//- // ========================================================================== // Copyright 1995,2006,2008 Autodesk, Inc. All rights reserved. // // Use of this software is subject to the terms of the Autodesk // license agreement provided at the time of installation or download, // or which otherwise accompanies this software in either electronic // or hard copy form. // ========================================================================== //+ // // DISCLAIMER: THIS PLUGIN IS PROVIDED AS IS. IT IS NOT SUPPORTED BY // ALIAS, SO PLEASE USE AND MODIFY AT YOUR OWN RISK. // // PLUGIN NAME: closestPointOnCurve v1.0 // FILE: closestTangentUAndDistance.h // DESCRIPTION: -Utility function declaration, used by both the command and node. // -Please see readme.txt for full details. // AUTHOR: QT // REFERENCES: -This plugin's concept is based off of the "closestPointOnSurface" node. // -The MEL script AEclosestPointOnSurfaceTemplate.mel was referred to for // the AE template MEL script that accompanies the closestPointOnCurve node. // LAST UPDATED: Oct. 13th, 2001. // COMPILED AND TESTED ON: Maya 4.0 on Windows #ifndef _closestTangentUAndDistance_h #define _closestTangentUAndDistance_h // MAYA HEADER FILES: #include <maya/MObject.h> #include <maya/MDagPath.h> #include <maya/MFnNurbsCurve.h> #include <maya/MPoint.h> #include <maya/MVector.h> // FUNCTION DECLARATION: void closestTangentUAndDistance(MDagPath curveDagPath, MPoint inPosition, MPoint &position, MVector &normal, MVector &tangent, double ¶mU, double &distance, MObject theCurve=MObject::kNullObj); #endif
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