#ifndef _apiSimpleShape #define _apiSimpleShape //- // ========================================================================== // Copyright 1995,2006,2008 Autodesk, Inc. All rights reserved. // // Use of this software is subject to the terms of the Autodesk // license agreement provided at the time of installation or download, // or which otherwise accompanies this software in either electronic // or hard copy form. // ========================================================================== //+ // // apiSimpleShape.h // // Implements a new type of shape node in maya called apiSimpleShape. // // To use it // // loadPlugin apiSimpleShape // string $node = `createNode apiSimpleShape`; // You'll see nothing. // // // // Now add some CVs, one // string $attr = $node + ".controlPoints[0]"; // setAttr $attr 2 2 2; // Now you'll have something on screen, in wireframe mode // // // // or a bunch // int $idx = 0; // for ( $i=0; $i<100; $i++) // { // for ( $j=0; $j<100; $j++) // { // string $attr = $node + ".controlPoints[ " + $idx + "]"; // setAttr $attr $i $j 3; // $idx++; // } // } // // // INPUTS // NONE // // OUTPUTS // NONE // #include <maya/MTypeId.h> #include <maya/MPxComponentShape.h> class MPxGeometryIterator; class apiSimpleShape : public MPxComponentShape { public: apiSimpleShape(); virtual ~apiSimpleShape(); // Associates a user defined iterator with the shape (components) // virtual MPxGeometryIterator* geometryIteratorSetup( MObjectArray&, MObject&, bool forReadOnly = false ); virtual bool acceptsGeometryIterator( bool writeable=true ); virtual bool acceptsGeometryIterator( MObject&, bool writeable=true, bool forReadOnly = false); static void * creator(); static MStatus initialize(); static MTypeId id; }; #endif /* _apiSimpleShape */
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