The tumble command revolves the camera(s) by varying the azimuth and elevation angles in the perspective window. When both the azimuth and the elevation angles are supplied on the command line, the camera is firstly tumbled for the azimuth angle, then tumbled for the elevation angle. When no camera name is supplied, this command is applied to the camera in the active view. The camera’s rotate pivot will override a specifed pivot point if the rotate pivot is not at the camera’s eye point.
(<function tumble at 0x1390a4668>, <function addCmdDocsCallback at 0x138d26320>, (‘tumble’, ‘’), {})
Long name (short name) | Argument Types | Properties | |
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azimuthAngle (aa) | float | ||
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elevationAngle (ea) | float | ||
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localTumble (lt) | int | ||
Describes what point the camera will tumble around: 0 for the camera’s tumble pivot, 1 for the camera’s center of interest, and 2 for the camera’s local axis, offset by its tumble pivot. Flag can have multiple arguments, passed either as a tuple or a list. |
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pivotPoint (pp) | float, float, float | ||
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rotationAngles (ra) | float, float | ||
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Derived from mel command maya.cmds.tumble
Example:
import pymel.core as pm
pm.camera()
# Result: [nt.Transform(u'camera1'), nt.Camera(u'cameraShape1')] #
pm.tumble( 'cameraShape1', aa=-30 )# To change the azimuth angle
pm.tumble( 'cameraShape1', ea=15 )# To change the elevation angle
pm.tumble( ra=(-30, 15) )# To change the azimuth angle and the elevation angle