#include
<adskColorOperationShader.h>

Provided for convenience. It predefines the branchCount, initialize and finalize methods. Only the evaluateBranch() and computeAndCompositeResult() methods need to be implemented. In this use case, all initialization code and parameter evaluations are implemented in the evaluateBranch method, which will only be called once. All transform operations are performed in computeAndCompositeResult.
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