, including all
inherited members.
center(MSpace::Space
space=MSpace::kObject, MStatus *ReturnStatus=NULL) |
MItMeshPolygon |
|
count(MStatus
*ReturnStatus=NULL) |
MItMeshPolygon |
|
currentItem(MStatus
*ReturnStatus=NULL) |
MItMeshPolygon |
|
geomChanged() |
MItMeshPolygon |
|
getArea(double
&area, MSpace::Space space=MSpace::kObject) |
MItMeshPolygon |
|
getColor(MColor
&color, const MString *colorSetName=NULL) |
MItMeshPolygon |
|
getColor(MColor
&color, int vertexIndex) |
MItMeshPolygon |
|
getColorIndex(int
vertexIndex, int &colorIndex, const MString
*colorSetName=NULL) |
MItMeshPolygon |
|
getColorIndices(MIntArray
&colorIndex, const MString *colorSetName=NULL) |
MItMeshPolygon |
|
getColors(MColorArray
&colors, const MString *colorSetName=NULL) |
MItMeshPolygon |
|
getConnectedEdges(MIntArray
&edges) |
MItMeshPolygon |
|
getConnectedFaces(MIntArray
&faces) |
MItMeshPolygon |
|
getConnectedVertices(MIntArray
&vertices) |
MItMeshPolygon |
|
getEdges(MIntArray
&edges) |
MItMeshPolygon |
|
getNormal(MVector
&normal, MSpace::Space space=MSpace::kObject) const |
MItMeshPolygon |
|
getNormal(unsigned
int Vertexindex, MVector &normal, MSpace::Space
space=MSpace::kObject) const |
MItMeshPolygon |
|
getNormals(MVectorArray
&vectorArray, MSpace::Space space=MSpace::kObject) const |
MItMeshPolygon |
|
getPointAtUV(MPoint
&pt, float2 &uvPoint, MSpace::Space space=MSpace::kObject,
const MString *uvSet=NULL, float tolerance=0.0) |
MItMeshPolygon |
|
getPoints(MPointArray
&pointArray, MSpace::Space space=MSpace::kObject, MStatus
*ReturnStatus=NULL) |
MItMeshPolygon |
|
getTriangle(int
localTriIndex, MPointArray &points, MIntArray &vertexList,
MSpace::Space space=MSpace::kObject) const |
MItMeshPolygon |
|
getTriangles(MPointArray
&points, MIntArray &vertexList, MSpace::Space
space=MSpace::kObject) const |
MItMeshPolygon |
|
getUV(int
vertexId, float2 &uvPoint, const MString *uvSet=NULL)
const |
MItMeshPolygon |
|
getUVArea(double
&area, const MString *uvSet=NULL) |
MItMeshPolygon |
|
getUVAtPoint(MPoint
&pt, float2 &uvPoint, MSpace::Space space=MSpace::kObject,
const MString *uvSet=NULL) |
MItMeshPolygon |
|
getUVIndex(int
vertex, int &index, const MString *uvSet=NULL) |
MItMeshPolygon |
|
getUVIndex(int
vertex, int &index, float &u, float &v, const MString
*uvSet=NULL) |
MItMeshPolygon |
|
getUVs(MFloatArray
&uArray, MFloatArray &vArray, const MString *uvSet=NULL)
const |
MItMeshPolygon |
|
getUVSetNames(MStringArray
&setNames) const |
MItMeshPolygon |
|
getVertices(MIntArray
&vertices) |
MItMeshPolygon |
|
hasColor(MStatus
*ReturnStatus=NULL) const |
MItMeshPolygon |
|
hasColor(int
localVertexIndex, MStatus *ReturnStatus=NULL) |
MItMeshPolygon |
|
hasUVs(MStatus
*ReturnStatus=NULL) const |
MItMeshPolygon |
|
hasUVs(const
MString &uvSet, MStatus *ReturnStatus=NULL) const |
MItMeshPolygon |
|
hasValidTriangulation(MStatus
*ReturnStatus=NULL) const |
MItMeshPolygon |
|
index(MStatus
*ReturnStatus=NULL) |
MItMeshPolygon |
|
isConnectedToEdge(int
index, MStatus *ReturnStatus=NULL) |
MItMeshPolygon |
|
isConnectedToFace(int
index, MStatus *ReturnStatus=NULL) |
MItMeshPolygon |
|
isConnectedToVertex(int
index, MStatus *ReturnStatus=NULL) |
MItMeshPolygon |
|
isConvex(MStatus
*ReturnStatus=NULL) |
MItMeshPolygon |
|
isDone(MStatus
*ReturnStatus=NULL) |
MItMeshPolygon |
|
isHoled(MStatus
*ReturnStatus=NULL) |
MItMeshPolygon |
|
isLamina(MStatus
*ReturnStatus=NULL) |
MItMeshPolygon |
|
isPlanar(MStatus
*ReturnStatus=NULL) |
MItMeshPolygon |
|
isStarlike(MStatus
*ReturnStatus=NULL) |
MItMeshPolygon |
|
MItMeshPolygon(const
MObject &polyObject, MStatus *ReturnStatus=NULL) |
MItMeshPolygon |
|
MItMeshPolygon(const
MDagPath &polyObject, MObject &component=MObject::kNullObj,
MStatus *ReturnStatus=NULL) |
MItMeshPolygon |
|
next() |
MItMeshPolygon |
|
normalIndex(int
vertex, MStatus *ReturnStatus=NULL) const |
MItMeshPolygon |
|
numColors(int
&count, const MString *colorSetName=NULL) |
MItMeshPolygon |
|
numConnectedEdges(int
&edgeCount) const |
MItMeshPolygon |
|
numConnectedFaces(int
&faceCount) const |
MItMeshPolygon |
|
numTriangles(int
&count) const |
MItMeshPolygon |
|
onBoundary(MStatus
*ReturnStatus=NULL) |
MItMeshPolygon |
|
point(int
index, MSpace::Space space=MSpace::kObject, MStatus
*ReturnStatus=NULL) |
MItMeshPolygon |
|
polygon(MStatus
*ReturnStatus=NULL) |
MItMeshPolygon |
|
polygonVertexCount(MStatus
*ReturnStatus=NULL) |
MItMeshPolygon |
|
reset() |
MItMeshPolygon |
|
reset(const
MObject &polyObject) |
MItMeshPolygon |
|
reset(const
MDagPath &polyObject, MObject
&component=MObject::kNullObj) |
MItMeshPolygon |
|
setIndex(int
index, int &prevIndex) |
MItMeshPolygon |
|
setPoint(const
MPoint &point, unsigned int index, MSpace::Space
space=MSpace::kObject) |
MItMeshPolygon |
|
setPoints(MPointArray
&pointArray, MSpace::Space space=MSpace::kObject) |
MItMeshPolygon |
|
setUV(int
vertexId, float2 &uvPoint, const MString *uvSet=NULL) |
MItMeshPolygon |
|
setUVs(MFloatArray
&uArray, MFloatArray &vArray, const MString
*uvSet=NULL) |
MItMeshPolygon |
|
tangentIndex(int
vertex, MStatus *ReturnStatus=NULL) const |
MItMeshPolygon |
|
updateSurface() |
MItMeshPolygon |
|
vertexIndex(int
index, MStatus *ReturnStatus=NULL) |
MItMeshPolygon |
|
zeroArea(MStatus
*ReturnStatus=NULL) |
MItMeshPolygon |
|
zeroUVArea(MStatus
*ReturnStatus=NULL) |
MItMeshPolygon |
|
zeroUVArea(const
MString &uvSet, MStatus *ReturnStatus=NULL) |
MItMeshPolygon |
|
~MItMeshPolygon() |
MItMeshPolygon |
[virtual] |