pymel.core.windows.viewManip

viewManip(*args, **kwargs)

Mel access to the view cube manipulator. In query mode, return type is based on queried flag.

Flags:
Long name (short name) Argument Types Properties
bottomLeft (bl) bool ../../../_images/create.gif ../../../_images/query.gif
 
Positions the cube in the bottom left of the screen.
bottomRight (br) bool ../../../_images/create.gif ../../../_images/query.gif
 
Positions the cube in the bottom right of the screen.
compassAngle (ca) float ../../../_images/create.gif ../../../_images/query.gif
 
Angle (in degrees) to rotate the compass.
dragSnap (ds) bool ../../../_images/create.gif ../../../_images/query.gif
 
Enable snapping of orbit direction to view cube part directions during drag operation.
drawCompass (dc) bool ../../../_images/create.gif ../../../_images/query.gif
 
Show compass below the view cube.
fitToView (ftv) bool ../../../_images/create.gif
 
Fits the scene bounding box to the active view. Flag can have multiple arguments, passed either as a tuple or a list.
levelCamera (lc) bool ../../../_images/create.gif
 
Flattens the camera view rotation relative to the ground plane.
minOpacity (mo) float ../../../_images/create.gif ../../../_images/query.gif
 
Opacity level (in range [0,1]) on view cube when the cursor is away from it (it is fully opaque when the cursor is in the view cube area).
restoreCenter (rc) bool ../../../_images/create.gif
 
Repositions the pivot point for orbiting/tumbling the scene to the center of the scene’s bounding box.
size (s) unicode ../../../_images/create.gif ../../../_images/query.gif
 

Set or query the size of the View Cube, which can be one of tiny, small, normal, largeor auto. When set to autothe View Cube will be automatically set to the size most appropriate for the view.

topLeft (tl) bool ../../../_images/create.gif ../../../_images/query.gif
 
Positions the cube in the top left of the screen.
topRight (tr) bool ../../../_images/create.gif ../../../_images/query.gif
 
Positions the cube in the top right of the screen.
visible (v) bool ../../../_images/create.gif ../../../_images/query.gif
 
Shows/hides the view manip.
zoomToFitScene (zf) bool ../../../_images/create.gif ../../../_images/query.gif
 
Zoom the camera during animated transitions to fit the scene object in the viewport.

Derived from mel command maya.cmds.viewManip

Example:

import pymel.core as pm

#Position the view cube in the top left of the screen and set it to fully opaque
pm.viewManip(topLeft=True, minOpacity=1)

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