#ifndef _GEOMETRY_CACHE_FILE #define _GEOMETRY_CACHE_FILE //- // ========================================================================== // Copyright 1995,2006,2008 Autodesk, Inc. All rights reserved. // // Use of this software is subject to the terms of the Autodesk // license agreement provided at the time of installation or download, // or which otherwise accompanies this software in either electronic // or hard copy form. // ========================================================================== //+ // // File Name: geometryCacheFile.h // // Description : // An interface used for reading cache file data, storing it // and converting it to ASCII. The geometry cache file data is // currently being stored in the Maya IFF format. However, note that // the file format is subject to change in future versions of Maya. // The following is the typical tag format for a single file cache. // // |---CACH (Group) // Header // | |---VRSN // Version Number (char*) // | |---STIM // Start Time of the Cache File (int) // | |---ETIM // End Time of the Cache File (int) // | // |---MYCH (Group) // 1st Time // | |---TIME // Time (int) // | |---CHNM // 1st Channel Name (char*) // | |---SIZE // 1st Channel Size // | |---DVCA // 1st Channel Data (Double Vector Array) // | |---CHNM // n-th Channel Name // | |---SIZE // n-th Channel Size // | |---DVCA // n-th Channel Data (Double Vector Array) // | |.. // | // |---MYCH (Group) // 2nd Time // | |---TIME // Time // | |---CHNM // 1st Channel Name // | |---SIZE // 1st Channel Size // | |---DVCA // 1st Channel Data (Double Vector Array) // | |---CHNM // n-th Channel Name // | |---SIZE // n-th Channel Size // | |---DVCA // n-th Channel Data (Double Vector Array) // | |.. // | // |---.. // | // // The above example shows a cache file containing channels of double // vector array data. Maya can also store float vector array data, // using the IFF key "FVCA". // // In a multiple file caches, the only difference is that after the // header "CACH" group, there is only one MYCH group and there is no // TIME chunk. Note that the value of the header's STIM and ETIM chunk // are only relevant with multiple file caches. // // Project includes // #include <geometryCacheBlockBase.h> // Maya includes // #include <maya/MString.h> #include <maya/MIffFile.h> // Other includes // #include <list> // Typedef of STL containers to store our chunks of data // typedef std::list<geometryCacheBlockBase*> cacheBlockList; typedef std::list<geometryCacheBlockBase*>::iterator cacheBlockIterator; class geometryCacheFile { public: // Constructor / Destructor methods // geometryCacheFile( const MString& fileName, MIffFile* iffFile ); virtual ~geometryCacheFile(); // Accessor methods // const MString& fileName(); const bool& isRead(); // Read cache method // bool readCacheFiles(); // Convert cache method // bool convertToAscii(); private: // Read header methods // bool readHeaderGroup( MStatus& status ); bool readHeaderVersion(); bool readHeaderTimeRange(); // Read channel methods // bool readChannelGroup( MStatus& groupStatus ); bool readChannelTime(); bool readChannel( MStatus& channelStatus ); bool readChannelName( MStatus& channelStatus ); bool readChannelData(); // These methods are for modifying the data in the // cacheBlockList member called "blockList" // void storeCacheBlock( const MString& tag ); void storeCacheBlock( const MString& tag, const int& value ); void storeCacheBlock( const MString& tag, const MString& value ); void storeCacheBlock( const MString& tag, const double* value, const uint& size ); void storeCacheBlock( const MString& tag, const float* value, const uint& size ); // Data members // MIffFile* iffFilePtr; // Object that reads the cache files MString cacheFileName; // The cache file name bool readStatus; // Indicates if the file was read cacheBlockList blockList; // List of read data blocks from file }; #endif
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