, including all
inherited members.
| connectedToEdge(int
edgeIndex, MStatus *ReturnStatus=NULL) |
MItMeshVertex |
|
| connectedToFace(int
faceIndex, MStatus *ReturnStatus=NULL) |
MItMeshVertex |
|
| count(MStatus
*ReturnStatus=NULL) |
MItMeshVertex |
|
| currentItem(MStatus
*ReturnStatus=NULL) |
MItMeshVertex |
|
| geomChanged() |
MItMeshVertex |
|
| getColor(MColor
&color, int faceIndex, const MString *colorSetName=NULL)
const |
MItMeshVertex |
|
| getColor(MColor
&color, const MString *colorSetName=NULL) const |
MItMeshVertex |
|
| getColorIndices(MIntArray
&colorIndex, const MString *colorSetName=NULL) const |
MItMeshVertex |
|
| getColors(MColorArray
&colors, const MString *colorSetName=NULL) const |
MItMeshVertex |
|
| getConnectedEdges(MIntArray
&edgeList) |
MItMeshVertex |
|
| getConnectedFaces(MIntArray
&faceList) |
MItMeshVertex |
|
| getConnectedVertices(MIntArray
&vertexList) |
MItMeshVertex |
|
| getNormal(MVector
&vector, MSpace::Space space=MSpace::kObject) |
MItMeshVertex |
|
| getNormal(MVector
&vector, int faceIndex, MSpace::Space
space=MSpace::kObject) |
MItMeshVertex |
|
| getNormalIndices(MIntArray
&normalIndices) const |
MItMeshVertex |
|
| getNormals(MVectorArray
&vectorArray, MSpace::Space space=MSpace::kObject) |
MItMeshVertex |
|
| getOppositeVertex(int
&vertexId, int edgeId) |
MItMeshVertex |
|
| getUV(float2
&uvPoint, const MString *uvSet=NULL) |
MItMeshVertex |
|
| getUV(int
faceId, float2 &uvPoint, const MString *uvSet=NULL) const |
MItMeshVertex |
|
| getUVIndices(MIntArray
&uvIndices, const MString *uvSet=NULL) const |
MItMeshVertex |
|
| getUVs(MFloatArray
&uArray, MFloatArray &vArray, MIntArray &faceIds, const
MString *uvSet=NULL) const |
MItMeshVertex |
|
| hasColor(MStatus
*ReturnStatus=NULL) const |
MItMeshVertex |
|
| hasColor(int
faceIndex, MStatus *ReturnStatus=NULL) const |
MItMeshVertex |
|
| index(MStatus
*ReturnStatus=NULL) |
MItMeshVertex |
|
| isDone(MStatus
*ReturnStatus=NULL) |
MItMeshVertex |
|
| MItMeshVertex(MObject
&polyObject, MStatus *ReturnStatus=NULL) |
MItMeshVertex |
|
| MItMeshVertex(const
MDagPath &polyObject, MObject &component=MObject::kNullObj,
MStatus *ReturnStatus=NULL) |
MItMeshVertex |
|
| next() |
MItMeshVertex |
|
| numConnectedEdges(int
&edgeCount) const |
MItMeshVertex |
|
| numConnectedFaces(int
&faceCount) const |
MItMeshVertex |
|
| numUVs(int
&count, const MString *uvSet=NULL) |
MItMeshVertex |
|
| onBoundary(MStatus
*ReturnStatus=NULL) |
MItMeshVertex |
|
| position(MSpace::Space
space=MSpace::kObject, MStatus *ReturnStatus=NULL) |
MItMeshVertex |
|
| reset() |
MItMeshVertex |
|
| reset(MObject
&polyObject) |
MItMeshVertex |
|
| reset(const
MDagPath &polyObject, MObject
&component=MObject::kNullObj) |
MItMeshVertex |
|
| setIndex(int
index, int &prevIndex) |
MItMeshVertex |
|
| setPosition(const
MPoint &point, MSpace::Space space=MSpace::kObject) |
MItMeshVertex |
|
| setUV(float2
&uvPoint, const MString *uvSet=NULL) |
MItMeshVertex |
|
| setUV(int
faceId, float2 &uvPoint, const MString *uvSet=NULL) |
MItMeshVertex |
|
| setUVs(MFloatArray
&uArray, MFloatArray &vArray, MIntArray &faceIds, const
MString *uvSet=NULL) |
MItMeshVertex |
|
| translateBy(const
MVector &vector, MSpace::Space space=MSpace::kObject) |
MItMeshVertex |
|
| updateSurface() |
MItMeshVertex |
|
| vertex(MStatus
*ReturnStatus=NULL) |
MItMeshVertex |
|
| ~MItMeshVertex() |
MItMeshVertex |
[virtual] |