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including all inherited members.
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asInterpolationMatrix(const MTransformationMatrix &toM,
double percent, bool rot, int direction=0) const |
MPxTransformationMatrix |
[virtual] |
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asMatrix() const |
MPxTransformationMatrix |
[virtual] |
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asMatrix(double percent) const |
MPxTransformationMatrix |
[virtual] |
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asMatrixInverse() const |
MPxTransformationMatrix |
[virtual] |
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asRotateMatrix() const |
MPxTransformationMatrix |
[virtual] |
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asRotateMatrixInverse() const |
MPxTransformationMatrix |
[virtual] |
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asScaleMatrix() const |
MPxTransformationMatrix |
[virtual] |
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asScaleMatrixInverse() const |
MPxTransformationMatrix |
[virtual] |
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asTransformationMatrix() const |
MPxTransformationMatrix |
[virtual] |
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baseTransformationMatrixId |
MPxTransformationMatrix |
[static] |
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convertEulerRotationOrder(MEulerRotation::RotationOrder,
MStatus *ReturnStatus=NULL) |
MPxTransformationMatrix |
[static] |
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convertRotationOrder(MTransformationMatrix::RotationOrder,
MStatus *ReturnStatus=NULL) |
MPxTransformationMatrix |
[static] |
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convertRotationOrder(MEulerRotation::RotationOrder, MStatus
*ReturnStatus=NULL) |
MPxTransformationMatrix |
[static] |
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convertTransformationRotationOrder(MTransformationMatrix::RotationOrder,
MStatus *ReturnStatus=NULL) |
MPxTransformationMatrix |
[static] |
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copyValues(MPxTransformationMatrix *) |
MPxTransformationMatrix |
[virtual] |
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creator() |
MPxTransformationMatrix |
[static] |
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decomposeMatrix(const MMatrix &) |
MPxTransformationMatrix |
[protected, virtual] |
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eulerRotateOrientation(MSpace::Space=MSpace::kTransform,
MStatus *ReturnStatus=NULL) const |
MPxTransformationMatrix |
[virtual] |
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eulerRotation(MSpace::Space space=MSpace::kTransform, MStatus
*ReturnStatus=NULL) const |
MPxTransformationMatrix |
[virtual] |
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identity |
MPxTransformationMatrix |
[static] |
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isEquivalent(const MPxTransformationMatrix &, double
tolerance=MMatrix_kTol) const |
MPxTransformationMatrix |
[virtual] |
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isEquivalent(const MTransformationMatrix &, double
tolerance=MMatrix_kTol) const |
MPxTransformationMatrix |
[virtual] |
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isEquivalent(const MMatrix &, double
tolerance=MMatrix_kTol) const |
MPxTransformationMatrix |
[virtual] |
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MPxTransformationMatrix() |
MPxTransformationMatrix |
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MPxTransformationMatrix(const MTransformationMatrix &) |
MPxTransformationMatrix |
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MPxTransformationMatrix(const MPxTransformationMatrix
&) |
MPxTransformationMatrix |
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MPxTransformationMatrix(const MMatrix &) |
MPxTransformationMatrix |
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operator!=(const MPxTransformationMatrix &) |
MPxTransformationMatrix |
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operator!=(const MTransformationMatrix &) |
MPxTransformationMatrix |
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operator!=(const MMatrix &) |
MPxTransformationMatrix |
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operator<<(std::ostream &os, const
MPxTransformationMatrix &m) |
MPxTransformationMatrix |
[friend] |
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operator=(const MPxTransformationMatrix &src) |
MPxTransformationMatrix |
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operator=(const MMatrix &src) |
MPxTransformationMatrix |
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operator=(const MTransformationMatrix &src) |
MPxTransformationMatrix |
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operator==(const MPxTransformationMatrix &) |
MPxTransformationMatrix |
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operator==(const MTransformationMatrix &) |
MPxTransformationMatrix |
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operator==(const MMatrix &) |
MPxTransformationMatrix |
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reverse() const |
MPxTransformationMatrix |
[virtual] |
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rotateBy(const MQuaternion &q,
MSpace::Space=MSpace::kTransform) |
MPxTransformationMatrix |
[virtual] |
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rotateBy(const MEulerRotation &e,
MSpace::Space=MSpace::kTransform) |
MPxTransformationMatrix |
[virtual] |
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rotateOrientation(MSpace::Space=MSpace::kTransform, MStatus
*ReturnStatus=NULL) const |
MPxTransformationMatrix |
[virtual] |
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rotateOrientationValue |
MPxTransformationMatrix |
[protected] |
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rotatePivot(MSpace::Space=MSpace::kTransform, MStatus
*ReturnStatus=NULL) const |
MPxTransformationMatrix |
[virtual] |
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rotatePivotTranslation(MSpace::Space=MSpace::kTransform,
MStatus *ReturnStatus=NULL) const |
MPxTransformationMatrix |
[virtual] |
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rotatePivotTranslationValue |
MPxTransformationMatrix |
[protected] |
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rotatePivotValue |
MPxTransformationMatrix |
[protected] |
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rotateTo(const MQuaternion &q,
MSpace::Space=MSpace::kTransform) |
MPxTransformationMatrix |
[virtual] |
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rotateTo(const MEulerRotation &e,
MSpace::Space=MSpace::kTransform) |
MPxTransformationMatrix |
[virtual] |
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rotation(MSpace::Space=MSpace::kTransform, MStatus
*ReturnStatus=NULL) const |
MPxTransformationMatrix |
[virtual] |
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rotationOrder(MStatus *ReturnStatus=NULL) const |
MPxTransformationMatrix |
[virtual] |
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rotationValue |
MPxTransformationMatrix |
[protected] |
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scale(MSpace::Space=MSpace::kTransform, MStatus
*ReturnStatus=NULL) const |
MPxTransformationMatrix |
[virtual] |
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scaleBy(const MVector &,
MSpace::Space=MSpace::kTransform) |
MPxTransformationMatrix |
[virtual] |
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scalePivot(MSpace::Space=MSpace::kTransform, MStatus
*ReturnStatus=NULL) const |
MPxTransformationMatrix |
[virtual] |
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scalePivotTranslation(MSpace::Space=MSpace::kTransform, MStatus
*ReturnStatus=NULL) const |
MPxTransformationMatrix |
[virtual] |
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scalePivotTranslationValue |
MPxTransformationMatrix |
[protected] |
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scalePivotValue |
MPxTransformationMatrix |
[protected] |
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scaleTo(const MVector &,
MSpace::Space=MSpace::kTransform) |
MPxTransformationMatrix |
[virtual] |
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scaleValue |
MPxTransformationMatrix |
[protected] |
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setRotateOrientation(const MQuaternion &q,
MSpace::Space=MSpace::kTransform, bool balance=true) |
MPxTransformationMatrix |
[virtual] |
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setRotateOrientation(const MEulerRotation &euler,
MSpace::Space=MSpace::kTransform, bool balance=true) |
MPxTransformationMatrix |
[virtual] |
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setRotatePivot(const MPoint &,
MSpace::Space=MSpace::kTransform, bool balance=true) |
MPxTransformationMatrix |
[virtual] |
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setRotatePivotTranslation(const MVector &vector,
MSpace::Space=MSpace::kTransform) |
MPxTransformationMatrix |
[virtual] |
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setRotationOrder(MTransformationMatrix::RotationOrder, bool
preserve=true) |
MPxTransformationMatrix |
[virtual] |
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setScalePivot(const MPoint &,
MSpace::Space=MSpace::kTransform, bool balance=true) |
MPxTransformationMatrix |
[virtual] |
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setScalePivotTranslation(const MVector &vector,
MSpace::Space=MSpace::kTransform) |
MPxTransformationMatrix |
[virtual] |
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shear(MSpace::Space=MSpace::kTransform, MStatus
*ReturnStatus=NULL) const |
MPxTransformationMatrix |
[virtual] |
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shearBy(const MVector &shear,
MSpace::Space=MSpace::kTransform) |
MPxTransformationMatrix |
[virtual] |
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shearTo(const MVector &shear,
MSpace::Space=MSpace::kTransform) |
MPxTransformationMatrix |
[virtual] |
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shearValue |
MPxTransformationMatrix |
[protected] |
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transformBy(const MTransformationMatrix &) |
MPxTransformationMatrix |
[virtual] |
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translateBy(const MVector &vector,
MSpace::Space=MSpace::kTransform) |
MPxTransformationMatrix |
[virtual] |
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translateTo(const MVector &vector,
MSpace::Space=MSpace::kTransform) |
MPxTransformationMatrix |
[virtual] |
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translation(MSpace::Space=MSpace::kTransform, MStatus
*ReturnStatus=NULL) const |
MPxTransformationMatrix |
[virtual] |
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translationValue |
MPxTransformationMatrix |
[protected] |
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typeId() const |
MPxTransformationMatrix |
[virtual] |
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unSquishIt() |
MPxTransformationMatrix |
[virtual] |
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unSquishMatrix() const |
MPxTransformationMatrix |
[virtual] |
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~MPxTransformationMatrix() |
MPxTransformationMatrix |
[virtual] |