This command creates a new component editor in the current layout.
Long name (short name) | Argument Types | Properties | |
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control (ctl) | bool | ||
Query only. Returns the top level control for this editor. Usually used for getting a parent to attach popup menus. Caution: It is possible, at times, for an editor to exist without a control. This flag returns NONEif no control is present. |
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defineTemplate (dt) | unicode | ||
Puts a command in a mode where any other flags and args are parsed and added to the command template specified in the argument. They will be used as default arguments in any subsequent invocations of the command when templateName is set as the current template. |
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docTag (dtg) | unicode | ||
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exists (ex) | bool | ||
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filter (f) | unicode | ||
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floatField (ff) | unicode | ||
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floatSlider (fs) | unicode | ||
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forceMainConnection (fmc) | unicode | ||
Specifies the name of a selectionConnection object which the editor will use as its source of content. The editor will only display items contained in the selectionConnection object. This is a variant of the -mainListConnection flag in that it will force a change even when the connection is locked. This flag is used to reduce the overhead when using the -unlockMainConnection , -mainListConnection, -lockMainConnection flags in immediate succession. |
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hidePathName (hpn) | bool | ||
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hideZeroColumns (hzc) | bool | ||
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highlightConnection (hlc) | unicode | ||
Specifies the name of a selectionConnection object which the editor will synchronize with its highlight list. Not all editors have a highlight list. For those that do, it is a secondary selection list. |
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lockInput (li) | bool | ||
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lockMainConnection (lck) | bool | ||
Locks the current list of objects within the mainConnection, so that only those objects are displayed within the editor. Further changes to the original mainConnection are ignored. |
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mainListConnection (mlc) | unicode | ||
Specifies the name of a selectionConnection object which the editor will use as its source of content. The editor will only display items contained in the selectionConnection object. |
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newTab (nt) | unicode, unicode, unicode | ||
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operationCount (oc) | bool | ||
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operationLabels (ol) | bool | ||
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operationType (ot) | int | ||
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panel (pnl) | unicode | ||
Specifies the panel that the editor belongs to. By default if an editor is created in the create callback of a scripted panel it will belong to that panel. If an editor doesn’t belong to a panel it will be deleted when the window that it is in is deleted. |
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parent (p) | unicode | ||
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precision (pre) | int | ||
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removeTab (rt) | unicode | ||
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selected (sl) | bool | ||
Returns a list of strings, containing the labels of the currently selected columns Flag can have multiple arguments, passed either as a tuple or a list. |
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selectionConnection (slc) | unicode | ||
Specifies the name of a selectionConnection object which the editor will synchronize with its own selection list. As the user selects things in this editor, they will be selected in the selectionConnection object. If the object undergoes changes, the editor updates to show the change. |
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setOperationLabel (sol) | int, unicode | ||
uses the string as the new name for the existing operation type specified by the integer index. Note that there is no messaging system which allows UI to be informed of changes made by this flag. |
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showObjects (so) | bool | ||
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showSelected (ss) | bool | ||
Restricts the display to those columns which are currently selected. By default this flag is set to false, so all columns are selected. The results from this flag obey the current -hideZeroColumns setting. |
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sortAlpha (sa) | bool | ||
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stateString (sts) | bool | ||
Query only flag. Returns the MEL command that will edit an editor to match the current editor state. The returned command string uses the string variable $editorName in place of a specific name. |
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unParent (up) | bool | ||
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unlockMainConnection (ulk) | bool | ||
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updateMainConnection (upd) | bool | ||
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useTemplate (ut) | unicode | ||
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Derived from mel command maya.cmds.componentEditor
Example:
import pymel.core as pm
# componentEditorWindow is a MEL procedure so need to call through MEL.
import maya.mel
maya.mel.eval('componentEditorWindow()')
# Result: u'componentEditorWinComponEditor' #
pm.componentEditor( 'componentEditorWinComponEditor', q=True, ctl=True )
# Result: u'componentEditorWin|compEdMenLayout|compEdForm|compEdFrame|formLayout52|componentEditorWinComponEditor' #