, including all
inherited members.
|
ColorOperationShader(miState *pState,
ColorOperationShaderParameters *pParameters) |
ColorOperationShader<
ColorOperationShaderParameters, ColorOperationResultType,
ColorOperationComputation, VERSION > |
[inline] |
| exit(miState
*pState, ColorOperationShaderParameters *pParameters) |
Shader<
ColorOperationShaderParameters, ShaderHelper<
ColorOperationShaderParameters >, VERSION > |
[static] |
| init(miState
*pState, ColorOperationShaderParameters *pParameters) |
Shader<
ColorOperationShaderParameters, ShaderHelper<
ColorOperationShaderParameters >, VERSION > |
[static] |
| Material(miState
*pState, ColorOperationShaderParameters *pParameters) |
Material<
ColorOperationShaderParameters, ShaderHelper<
ColorOperationShaderParameters >, VERSION > |
|
| mDestructorParameters |
Shader<
ColorOperationShaderParameters, ShaderHelper<
ColorOperationShaderParameters >, VERSION > |
|
| mDestructorState |
Shader<
ColorOperationShaderParameters, ShaderHelper<
ColorOperationShaderParameters >, VERSION > |
|
| mFrameBufferWriteFactor |
Material<
ColorOperationShaderParameters, ShaderHelper<
ColorOperationShaderParameters >, VERSION > |
[protected] |
| mFrameBufferWriteFlags |
Material<
ColorOperationShaderParameters, ShaderHelper<
ColorOperationShaderParameters >, VERSION > |
[protected] |
| mFrameBufferWriteOperation |
Material<
ColorOperationShaderParameters, ShaderHelper<
ColorOperationShaderParameters >, VERSION > |
[protected] |
|
operator()(miColor *pResult, miState *pState,
ColorOperationShaderParameters *pParameters) |
ColorOperationShader<
ColorOperationShaderParameters, ColorOperationResultType,
ColorOperationComputation, VERSION > |
[inline] |
| Shader(miState
*pState, ColorOperationShaderParameters *pParameters) |
Shader<
ColorOperationShaderParameters, ShaderHelper<
ColorOperationShaderParameters >, VERSION > |
|
| version() |
Shader<
ColorOperationShaderParameters, ShaderHelper<
ColorOperationShaderParameters >, VERSION > |
[inline, static] |
| writeToFrameBuffers(miState
*pState, FrameBufferInfo *pFrameBufferInfo, PassTypeInfo
*pPassTypeInfo, const T &pValue, PassTypeID pPassType, const
bool &pUseIrradiance, const miColor *const
&pIrradianceNoShadow=0) |
Material<
ColorOperationShaderParameters, ShaderHelper<
ColorOperationShaderParameters >, VERSION > |
[inline] |
|
~ColorOperationShader() |
ColorOperationShader<
ColorOperationShaderParameters, ColorOperationResultType,
ColorOperationComputation, VERSION > |
[inline, virtual] |
| ~Material() |
Material<
ColorOperationShaderParameters, ShaderHelper<
ColorOperationShaderParameters >, VERSION > |
[virtual] |
| ~Shader() |
Shader<
ColorOperationShaderParameters, ShaderHelper<
ColorOperationShaderParameters >, VERSION > |
[virtual] |