animFileUtils.h

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//
//      File Name:      animFileUitls.h
//
//      Description:
//
//

#ifndef _animFileUtils
#define _animFileUtils

#include <maya/MFnAnimCurve.h>
#include <maya/MAngle.h>
#include <maya/MTime.h>
#include <maya/MDistance.h>

class MArgList;

// The base class for the translators.
//
class animBase {
public:
        animBase();
        virtual ~animBase();

        enum AnimBaseType                       {kAnimBaseUnitless, kAnimBaseTime,
                                                                        kAnimBaseLinear, kAnimBaseAngular};

        const char *                            tangentTypeAsWord(MFnAnimCurve::TangentType);
        MFnAnimCurve::TangentType       wordAsTangentType(char *);
        const char *                            infinityTypeAsWord(MFnAnimCurve::InfinityType);
        MFnAnimCurve::InfinityType      wordAsInfinityType(const char *);
        const char *                            outputTypeAsWord(MFnAnimCurve::AnimCurveType);
        MFnAnimCurve::AnimCurveType     typeAsAnimCurveType(AnimBaseType,
                                                                                                        AnimBaseType);

        AnimBaseType                            wordAsOutputType(const char *);
        AnimBaseType                            wordAsInputType(const char *);
        const char *                            boolInputTypeAsWord(bool);

        double                                          asDouble(ifstream &);
        char *                                          asString(ifstream &);
        char *                                          asWord(ifstream &, bool = false);
        char                                            asChar(ifstream &);

        bool                                            isNextNumeric(ifstream &);
        bool                                            isEquivalent(double, double);
protected:
        void                                            resetUnits();
        void                                            advance(ifstream &);

        MTime::Unit                                     timeUnit;
        MAngle::Unit                            angularUnit;
        MDistance::Unit                         linearUnit;
};

class MAnimCurveClipboard;
class MAnimCurveClipboardItem;
class animReader : public animBase {
public:
        animReader();
        virtual ~animReader();

        MStatus readClipboard(ifstream &, MAnimCurveClipboard&);
protected:
        bool    readAnimCurve(ifstream&, MAnimCurveClipboardItem&);
        void    convertAnglesAndWeights2To3(MFnAnimCurve::AnimCurveType, bool,
                                                                                MAngle &, double &);
        void    convertAnglesAndWeights3To2(MFnAnimCurve::AnimCurveType, bool,
                                                                                MAngle &, double &);

        bool    convertAnglesFromV2To3;
        bool    convertAnglesFromV3To2;
        double  animVersion;
};

class animWriter : public animBase {
public:
        animWriter();
        virtual ~animWriter();
        
        MStatus writeClipboard( ofstream&, const MAnimCurveClipboard&, 
                                                        bool = false, bool = false);
protected:
        bool    writeHeader(ofstream&);
        bool    writeAnim(      ofstream&, const MAnimCurveClipboardItem&, 
                                                bool = false, bool = false);
        bool    writeAnimCurve( ofstream&, const MObject *, 
                                                        MFnAnimCurve::AnimCurveType,
                                                        bool = false);
};

class animUnitNames {
public:
        animUnitNames();
        virtual ~animUnitNames();

        static void setToLongName(const MAngle::Unit&, MString&);
        static void setToShortName(const MAngle::Unit&, MString&);

        static void setToLongName(const MDistance::Unit&, MString&);
        static void setToShortName(const MDistance::Unit&, MString&);

        static void setToLongName(const MTime::Unit&, MString&);
        static void setToShortName(const MTime::Unit&, MString&);

        static bool setFromName(const MString&, MAngle::Unit&);
        static bool setFromName(const MString&, MDistance::Unit&);
        static bool setFromName(const MString&, MTime::Unit&);
};
#endif /* _animFileUtils */

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