//- // ========================================================================== // Copyright 1995,2006,2008 Autodesk, Inc. All rights reserved. // // Use of this software is subject to the terms of the Autodesk // license agreement provided at the time of installation or download, // or which otherwise accompanies this software in either electronic // or hard copy form. // ========================================================================== //+ // // Component iterator for control-point based geometry // // This is used by the translate/rotate/scale manipulators to // determine where to place the manipulator when components are // selected. // // As well deformers use this class to deform points of the shape. // #include <maya/MPxGeometryIterator.h> #include <maya/MPoint.h> class MVectorArray; class apiSimpleShapeIterator : public MPxGeometryIterator { public: apiSimpleShapeIterator( void * userGeometry, MObjectArray & components ); apiSimpleShapeIterator( void * userGeometry, MObject & components ); // // Overrides // virtual void reset(); virtual MPoint point() const; virtual void setPoint( const MPoint & ) const; virtual int iteratorCount() const; virtual bool hasPoints() const; public: MVectorArray * geometry; };
Autodesk® Maya® 2011 © 1997-2010 Autodesk, Inc. All rights reserved. | Generated with 1.5.6 |