( MString(str) );
                it.next();
        }
}

MStatus listParticleInstances::doIt( const MArgList& )
{
        MSelectionList curSel;
        MGlobal::getActiveSelectionList( curSel );
                
        MItSelectionList it( curSel, MFn::kInstancer ); 
                
        if( it.isDone() )
        {
                //      use MItInstancer to enumerate all particle instances 
                //
                MGlobal::displayInfo( "Using iterator to enumerate all particle instances..." );
                printAllInstancesUsingIterator();
        }
        else
        {
                //      use MFnInstancer to list instances
                //
                while( !it.isDone() )
                {
                        MDagPath instancerPath;
                        if( it.getDagPath( instancerPath ) == MS::kSuccess )
                        {
                                printInstancerUsingFunctionSet( instancerPath );
                        }
                        else
                        {
                                MGlobal::displayError( "Error retrieving instancer" );
                                return MS::kFailure;
                        }
                        it.next();
                }
        }
        return MS::kSuccess;
}
        
        

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