, including all inherited
members.
convertPsdFile(const
MObject &fileNode, MString &texturePath, const bool
&state=false, MStatus *ReturnStatus=NULL) |
MRenderUtil |
[static] |
convertPsdFile(const
MObject &fileNode, const bool &state=false, MStatus
*ReturnStatus=NULL) |
MRenderUtil |
[static] |
diffuseReflectance(const
void *lightBlindData, const MFloatVector &lightDirection, const
MFloatVector &pointCamera, const MFloatVector &normal, bool
lightBackFace, MStatus *ReturnStatus=NULL) |
MRenderUtil |
[static] |
exactFileTextureName(const
MObject &fileNode, MString &texturePath, MStatus
*ReturnStatus=NULL) |
MRenderUtil |
[static] |
exactFileTextureName(const
MString &baseName, bool useFrameExt, const MString
¤tFrameExt, MString &exactName, MStatus
*ReturnStatus=NULL) |
MRenderUtil |
[static] |
exactFileTextureName(const
MObject &fileNode, MStatus *ReturnStatus=NULL) |
MRenderUtil |
[static] |
exactFileTextureName(const
MString &baseName, bool useFrameExt, const MString
¤tFrameExt, MStatus *ReturnStatus=NULL) |
MRenderUtil |
[static] |
exactImagePlaneFileName(const
MObject &imagePlaneNode, MString &texturePath, MStatus
*ReturnStatus=NULL) |
MRenderUtil |
[static] |
exactImagePlaneFileName(const
MObject &imagePlaneNode, MStatus *ReturnStatus=NULL) |
MRenderUtil |
[static] |
generatingIprFile() |
MRenderUtil |
[static] |
getCommonRenderSettings(MCommonRenderSettingsData
&rgData) |
MRenderUtil |
[static] |
hemisphereCoverage(const
void *lightBlindData, const MFloatVector &lightDirection, const
MFloatVector &pointCamera, const MFloatVector
&rayDirection, bool lightBackFace, MStatus
*ReturnStatus=NULL) |
MRenderUtil |
[static] |
inCurrentRenderLayer(const
MDagPath &objectPath, MStatus *ReturnStatus=NULL) |
MRenderUtil |
[static] |
kAll enum value |
MRenderUtil |
|
kAmbientOnly enum value |
MRenderUtil |
|
kBatchRender enum value |
MRenderUtil |
|
kColorOnly enum value |
MRenderUtil |
|
kDiffuseOnly enum value |
MRenderUtil |
|
kHardwareRender enum value |
MRenderUtil |
|
kInteractiveRender enum value |
MRenderUtil |
|
kIprRender enum value |
MRenderUtil |
|
kNotRendering enum value |
MRenderUtil |
|
kShadowOnly enum value |
MRenderUtil |
|
kSpecularOnly enum value |
MRenderUtil |
|
lightAttenuation(const
void *lightBlindData, const MFloatVector &pointCamera, const
MFloatVector &normal, bool lightBackFace, MStatus
*ReturnStatus=NULL) |
MRenderUtil |
[static] |
mainBeautyPassCustomTokenString() |
MRenderUtil |
[static] |
mainBeautyPassName() |
MRenderUtil |
[static] |
maximumSpecularReflection(const
void *lightBlindData, const MFloatVector &lightDirection, const
MFloatVector &pointCamera, const MFloatVector &normal,
const MFloatVector &rayDirection, MStatus
*ReturnStatus=NULL) |
MRenderUtil |
[static] |
mayaRenderState() |
MRenderUtil |
[static] |
MRenderPass
enum name |
MRenderUtil |
|
MRenderState
enum name |
MRenderUtil |
|
raytrace(const
MFloatVector &rayOrigin, const MFloatVector &rayDirection,
const void *objectId, const void *raySampler, const short rayDepth,
MFloatVector &resultColor, MFloatVector
&resultTransparency, const bool isReflectedRays=true) |
MRenderUtil |
[static] |
raytrace(const
MFloatVectorArray &rayOrigins, const MFloatVectorArray
&rayDirections, const void *objectId, const void *raySampler,
const short rayDepth, MFloatVectorArray &resultColors,
MFloatVectorArray &resultTransparencies, const bool
isReflectedRays=true) |
MRenderUtil |
[static] |
raytraceFirstGeometryIntersections(const
MFloatVectorArray &rayOrigins, const MFloatVectorArray
&rayDirections, const void *objectId, const void *raySampler,
MFloatVectorArray &resultIntersections, MIntArray
&resultIntersected) |
MRenderUtil |
[static] |
relativeFileName(const
MString &absFileName, MStatus *ReturnStatus=NULL) |
MRenderUtil |
[static] |
renderObjectItem(const
void *objectId, MSelectionList &item) |
MRenderUtil |
[static] |
renderPass(void) |
MRenderUtil |
[static] |
sampleShadingNetwork(MString
shadingNodeName, int numSamples, bool useShadowMaps, bool
reuseMaps, MFloatMatrix &cameraMatrix, MFloatPointArray
*points, MFloatArray *uCoords, MFloatArray *vCoords,
MFloatVectorArray *normals, MFloatPointArray *refPoints,
MFloatVectorArray *tangentUs, MFloatVectorArray *tangentVs,
MFloatArray *filterSizes, MFloatVectorArray &resultColors,
MFloatVectorArray &resultTransparencies) |
MRenderUtil |
[static] |
sendRenderProgressInfo(const
MString &pixFile, int percentageDone) |
MRenderUtil |
[static] |