, including all inherited members.
| createNCloth() |
MnCloth |
|
| getBounce(MFloatArray
&bounce) const |
MnCloth |
|
| getFriction(MFloatArray
&friction) const |
MnCloth |
|
| getInverseMass(MFloatArray
&inverseMass) const |
MnCloth |
|
| getNumVertices(unsigned
int &numVerts) const |
MnCloth |
|
| getPositions(MFloatPointArray
&positions) const |
MnCloth |
|
| getThickness(MFloatArray
&radius) const |
MnCloth |
|
| getVelocities(MFloatPointArray
&velocities) const |
MnCloth |
|
| MnCloth() |
MnCloth |
|
| MnObject() |
MnObject |
|
| setAddCrossLinks(float
addCrossLinks) |
MnCloth |
|
| setAirTightness(float
airTightness) |
MnCloth |
|
| setBendAngleDropoff(float
dropoff) |
MnCloth |
|
| setBendAngleScale(float
scale) |
MnCloth |
|
| setBendResistance(float
strength) |
MnCloth |
|
| setBendRestAngleFromPositions(const
MFloatPointArray &positions) |
MnCloth |
|
| setBounce(float
bounce) |
MnCloth |
|
| setBounce(float
*bounce) |
MnCloth |
|
| setCollisionFlags(const
bool vertToVert, const bool edgeToEdge=false, const bool
faceToFace=false) |
MnCloth |
|
| setComputeRestAngles(const
bool b) |
MnCloth |
|
| setComputeRestLength(const
bool b) |
MnCloth |
|
| setDamping(float
damping) |
MnCloth |
|
| setDamping(float
*damping) |
MnCloth |
|
| setDisableGravity(const
bool b) |
MnCloth |
|
| setDragAndLift(float
drag, float lift) |
MnCloth |
|
| setFriction(float
friction) |
MnCloth |
|
| setFriction(float
*friction) |
MnCloth |
|
| setIncompressibility(float
v) |
MnCloth |
|
| setInputMeshAttractAndRigidStrength(float
*inputAttractArray, float *rigidArray, float *deformArray) |
MnCloth |
|
| setInputMeshAttractDamping(float
damping) |
MnCloth |
|
| setInputMeshAttractPositions(const
MFloatPointArray &positions) |
MnCloth |
|
| setInverseMass(float
invMass) |
MnCloth |
|
| setInverseMass(float
*invMass) |
MnCloth |
|
| setLinksRestLengthFromPositions(const
MFloatPointArray &positions) |
MnCloth |
|
| setMaxIterations(const
int it) |
MnCloth |
|
| setMaxSelfCollisionIterations(const
int it) |
MnCloth |
|
| setPositions(const
MFloatPointArray &positions, bool startFrame=true) |
MnCloth |
|
| setPressure(float
pressure) |
MnCloth |
|
| setPressureDamping(float
damp) |
MnCloth |
|
| setPumpRate(float
pump) |
MnCloth |
|
| setRestitutionAngle(float
angle) |
MnCloth |
|
| setRestitutionTension(float
tension) |
MnCloth |
|
| setSealHoles(bool
seal) |
MnCloth |
|
| setSelfCollideWidth(float
width) |
MnCloth |
|
| setSelfCollisionFlags(const
bool vertToVert, const bool vertToEdge=false, const bool
vertToFace=false, const bool edgeToEdge=false, const bool
edgeToFace=false) |
MnCloth |
|
| setSelfCollisionSoftness(float
softness) |
MnCloth |
|
| setSelfCrossoverPush(float
val) |
MnCloth |
|
| setSelfTrappedCheck(bool
on) |
MnCloth |
|
| setShearResistance(float
resistance) |
MnCloth |
|
| setStartPressure(float
startPressure) |
MnCloth |
|
| setStretchAndCompressionResistance(float
stretchResist, float compressionResist) |
MnCloth |
|
| setStretchAndCompressionResistance(float
*stretchResist, float *compressionResist) |
MnCloth |
|
| setTangentialDrag(float
tangentialDrag) |
MnCloth |
|
| setThickness(float
radius) |
MnCloth |
|
| setThickness(float
*radius) |
MnCloth |
|
| setTopology(const
int numFaces, int *numVertsPerFace, int *faces, const int numEdges,
int *edges) |
MnCloth |
|
| setTrackVolume(bool
track) |
MnCloth |
|
| setVelocities(const
MFloatPointArray &velocities) |
MnCloth |
|
| ~MnCloth() |
MnCloth |
[virtual] |
| ~MnObject() |
MnObject |
[virtual] |