, including all inherited
members.
| convertPsdFile(const
MObject &fileNode, MString &texturePath, const bool
&state=false, MStatus *ReturnStatus=NULL) |
MRenderUtil |
[static] |
| convertPsdFile(const
MObject &fileNode, const bool &state=false, MStatus
*ReturnStatus=NULL) |
MRenderUtil |
[static] |
| diffuseReflectance(const
void *lightBlindData, const MFloatVector &lightDirection, const
MFloatVector &pointCamera, const MFloatVector &normal, bool
lightBackFace, MStatus *ReturnStatus=NULL) |
MRenderUtil |
[static] |
| exactFileTextureName(const
MObject &fileNode, MString &texturePath, MStatus
*ReturnStatus=NULL) |
MRenderUtil |
[static] |
| exactFileTextureName(const
MString &baseName, bool useFrameExt, const MString
¤tFrameExt, MString &exactName, MStatus
*ReturnStatus=NULL) |
MRenderUtil |
[static] |
| exactFileTextureName(const
MObject &fileNode, MStatus *ReturnStatus=NULL) |
MRenderUtil |
[static] |
| exactFileTextureName(const
MString &baseName, bool useFrameExt, const MString
¤tFrameExt, MStatus *ReturnStatus=NULL) |
MRenderUtil |
[static] |
| exactImagePlaneFileName(const
MObject &imagePlaneNode, MString &texturePath, MStatus
*ReturnStatus=NULL) |
MRenderUtil |
[static] |
| exactImagePlaneFileName(const
MObject &imagePlaneNode, MStatus *ReturnStatus=NULL) |
MRenderUtil |
[static] |
| generatingIprFile() |
MRenderUtil |
[static] |
| getCommonRenderSettings(MCommonRenderSettingsData
&rgData) |
MRenderUtil |
[static] |
| hemisphereCoverage(const
void *lightBlindData, const MFloatVector &lightDirection, const
MFloatVector &pointCamera, const MFloatVector
&rayDirection, bool lightBackFace, MStatus
*ReturnStatus=NULL) |
MRenderUtil |
[static] |
| inCurrentRenderLayer(const
MDagPath &objectPath, MStatus *ReturnStatus=NULL) |
MRenderUtil |
[static] |
|
kAll enum value |
MRenderUtil |
|
|
kAmbientOnly enum value |
MRenderUtil |
|
|
kBatchRender enum value |
MRenderUtil |
|
|
kColorOnly enum value |
MRenderUtil |
|
|
kDiffuseOnly enum value |
MRenderUtil |
|
|
kHardwareRender enum value |
MRenderUtil |
|
|
kInteractiveRender enum value |
MRenderUtil |
|
|
kIprRender enum value |
MRenderUtil |
|
|
kNotRendering enum value |
MRenderUtil |
|
|
kShadowOnly enum value |
MRenderUtil |
|
|
kSpecularOnly enum value |
MRenderUtil |
|
| lightAttenuation(const
void *lightBlindData, const MFloatVector &pointCamera, const
MFloatVector &normal, bool lightBackFace, MStatus
*ReturnStatus=NULL) |
MRenderUtil |
[static] |
| mainBeautyPassCustomTokenString() |
MRenderUtil |
[static] |
| mainBeautyPassName() |
MRenderUtil |
[static] |
| maximumSpecularReflection(const
void *lightBlindData, const MFloatVector &lightDirection, const
MFloatVector &pointCamera, const MFloatVector &normal,
const MFloatVector &rayDirection, MStatus
*ReturnStatus=NULL) |
MRenderUtil |
[static] |
| mayaRenderState() |
MRenderUtil |
[static] |
| MRenderPass
enum name |
MRenderUtil |
|
| MRenderState
enum name |
MRenderUtil |
|
| raytrace(const
MFloatVector &rayOrigin, const MFloatVector &rayDirection,
const void *objectId, const void *raySampler, const short rayDepth,
MFloatVector &resultColor, MFloatVector
&resultTransparency, const bool isReflectedRays=true) |
MRenderUtil |
[static] |
| raytrace(const
MFloatVectorArray &rayOrigins, const MFloatVectorArray
&rayDirections, const void *objectId, const void *raySampler,
const short rayDepth, MFloatVectorArray &resultColors,
MFloatVectorArray &resultTransparencies, const bool
isReflectedRays=true) |
MRenderUtil |
[static] |
| raytraceFirstGeometryIntersections(const
MFloatVectorArray &rayOrigins, const MFloatVectorArray
&rayDirections, const void *objectId, const void *raySampler,
MFloatVectorArray &resultIntersections, MIntArray
&resultIntersected) |
MRenderUtil |
[static] |
| relativeFileName(const
MString &absFileName, MStatus *ReturnStatus=NULL) |
MRenderUtil |
[static] |
| renderObjectItem(const
void *objectId, MSelectionList &item) |
MRenderUtil |
[static] |
| renderPass(void) |
MRenderUtil |
[static] |
| sampleShadingNetwork(MString
shadingNodeName, int numSamples, bool useShadowMaps, bool
reuseMaps, MFloatMatrix &cameraMatrix, MFloatPointArray
*points, MFloatArray *uCoords, MFloatArray *vCoords,
MFloatVectorArray *normals, MFloatPointArray *refPoints,
MFloatVectorArray *tangentUs, MFloatVectorArray *tangentVs,
MFloatArray *filterSizes, MFloatVectorArray &resultColors,
MFloatVectorArray &resultTransparencies) |
MRenderUtil |
[static] |
| sendRenderProgressInfo(const
MString &pixFile, int percentageDone) |
MRenderUtil |
[static] |