ColorOperationShader< ColorOperationShaderParameters, ColorOperationResultType, ColorOperationComputation, VERSION > Member List

This is the complete list of members for ColorOperationShader< ColorOperationShaderParameters, ColorOperationResultType, ColorOperationComputation, VERSION >, including all inherited members.
ColorOperationShader(miState *pState, ColorOperationShaderParameters *pParameters) ColorOperationShader< ColorOperationShaderParameters, ColorOperationResultType, ColorOperationComputation, VERSION > [inline]
exit(miState *pState, ColorOperationShaderParameters *pParameters) Shader< ColorOperationShaderParameters, ShaderHelper< ColorOperationShaderParameters >, VERSION > [static]
init(miState *pState, ColorOperationShaderParameters *pParameters) Shader< ColorOperationShaderParameters, ShaderHelper< ColorOperationShaderParameters >, VERSION > [static]
Material(miState *pState, ColorOperationShaderParameters *pParameters) Material< ColorOperationShaderParameters, ShaderHelper< ColorOperationShaderParameters >, VERSION >
mDestructorParameters Shader< ColorOperationShaderParameters, ShaderHelper< ColorOperationShaderParameters >, VERSION >
mDestructorState Shader< ColorOperationShaderParameters, ShaderHelper< ColorOperationShaderParameters >, VERSION >
mFrameBufferWriteFactor Material< ColorOperationShaderParameters, ShaderHelper< ColorOperationShaderParameters >, VERSION > [protected]
mFrameBufferWriteFlags Material< ColorOperationShaderParameters, ShaderHelper< ColorOperationShaderParameters >, VERSION > [protected]
mFrameBufferWriteOperation Material< ColorOperationShaderParameters, ShaderHelper< ColorOperationShaderParameters >, VERSION > [protected]
operator()(miColor *pResult, miState *pState, ColorOperationShaderParameters *pParameters) ColorOperationShader< ColorOperationShaderParameters, ColorOperationResultType, ColorOperationComputation, VERSION > [inline]
Shader(miState *pState, ColorOperationShaderParameters *pParameters) Shader< ColorOperationShaderParameters, ShaderHelper< ColorOperationShaderParameters >, VERSION >
version() Shader< ColorOperationShaderParameters, ShaderHelper< ColorOperationShaderParameters >, VERSION > [inline, static]
writeToFrameBuffers(miState *pState, FrameBufferInfo *pFrameBufferInfo, PassTypeInfo *pPassTypeInfo, const T &pValue, PassTypeID pPassType, const bool &pUseIrradiance, const miColor *const &pIrradianceNoShadow=0) Material< ColorOperationShaderParameters, ShaderHelper< ColorOperationShaderParameters >, VERSION > [inline]
~ColorOperationShader() ColorOperationShader< ColorOperationShaderParameters, ColorOperationResultType, ColorOperationComputation, VERSION > [inline, virtual]
~Material() Material< ColorOperationShaderParameters, ShaderHelper< ColorOperationShaderParameters >, VERSION > [virtual]
~Shader() Shader< ColorOperationShaderParameters, ShaderHelper< ColorOperationShaderParameters >, VERSION > [virtual]

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