closestTangentUAndDistance.h

//-
// ==========================================================================
// Copyright 1995,2006,2008 Autodesk, Inc. All rights reserved.
//
// Use of this software is subject to the terms of the Autodesk
// license agreement provided at the time of installation or download,
// or which otherwise accompanies this software in either electronic
// or hard copy form.
// ==========================================================================
//+

//

// DISCLAIMER: THIS PLUGIN IS PROVIDED AS IS.  IT IS NOT SUPPORTED BY

//            ALIAS, SO PLEASE USE AND MODIFY AT YOUR OWN RISK.

//

// PLUGIN NAME: closestPointOnCurve v1.0

// FILE: closestTangentUAndDistance.h

// DESCRIPTION: -Utility function declaration, used by both the command and node.

//              -Please see readme.txt for full details.

// AUTHOR: QT

// REFERENCES: -This plugin's concept is based off of the "closestPointOnSurface" node.

//             -The MEL script AEclosestPointOnSurfaceTemplate.mel was referred to for

//              the AE template MEL script that accompanies the closestPointOnCurve node.

// LAST UPDATED: Oct. 13th, 2001.

// COMPILED AND TESTED ON: Maya 4.0 on Windows





#ifndef _closestTangentUAndDistance_h

#define _closestTangentUAndDistance_h





// MAYA HEADER FILES:

#include <maya/MObject.h>

#include <maya/MDagPath.h>

#include <maya/MFnNurbsCurve.h>

#include <maya/MPoint.h>

#include <maya/MVector.h>





// FUNCTION DECLARATION:

void closestTangentUAndDistance(MDagPath curveDagPath, MPoint inPosition, MPoint &position, MVector &normal, MVector &tangent, double &paramU, double &distance, MObject theCurve=MObject::kNullObj);





#endif


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