apiMeshIterator.h

//-
// ==========================================================================
// Copyright 1995,2006,2008 Autodesk, Inc. All rights reserved.
//
// Use of this software is subject to the terms of the Autodesk
// license agreement provided at the time of installation or download,
// or which otherwise accompanies this software in either electronic
// or hard copy form.
// ==========================================================================
//+

//
// Point iterator for control-point based geometry
//
// This is used by the translate/rotate/scale manipulators to 
// determine where to place the manipulator when components are
// selected.
//
// As well deformers use this class to deform points of the shape.
//

#include <maya/MPxGeometryIterator.h>
#include <maya/MPoint.h>
#include <apiMeshGeom.h>

class apiMeshGeomIterator : public MPxGeometryIterator
{
public:
        apiMeshGeomIterator( void * userGeometry, MObjectArray & components );
        apiMeshGeomIterator( void * userGeometry, MObject & components );

        //
        // Overrides
        //

        virtual void            reset();
        virtual MPoint          point() const;
        virtual void            setPoint( const MPoint & ) const;
        virtual int                     iteratorCount() const;
        virtual bool        hasPoints() const;

public:
        apiMeshGeom *           geometry;
};

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